Storm: Difference between revisions

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=List of Storm weapons=
=List of Storm weapons=
 
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
All common weapons can drop with [[Storm]] as a special attack, except for drops in Normal difficulty; [[Forest]], [[Cave 1]], [[Cave 3]], [[VR Temple]], [[Spaceship Alpha]], [[Jungle Area (North)|Jungle North]], [[Crater|Crater East]], [[Crater|Crater South]] on Hard difficulty; and [[Forest 1]], [[Temple Alpha]] on Very Hard difficulty. Common weapons dropping with the [[Storm]] special can be [[Tekking#Specials|tekked up or tekked down]] one special tier to gain the [[Tempest]] or [[Thunder]] special. [[Storm]] can not be added to [[ES Weapons]] as a special.


==Rare weapons==
==Rare weapons==
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableHead}}
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{{WeaponTableRowRanged|Red Handgun|10|300|46|50|400|140 ATA|special=Storm}}
{{WeaponTableRowRanged|Red Handgun|10|300|46|50|400|140 ATA|special=Storm}}
|}
|}
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Storm]] as a special. [[Storm]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Thunder]] or [[Tempest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Storm]] special (including the ability to tekk up or down from [[Thunder]] and [[Tempest]]).
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Storm drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|5%
|5%
|7.05%
|-
|Forest 2
|Temple Beta
| -
|0%
|5%
|6.36%
|7.05%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|5%
|6.36%
|7.05%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|6.36%
|6.36%
|7.05%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|5%
|7.05%
|7.05%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|6.36%
|7.05%
|7.05%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|6.36%
|7.05%
|7.05%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|5%
|6.36%
|7.05%
|7.05%
|-
|}
==ES weapons==
[[Storm]] can not be added to [[ES Weapons]] as a special.
{{Template:WeaponSpecials}}

Latest revision as of 18:17, 3 August 2024

Storm is a lightning damage weapon special. It is the second highest tier of lightning damage specials (3★). Machine-type monsters, with the exception of Epsilon, Vol Opt, and Vol Opt ver. 2, have a chance to be Shock.pngShocked by lightning damage specials.

Damage[edit | edit source]

Damage inflicted by Storm depends on the Player level and Enemy ETH.

Rarity Special Name Power
3★ Storm (Lv. - 1)/2 +80
Damage = (Power) * (100 - (Enemy ETH)) * 0.01
Shock Chance = (Difficulty Modifier) * (Unit Boost)
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These do not stack with each other
    • 1 if neither are equipped
  • Difficulty Modifier is as follows:
    • 6.67% for Normal, Hard, and Very Hard
    • 2.5% for Ultimate

List of Storm weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDelsaber's Buster 10★ 340-350 44 9 358-368 Storm 295 ATP +100% ATP if equipped with Shield icon.pngShield of Delsaber
Sword icon.pngCross Scar 9★ 135-220 32 28 191-276 Storm 463 ATP × × × × × × × ×
Gun icon.pngBravace 9★ 190-230 40 30 250-290 Storm 118 ATA +15 DFP
Gun icon.pngRed Handgun 10★ 300 46 50 400 Storm 140 ATA

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Storm as a special. Storm can also be obtained by tekking up or down a common weapon that drops with the Thunder or Tempest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Storm special (including the ability to tekk up or down from Thunder and Tempest).

Storm drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons[edit | edit source]

Storm can not be added to ES Weapons as a special.