Dark (special): Difference between revisions
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[[Dark (special)|Dark]] is | [[Dark (special)|Dark]] is an instant kill [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Instant_kill|instant kill]] specials (3★). [[Dark (special)|Dark]] weapons have a chance to instantly kill their targets. | ||
=Instant kill chance= | ==Instant kill chance== | ||
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | ||
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**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | **0.5 for [[Swords]], [[Daggers]], [[Partisans]] | ||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | **0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | ||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 2 if {{Unit|rare|V502}} is equipped | ** 2 if {{Unit|rare|V502}} is equipped | ||
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* Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher. | * Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher. | ||
=List of Dark weapons= | ==List of Dark weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
= | ===Common weapons=== | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 61: | Line 49: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 68: | Line 56: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 76: | Line 64: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 84: | Line 72: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 92: | Line 80: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 100: | Line 88: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
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|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
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|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 125: | Line 113: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
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|} | |} | ||
==ES weapons== | ===Rare weapons=== | ||
[[Dark (special)|Dark]] | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Hammer|9|120-185|35|0|120-185|129 ATP|special=Dark}} | |||
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}} | |||
{{WeaponTableRowMelee|Snake Spire|10|290-310|40|15|320-340|780 ATP|special=Dark|class=111100000000}} | |||
{{WeaponTableRowMelee|Slicer of Assassin|9|120-125|28|12|144-149|475 ATP|special=[[Dark (special)|Dark]]<br>({{Note|Activation Rate reduced by 2/3|Reduced}})|notes=+10 DFP;<br>50% ATP, +30 ATA, +10% attack<br>speed if equipped with {{Frame|rare|Thirteen}}}} | |||
{{WeaponTableRowMelee|Silence Claw|10|335-345|50|15|365-375|336 ATP|special=Dark|notes=+15 EVP|class=111100000000}} | |||
{{WeaponTableRowMelee|Kamui|10|650|55|0|650|700 ATP|special=Dark|notes=+100 ATP and +10 ATA if equipped<br/>with {{Frame|rare|Blue Odoshi Violet Nimaidou}}|class=111100000000}} | |||
{{WeaponTableRowRanged|Rianov 303SNR-5|11|550|70|0|550|194 ATA|class=000011110000|special=Dark|notes=+30 MST; cannot combo; bullets pierce;<br>−10 DFP and −20 ATA if equipped with {{Shield|rare|Gratia}}}} | |||
|} | |||
===ES weapons=== | |||
[[Dark (special)|Dark]] cannot be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 21:31, 19 June 2025
Dark is an instant kill weapon special. It is the second highest tier of instant kill specials (3★). Dark weapons have a chance to instantly kill their targets.
Instant kill chance
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
3★ | Dark | 78% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Dark, as are any enemies with an EDK of 78 or higher.
List of Dark weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dark as a special. Dark can also be obtained by tekking up or down a common weapon that drops with the Shadow or Hell special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dark special (including the ability to tekk up or down from Shadow and Hell).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mine 1 | Jungle Area East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mine 2 | Mountain Area | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 120-185 | 35 | 0 | 120-185 | Dark | 129 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 245-250 | 32 | +20 | 285-290 | Dark | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 290-310 | 40 | +15 | 320-340 | Dark | 780 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
9★ | 120-125 | 28 | +12 | 144-149 | Dark (Reduced) |
475 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 DFP; 50% ATP, +30 ATA, +10% attack speed if equipped with ![]() |
![]() |
10★ | 335-345 | 50 | +15 | 365-375 | Dark | 336 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +15 EVP |
![]() |
10★ | 650 | 55 | 0 | 650 | Dark | 700 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with ![]() |
![]() |
11★ | 550 | 70 | 0 | 550 | Dark | 194 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +30 MST; cannot combo; bullets pierce; −10 DFP and −20 ATA if equipped with ![]() |
ES weapons
Dark cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |