Chaos Bringer: Difference between revisions

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{{Enemy|name=Chaos Bringer}}
{{Enemy|name=Chaos Bringer}}
==Location / Hunting==
==Behavior/Mechanics==
The following quests are recommended for hunting this enemy:
* [Halloween] [[Hollow Battlefield: Ruins]]: Clear Quest (20)
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (11)
* [Solo Only] [[Knight of Coral]]: Clear 4 rooms (6) / Clear Ruins (11)
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (13)
[[Category:Enemies]]
[[Category:Ruins Enemies]]
 
==Mechanics==
Chaos Bringers have three attacks:
Chaos Bringers have three attacks:
* A charge attack damaging any players caught in its path. This attack has a very long range; a Chaos Bringer can easily cross an entire room with its charge. This attack can inflict [[confusion]].
* A charge attack damaging any players caught in its path. This attack has a very long range; a Chaos Bringer can easily cross an entire room with its charge.  
** This attack has a 1/3 chance to inflict {{confusion}} in Normal through Very Hard difficulties. In Ultimate, this charge will instead unequip the player's weapon.
* A swipe attack with its sword arm.
* A swipe attack with its sword arm.
* A ranged beam attack fired from its sword arm. Before using this attack, a Chaos Bringer will siphon [[TP]] from all players around it. If a Chaos Bringer successfully steals TP, the beam attack's damage is increased.
* A ranged beam attack fired from its sword arm.  
** This attack is only initiated once the Chaos Bringer has sustained enough individual hits. The color of a Chaos Bringer's inline photons indicates this--progressing from their default blue, to yellow, then red, at which point this attack will be its next action.
==Fixed Damage==
** Before using this attack, a Chaos Bringer will rear up on its hind legs, siphoning [[TP]] from all players around it. If a Chaos Bringer successfully steals TP, the beam attack's damage is increased.  
{| style="width: 19.26%"
 
===Fixed Damage===
{|  
|
|
{{#tag:tabber|
{{#tag:tabber|
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"  
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 84
| Dash || 84
|-
|-
| Bringer Shot || 86-172
| Shot || 86 or 172
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
|-
|-
| Dash || 84
| Dash || 76
|-
|-
| Bringer Shot || 80-160
| Shot || 80 or 160
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 162
| Dash || 162
|-
|-
| Bringer Shot || 166-332
| Shot || 166 or 332
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 150
| Dash || 150
|-
|-
| Bringer Shot || 158-316
| Shot || 158 or 316
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 270
| Dash || 270
|-
|-
| Bringer Shot || 280-560
| Shot || 280 or 560
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 230
| Dash || 230
|-
|-
| Bringer Shot || 250-500
| Shot || 250 or 500
|}
|}
</tabber>
</tabber>
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<tabber>
<tabber>
Normal=
Normal=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 680
| Dash || 680
|-
|-
| Bringer Shot || 700-1400
| Shot || 700 or 1400
|}
|}
|-|
|-|
One Person=
One Person=
{| class="wikitable sticky"
{| class="wikitable" style="text-align:center"
|- class="sticky-main"
! Attack
! Attack
! Damage
! Damage
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| Dash || 560
| Dash || 560
|-
|-
| Bringer Shot || 490-980
| Shot || 490 or 980
|}
|}
</tabber>
</tabber>
}}
}}
|-
|-
|}
==Hunting==
The following quests are recommended for hunting this enemy:
{{HuntingTableHead}}
{{HuntingTableRow1|category=Halloween|quest=Hollow Battlefield: Ruins|details=Clear quest|count=20}}
{{HuntingTableRow1|category=Event|quest=Maximum Attack E: Ruins|details=Clear quest|count=11}}
{{HuntingTableRow1|category=Extermination|catspan=|quest=Scarlet Realm 4{{!}}Scarlet Realm #4|questspan=|details=Clear quest|count=25 ({{Note|Bonus spawns after quest completion|+5}})}}
{{HuntingTableRow1|category=VR|quest=Simulator 2.0|details=Clear quest|count=51}}
{{HuntingTableRow1|category=Solo Only|catspan=2|quest=Knight of Coral|questspan=2|details=Clear four rooms|count=6}}
{{HuntingTableRow1|details=Clear Ruins|count=11}}
{{HuntingTableRow1|category=Extermination|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|details=Clear quest|count=13}}
|}
|}


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{{Episode1Enemies}}
{{Episode1Enemies}}
[[Category:Enemies]]
[[Category:Ruins Enemies]]

Latest revision as of 17:41, 24 May 2025

Chaos Bringer
カオスブリンガー
Chaos Bringer.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
770 35 85 Unit icon.png FoieBartaZonde
ATPDFPMSTATAEVPLCK
5559501301305
EFREICETHEDKELTESP
707070539040

Behavior/Mechanics

Chaos Bringers have three attacks:

  • A charge attack damaging any players caught in its path. This attack has a very long range; a Chaos Bringer can easily cross an entire room with its charge.
    • This attack has a 1/3 chance to inflict Confuse.pngConfusion in Normal through Very Hard difficulties. In Ultimate, this charge will instead unequip the player's weapon.
  • A swipe attack with its sword arm.
  • A ranged beam attack fired from its sword arm.
    • This attack is only initiated once the Chaos Bringer has sustained enough individual hits. The color of a Chaos Bringer's inline photons indicates this--progressing from their default blue, to yellow, then red, at which point this attack will be its next action.
    • Before using this attack, a Chaos Bringer will rear up on its hind legs, siphoning TP from all players around it. If a Chaos Bringer successfully steals TP, the beam attack's damage is increased.

Fixed Damage

Attack Damage
Dash 84
Shot 86 or 172

Hunting

The following quests are recommended for hunting this enemy:

Category Quest Details Count
Quest category icon.pngHalloween Quest icon.pngHollow Battlefield: Ruins Clear quest 20
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Ruins Clear quest 11
Quest category icon.pngExtermination Quest icon.pngScarlet Realm #4 Clear quest 25 (+5)
Quest category icon.pngVR Quest icon.pngSimulator 2.0 Clear quest 51
Quest category icon.pngSolo Only Quest icon.pngKnight of Coral Clear four rooms 6
Clear Ruins 11
Quest category icon.pngExtermination Quest icon.pngEndless Nightmare #4 Clear quest 13

Rare Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Trimate Trimate Trimate Trimate Sol Atomizer Trimate Trimate Trimate Trimate Trimate
1/2.09 1/2.09 1/2.09 1/2.09 1/2.09 1/2.09 1/2.09 1/2.09 1/2.09 1/2.09
Hard
Agito (2001) Elysion Brave Knuckle Elysion Elysion Elysion Diska of Liberator Elysion Branch of Pakupaku Diska of Liberator
1/75.3 1/75.3 1/75.3 1/75.3 1/75.3 1/75.3 1/75.3 1/75.3 1/75.3 1/75.3
Very Hard
Final Impact Star Atomizer Dragon Slayer Gae Bolg L&K14 Combat Storm Wand: Indra Diska of Liberator Cross Scar Brave Hammer Diska of Liberator
1/41.6 1/41.6 1/41.6 1/41.6 1/41.6 1/41.6 1/41.6 1/41.6 1/41.6 1/41.6
Ultimate
Bringer's Right Arm Monkey King Bar Meteor Cudgel Monkey King Bar Bringer's Right Arm Bringer's Right Arm Spread Needle Prophets of Motav Bringer's Right Arm Rico's Earring
1/358 1/358 1/358 1/358 1/358 1/358 1/358 1/11457 1/358 1/582