Units: Difference between revisions
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{{ | {{Unit|Units}} are items that can be equipped onto {{Frame|Frames}} that have at least one slot. Frames can have up to four slots, meaning four Units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates. | ||
==List of Units== | ==List of Units== | ||
===HP Units=== | ===Single-stat units=== | ||
====HP Units==== | |||
{{UnitTableHead|HP}} | {{UnitTableHead|HP}} | ||
{{UnitTableRow|Digger/HP|2|10}} | {{UnitTableRow|Digger/HP|2|10}} | ||
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{{UnitTableRow|Heavenly/HP|11|100}} | {{UnitTableRow|Heavenly/HP|11|100}} | ||
|} | |} | ||
===TP Units=== | ====TP Units==== | ||
{{UnitTableHead|TP}} | {{UnitTableHead|TP}} | ||
{{UnitTableRow|Magician/TP|2|10}} | {{UnitTableRow|Magician/TP|2|10}} | ||
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{{UnitTableRow|Heavenly/TP|11|100}} | {{UnitTableRow|Heavenly/TP|11|100}} | ||
|} | |} | ||
===ATP Units=== | ====ATP Units==== | ||
{{UnitTableHead|ATP}} | {{UnitTableHead|ATP}} | ||
{{UnitTableRow|Knight/Power|2|5}} | {{UnitTableRow|Knight/Power|2|5}} | ||
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{{UnitTableRow|Heavenly/Power|11|55}} | {{UnitTableRow|Heavenly/Power|11|55}} | ||
|} | |} | ||
===DFP Units=== | ====DFP Units==== | ||
{{UnitTableHead|DFP}} | {{UnitTableHead|DFP}} | ||
{{UnitTableRow|Warrior/Body|2|10}} | {{UnitTableRow|Warrior/Body|2|10}} | ||
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{{UnitTableRow|Heavenly/Body|11|55}} | {{UnitTableRow|Heavenly/Body|11|55}} | ||
|} | |} | ||
===MST Units=== | ====MST Units==== | ||
{{UnitTableHead|MST}} | {{UnitTableHead|MST}} | ||
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | {{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | {{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | ||
|} | |} | ||
===ATA Units=== | ====ATA Units==== | ||
{{UnitTableHead|ATA}} | {{UnitTableHead|ATA}} | ||
{{UnitTableRow|Marksman/Arm|2|3}} | {{UnitTableRow|Marksman/Arm|2|3}} | ||
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{{UnitTableRow|Heavenly/Arms|11|25}} | {{UnitTableRow|Heavenly/Arms|11|25}} | ||
|} | |} | ||
===EVP Units=== | ====EVP Units==== | ||
{{UnitTableHead|EVP}} | {{UnitTableHead|EVP}} | ||
{{UnitTableRow|Thief/Legs|2|10}} | {{UnitTableRow|Thief/Legs|2|10}} | ||
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{{UnitTableRow|Heavenly/Legs|11|55}} | {{UnitTableRow|Heavenly/Legs|11|55}} | ||
|} | |} | ||
===LCK Units=== | ====LCK Units==== | ||
{{UnitTableHead|LCK}} | {{UnitTableHead|LCK}} | ||
{{UnitTableRow|Angel/Luck|8|5}} | {{UnitTableRow|Angel/Luck|8|5}} | ||
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{{UnitTableRow|Centurion/Ability|11|30}} | {{UnitTableRow|Centurion/Ability|11|30}} | ||
|} | |} | ||
===EFR Units=== | ===Single-resist units=== | ||
====EFR Units==== | |||
{{UnitTableHead|EFR}} | {{UnitTableHead|EFR}} | ||
{{UnitTableRow|Resist/Fire|2|5}} | {{UnitTableRow|Resist/Fire|2|5}} | ||
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{{UnitTableRow|Resist/Burning|5|15}} | {{UnitTableRow|Resist/Burning|5|15}} | ||
|} | |} | ||
===EIC Units=== | ====EIC Units==== | ||
{{UnitTableHead|EIC}} | {{UnitTableHead|EIC}} | ||
{{UnitTableRow|Resist/Cold|2|5}} | {{UnitTableRow|Resist/Cold|2|5}} | ||
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{{UnitTableRow|Resist/Blizzard|5|15}} | {{UnitTableRow|Resist/Blizzard|5|15}} | ||
|} | |} | ||
===ETH Units=== | ====ETH Units==== | ||
{{UnitTableHead|ETH}} | {{UnitTableHead|ETH}} | ||
{{UnitTableRow|Resist/Shock|2|5}} | {{UnitTableRow|Resist/Shock|2|5}} | ||
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{{UnitTableRow|Resist/Storm|5|15}} | {{UnitTableRow|Resist/Storm|5|15}} | ||
|} | |} | ||
===EDK Units=== | ====EDK Units==== | ||
{{UnitTableHead|EDK}} | {{UnitTableHead|EDK}} | ||
{{UnitTableRow|Resist/Dark|3|5}} | {{UnitTableRow|Resist/Dark|3|5}} | ||
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{{UnitTableRow|Resist/Devil|5|15}} | {{UnitTableRow|Resist/Devil|5|15}} | ||
|} | |} | ||
===ELT Units=== | ====ELT Units==== | ||
{{UnitTableHead|ELT}} | {{UnitTableHead|ELT}} | ||
{{UnitTableRow|Resist/Light|3|5}} | {{UnitTableRow|Resist/Light|3|5}} | ||
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{{UnitTableRow|HP/Generate|6|11 seconds}} | {{UnitTableRow|HP/Generate|6|11 seconds}} | ||
{{UnitTableRow|HP/Revival|9|8 seconds}} | {{UnitTableRow|HP/Revival|9|8 seconds}} | ||
