Hold: Difference between revisions
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[[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets. | [[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets. | ||
=Damage= | ==Damage== | ||
[[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
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==List of Hold weapons== | ==List of Hold weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
===Common weapons=== | ===Common weapons=== | ||
Line 50: | Line 42: | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 58: | Line 50: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 65: | Line 57: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|12.5% | |12.5% | ||
Line 73: | Line 65: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|12.5% | |12.5% | ||
Line 81: | Line 73: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|12.5% | |12.5% | ||
Line 89: | Line 81: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|12.5% | |12.5% | ||
Line 97: | Line 89: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|12.5% | |12.5% | ||
Line 106: | Line 98: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
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|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
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|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
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|7.9% | |7.9% | ||
|- | |- | ||
|} | |||
===Rare weapons=== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Brave Knuckle|9|380-460|60|30|440-520|400 ATP|special=Hold|notes=Built-in +5% attack speed}} | |||
{{WeaponTableRowRanged|Photon Launcher|9|210-220|35|9|228-238|118 ATA|special=Hold|notes=+5 EVP |class=000011110000}} | |||
|} | |} | ||
===ES weapons=== | ===ES weapons=== | ||
[[Hold]] | [[Hold]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 21:26, 19 June 2025
Hold is a paralysis weapon special. It is the second lowest tier of paralysis specials (2★). Hold weapons have a chance to Paralyze their targets.
Damage
Hold weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
2★ | Hold | 48% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Hold has a power of 78%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Hold weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hold as a special. Hold can also be obtained by tekking up or down a common weapon that drops with the Bind or Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hold special (including the ability to tekk up or down from Bind and Seize).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 7.9% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 10.53% | 7.9% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 10.53% | 7.9% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 10.53% | 10.53% | 7.9% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 7.9% | 7.9% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 10.53% | 7.9% | 7.9% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 10.53% | 7.9% | 7.9% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 10.53% | 7.9% | 7.9% |
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 380-460 | 60 | +30 | 440-520 | Hold | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Built-in +5% attack speed |
![]() |
9★ | 210-220 | 35 | +9 | 228-238 | Hold | 118 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +5 EVP |
ES weapons
Hold cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |