Ice: Difference between revisions
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[[Ice]] is a freezing [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Freezing|freezing]] specials (1★). [[Ice]] weapons have a chance to {{Freeze}} their targets. | [[Ice]] is a freezing [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Freezing|freezing]] specials (1★). [[Ice]] weapons have a chance to {{Freeze}} their targets. | ||
= | ==Damage== | ||
The chance to {{Freeze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Ice]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{Freeze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen. | [[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen. | ||
=List of Ice weapons= | ==List of Ice weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Ice]] as a special. [[Ice]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Frost]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Ice]] special (including the ability to tekk down from [[Frost]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Ice]] as a special. [[Ice]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Frost]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Ice]] special (including the ability to tekk down from [[Frost]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 54: | Line 51: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 61: | Line 58: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|12.5% | |12.5% | ||
Line 69: | Line 66: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|12.5% | |12.5% | ||
Line 77: | Line 74: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|12.5% | |12.5% | ||
Line 85: | Line 82: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|12.5% | |12.5% | ||
Line 93: | Line 90: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|12.5% | |12.5% | ||
Line 102: | Line 99: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 110: | Line 107: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
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|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
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|} | |} | ||
==ES weapons== | ===Rare weapons=== | ||
[[Ice]] | There are no rare weapons with [[Ice]] as a special attack. | ||
===ES weapons=== | |||
[[Ice]] cannot be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 21:22, 19 June 2025
Ice is a freezing weapon special. It is the lowest tier of freezing specials (1★). Ice weapons have a chance to Freeze their targets.
Damage
Ice weapon special attacks deal 0.67x the damage of a normal attack. The chance to Freeze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
1★ | Ice | 32% |
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction) Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (Ice has a power of 62%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:Difficulty Cap
is 40%.
Epsilon, Zu, Pazuzu, Dorphon, Dorphon Eclair, Girtablulu, and all bosses cannot be Frozen. Characters equipped with a
Cure/Freeze are also immune to being frozen.
List of Ice weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Ice as a special. Ice can also be obtained by tekking down a common weapon that drops with the Frost special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Ice special (including the ability to tekk down from Frost).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
Rare weapons
There are no rare weapons with Ice as a special attack.
ES weapons
Ice cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |