Dark (special): Difference between revisions

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[[Dark (special)|Dark]] is a instant kill [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Instant_kill|instant kill]] specials (3★). [[Dark (special)|Dark]] weapons have a chance to instantly kill their targets.
[[Dark (special)|Dark]] is an instant kill [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Instant_kill|instant kill]] specials (3★). [[Dark (special)|Dark]] weapons have a chance to instantly kill their targets.


=Instant kill chance=  
==Instant kill chance==
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].


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**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 2 if {{Unit|rare|V502}} is equipped
** 2 if {{Unit|rare|V502}} is equipped
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* Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher.
* Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher.


=List of Dark weapons=
==List of Dark weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare weapons==
===Common weapons===
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Hammer|9|120-185|35|0|120-185|129 ATP|special=Dark}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Snake Spire|10|290-310|40|15|320-340|780 ATP|special=Dark|class=111100000000}}
{{WeaponTableRowMelee|Slicer of Assassin|9|120-125|28|12|144-149|475 ATP|special=Dark{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=&#43;10 DFP;<br>50% ATP, +30 ATA, +10% attack<br>speed if equipped with {{Frame|rare|Thirteen}}}}
{{WeaponTableRowMelee|Silence Claw|10|335-345|50|15|365-375|336 ATP|special=Dark|notes=&#43;15 EVP|class=111100000000}}
{{WeaponTableRowMelee|Kamui|10|650|55|0|650|700 ATP|special=Dark|notes=&#43;100 ATP and +10 ATA if equipped<br/>with {{Frame|rare|Blue Odoshi Violet Nimaidou}}|class=111100000000}}
{{WeaponTableRowRanged|Rianov 303SNR-5|11|550|70|0|550|194 ATA|class=000011110000|special=Dark|notes=&#43;30 MST; cannot combo; bullets pierce;<br>&minus;10 DFP and &minus;20 ATA if equipped with {{Shield|rare|Gratia}}}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]).
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]).


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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|0%
|0%
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|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|0%
|0%
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|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|5%
|5%
|6.36%
|6.36%
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|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|5%
|5%
|6.36%
|6.36%
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|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|5%
|5%
|6.36%
|6.36%
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|}
|}


==ES weapons==
===Rare weapons===
[[Dark (special)|Dark]] can not be added to [[ES Weapons]] as a special.
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Hammer|9|120-185|35|0|120-185|129 ATP|special=Dark}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Snake Spire|10|290-310|40|15|320-340|780 ATP|special=Dark|class=111100000000}}
{{WeaponTableRowMelee|Slicer of Assassin|9|120-125|28|12|144-149|475 ATP|special=[[Dark (special)|Dark]]<br>({{Note|Activation Rate reduced by 2/3|Reduced}})|notes=&#43;10 DFP;<br>50% ATP, +30 ATA, +10% attack<br>speed if equipped with {{Frame|rare|Thirteen}}}}
{{WeaponTableRowMelee|Silence Claw|10|335-345|50|15|365-375|336 ATP|special=Dark|notes=&#43;15 EVP|class=111100000000}}
{{WeaponTableRowMelee|Kamui|10|650|55|0|650|700 ATP|special=Dark|notes=&#43;100 ATP and +10 ATA if equipped<br/>with {{Frame|rare|Blue Odoshi Violet Nimaidou}}|class=111100000000}}
{{WeaponTableRowRanged|Rianov 303SNR-5|11|550|70|0|550|194 ATA|class=000011110000|special=Dark|notes=&#43;30 MST; cannot combo; bullets pierce;<br>&minus;10 DFP and &minus;20 ATA if equipped with {{Shield|rare|Gratia}}}}
|}
 
===ES weapons===
[[Dark (special)|Dark]] cannot be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 21:31, 19 June 2025

Dark is an instant kill weapon special. It is the second highest tier of instant kill specials (3★). Dark weapons have a chance to instantly kill their targets.

Instant kill chance

The chance to instant kill monsters depends on Enemy EDK.

Rarity Special Name Power
3★ Dark 78%
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)

List of Dark weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dark as a special. Dark can also be obtained by tekking up or down a common weapon that drops with the Shadow or Hell special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dark special (including the ability to tekk up or down from Shadow and Hell).

Dark drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 5% 5% 7.05%
Forest 2 VR Temple Beta - 0% 5% 6.36% 7.05%
Cave 1 VR Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Cave 2 VR Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Cave 3 Jungle Area North Crater South 0% 5% 7.05% 7.05%
Mine 1 Jungle Area East Crater North 0% 6.36% 7.05% 7.05%
Mine 2 Mountain Area Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 5% 6.36% 7.05% 7.05%

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngHammer 9★ 120-185 35 0 120-185 Dark 129 ATP
Sword icon.pngTwin Chakram 10★ 245-250 32 +20 285-290 Dark 480 ATP
Sword icon.pngSnake Spire 10★ 290-310 40 +15 320-340 Dark 780 ATP × × × × × × × ×
Sword icon.pngSlicer of Assassin 9★ 120-125 28 +12 144-149 Dark
(Reduced)
475 ATP +10 DFP;
50% ATP, +30 ATA, +10% attack
speed if equipped with Frame icon.pngThirteen
Sword icon.pngSilence Claw 10★ 335-345 50 +15 365-375 Dark 336 ATP × × × × × × × × +15 EVP
Sword icon.pngKamui 10★ 650 55 0 650 Dark 700 ATP × × × × × × × × +100 ATP and +10 ATA if equipped
with Frame icon.pngBlue Odoshi Violet Nimaidou
Gun icon.pngRianov 303SNR-5 11★ 550 70 0 550 Dark 194 ATA × × × × × × × × +30 MST; cannot combo; bullets pierce;
−10 DFP and −20 ATA if equipped with Shield icon.pngGratia

ES weapons

Dark cannot be added to ES Weapons as a special.