Storm: Difference between revisions

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[[Storm]] is a lightning damage [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Lightning damage|lightning damage]] specials (3★). {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have a chance to be {{Shocked}} by lightning damage specials.
[[Storm]] is a lightning damage [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Lightning damage|lightning damage]] specials (3★). {{Machine}}-type monsters, with the exception of [[Epsilon]], [[Vol Opt]], and [[Vol Opt ver. 2]], have a chance to be {{Shocked}} by lightning damage specials.


=Damage=  
==Damage==
 
Damage inflicted by [[Storm]] depends on the Player level and [[Monsters|Enemy]] [[ETH]].
Damage inflicted by [[Storm]] depends on the Player level and [[Monsters|Enemy]] [[ETH]].


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==List of Storm weapons==
==List of Storm weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
===Rare weapons===
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Delsaber's Buster|10|340-350|44|9|358-368|295 ATP|special=Storm|notes=+100% ATP if equipped with {{Shield|rare|Shield of Delsaber}}}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowRanged|Bravace|9|190-230|40|30|250-290|118 ATA|special=Storm|notes=+15 DFP}}
{{WeaponTableRowRanged|Red Handgun|10|300|46|50|400|140 ATA|special=Storm}}
|}


===Common weapons===
===Common weapons===
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|7.05%
|7.05%
|-
|-
|}
===Rare weapons===
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Delsaber's Buster|10|340-350|44|9|358-368|295 ATP|special=Storm|notes=+100% ATP if equipped with {{Shield|rare|Shield of Delsaber}}}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowRanged|Bravace|9|190-230|40|30|250-290|118 ATA|special=Storm|notes=+15 DFP}}
{{WeaponTableRowRanged|Red Handgun|10|300|46|50|400|140 ATA|special=Storm}}
|}
|}


===ES weapons===
===ES weapons===
[[Storm]] can not be added to [[ES Weapons]] as a special.
[[Storm]] cannot be added to [[ES Weapons]] as a special.


{{Template:WeaponSpecials}}
{{Template:WeaponSpecials}}

Latest revision as of 21:22, 19 June 2025

Storm is a lightning damage weapon special. It is the second highest tier of lightning damage specials (3★). Machine-type monsters, with the exception of Epsilon, Vol Opt, and Vol Opt ver. 2, have a chance to be Shock.pngShocked by lightning damage specials.

Damage

Damage inflicted by Storm depends on the Player level and Enemy ETH.

Rarity Special Name Power
3★ Storm (Lv. - 1)/2 +80
Damage = (Power) * (100 - (Enemy ETH)) * 0.01
Shock Chance = (Difficulty Modifier) * (Unit Boost)
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These do not stack with each other
    • 1 if neither are equipped
  • Difficulty Modifier is as follows:
    • 6.67% for Normal, Hard, and Very Hard
    • 2.5% for Ultimate

List of Storm weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Storm as a special. Storm can also be obtained by tekking up or down a common weapon that drops with the Thunder or Tempest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Storm special (including the ability to tekk up or down from Thunder and Tempest).

Storm drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 5% 5% 7.05%
Forest 2 VR Temple Beta - 0% 5% 6.36% 7.05%
Cave 1 VR Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Cave 2 VR Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Cave 3 Jungle Area North Crater South 0% 5% 7.05% 7.05%
Mine 1 Jungle Area East Crater North 0% 6.36% 7.05% 7.05%
Mine 2 Mountain Area Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 5% 6.36% 7.05% 7.05%

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDelsaber's Buster 10★ 340-350 44 +9 358-368 Storm 295 ATP +100% ATP if equipped with Shield icon.pngShield of Delsaber
Sword icon.pngCross Scar 9★ 135-220 32 +28 191-276 Storm 463 ATP × × × × × × × ×
Gun icon.pngBravace 9★ 190-230 40 +30 250-290 Storm 118 ATA +15 DFP
Gun icon.pngRed Handgun 10★ 300 46 +50 400 Storm 140 ATA

ES weapons

Storm cannot be added to ES Weapons as a special.