Thunder: Difference between revisions

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=List of Thunder weapons=
=List of Thunder weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


All common weapons can drop with [[Thunder]] as a special attack, except for drops in [[Forest]], [[Cave]], [[Mine]], [[VR Temple]], [[VR Spaceship]], [[Jungle Area (North)|Jungle]], [[Mountain Area|Mountain]] and [[Crater]] on Normal difficulty. Common weapons dropping with the [[Thunder]] special can be [[Tekking#Specials|tekked up or tekked down]] one special tier to gain the [[Storm]] or [[Shock (special)|Shock]] special. There are no rare weapons with [[Thunder]] as a special attack. [[Thunder]] can not be added to [[ES Weapons]] as a special.
==Rare weapons==
There are no rare weapons with [[Thunder]] as a special attack.
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Thunder]] as a special. [[Thunder]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shock (special)|Shock]] or [[Storm]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Thunder]] special (including the ability to tekk up or down from [[Shock (special)|Shock]] and [[Storm]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Thunder drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|11.25%
|11.25%
|7.9%
|-
|Forest 2
|Temple Beta
| -
|0%
|11.25%
|10.53%
|7.9%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|12.5%
|11.25%
|10.53%
|7.9%
|-
|Caves 2
|Spaceship Beta
|Crater West
|12.5%
|10.53%
|10.53%
|7.9%
|-
|Caves 3
|Jungle North
|Crater South
|12.5%
|11.25%
|7.9%
|7.9%
|-
|Mines 1
|Jungle East
|Crater North
|12.5%
|10.53%
|7.9%
|7.9%
|-
|Mines 2
|Mountain
|Crater Interior
|12.5%
|10.53%
|7.9%
|7.9%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|11.25%
|10.53%
|7.9%
|7.9%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|11.25%
|10.53%
|7.9%
|7.9%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|11.25%
|10.53%
|7.9%
|7.9%
|-
|}
 
==ES weapons==
[[Thunder]] can not be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 18:16, 3 August 2024

Thunder is a lightning damage weapon special. It is the second lowest tier of lightning damage specials (2★). Machine-type monsters, with the exception of Epsilon, Vol Opt, and Vol Opt ver. 2, have a chance to be Shock.pngShocked by lightning damage specials.

Damage[edit | edit source]

Damage inflicted by Thunder depends on the Player level and Enemy ETH.

Rarity Special Name Power
2★ Thunder (Lv. - 1)/3 +60
Damage = (Power) * (100 - (Enemy ETH)) * 0.01
Shock Chance = (Difficulty Modifier) * (Unit Boost)
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These do not stack with each other
    • 1 if neither are equipped
  • Difficulty Modifier is as follows:
    • 6.67% for Normal, Hard, and Very Hard
    • 2.5% for Ultimate

List of Thunder weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

There are no rare weapons with Thunder as a special attack.

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Thunder as a special. Thunder can also be obtained by tekking up or down a common weapon that drops with the Shock or Storm special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Thunder special (including the ability to tekk up or down from Shock and Storm).

Thunder drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 11.25% 11.25% 7.9%
Forest 2 Temple Beta - 0% 11.25% 10.53% 7.9%
Caves 1 Spaceship Alpha Crater East 12.5% 11.25% 10.53% 7.9%
Caves 2 Spaceship Beta Crater West 12.5% 10.53% 10.53% 7.9%
Caves 3 Jungle North Crater South 12.5% 11.25% 7.9% 7.9%
Mines 1 Jungle East Crater North 12.5% 10.53% 7.9% 7.9%
Mines 2 Mountain Crater Interior 12.5% 10.53% 7.9% 7.9%
Ruins 1 Seaside & CCA Sub Desert 1 11.25% 10.53% 7.9% 7.9%
Ruins 2 Seabed Upper Sub Desert 2 11.25% 10.53% 7.9% 7.9%
Ruins 3 Seabed Lower & Tower Sub Desert 3 11.25% 10.53% 7.9% 7.9%

ES weapons[edit | edit source]

Thunder can not be added to ES Weapons as a special.