{{UnitTableRow|HP/ | {{UnitTableRow|HP/Resurrection|11|5 seconds}} | ||
|} | |} | ||
===TP Restoration Units=== | ===TP Restoration Units=== | ||
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{{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}} | {{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}} | ||
{{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}} | {{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}} | ||
{{UnitTableRow|TP/ | {{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}} | ||
|} | |} | ||
===PB Generation Units=== | ===PB Generation Units=== | ||
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|} | |} | ||
===Attack Speed Units=== | ===Attack Speed Units=== | ||
Attack Speed units will increase the speed | Attack Speed units will increase the speed at which physical attacks are made. These units '''do not stack with each other''', or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect. | ||
{{UnitTableHead|Speed}} | {{UnitTableHead|Speed}} | ||
{{UnitTableRow|General/Battle|6|+5%}} | {{UnitTableRow|General/Battle|6|+5%}} | ||
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{{UnitTableRow|Heavenly/Battle|11|+40%}} | {{UnitTableRow|Heavenly/Battle|11|+40%}} | ||
|} | |} | ||
===Technique Units=== | ===Technique Units=== | ||
Technique units will increase the level of all the user's techniques. Note that | Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's [[Techniques#Technique levels|maximum technique level]]. | ||
{{UnitTableHead|Level Increase}} | {{UnitTableHead|Level<br>Increase}} | ||
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | {{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | ||
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | {{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | ||
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{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | {{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | ||
|} | |} | ||
===Cure Units=== | ===Cure Units=== | ||
Cure units will make the user invulnerable to specific status effects. | Cure units will make the user invulnerable to specific status effects. | ||
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===Miscellaneous Units=== | ===Miscellaneous Units=== | ||
{{UnitTableHead|Effect}} | {{UnitTableHead|Effect}} | ||
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}} | |||
{{UnitTableRow|Yasakani Magatama|10|+30 ATA when equipped with {{Sword|rare|Kusanagi}}|class=111111110000}} | |||
{{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | {{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | ||
{{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK | {{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK/ELT depending on [[Beat time|beat time]]}} | ||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances;<br>[[Sealed items|Unseals]] into {{Unit|rare|Adept}}}} | |||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances<br>Unseals into Adept}} | {{UnitTableRow|Proof of Sword-Saint|11|+30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons|class=111100000000}} | ||
{{UnitTableRow|Proof of Sword-Saint|11|& | {{UnitTableRow|Smartlink|11|Removes ranged weapon accuracy penalty for Hunters and Forces|class=111100001111}} | ||
{{UnitTableRow|Smartlink|11|Removes ranged weapon | {{UnitTableRow|Swordsman Lore|11|[[Sealed items|Unseals]] into {{Unit|rare|Proof of Sword Saint}}|class=111100000000}} | ||
{{UnitTableRow|Swordsman Lore|11|Unseals into Proof of Sword Saint|class=111100000000}} | {{UnitTableRow|V101|11|+15 ability, +40% attack speed}} | ||
{{UnitTableRow|V101|11|+40% attack speed | {{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+50 success rate to Instant Kill specials}} | ||
{{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, Paralysis | {{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+100% success rate to Instant Kills specials}} | ||
{{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze and Paralysis specials | |||
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | {{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | ||
|} | |} | ||
{{Items}} | {{Items}} | ||
[[Category:Items]] |
Latest revision as of 17:16, 2 August 2024
Units are items that can be equipped onto Frames that have at least one slot. Frames can have up to four slots, meaning four Units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher special activation rates.
List of Units[edit | edit source]
Single-stat units[edit | edit source]
HP Units[edit | edit source]
Unit Name | Rarity | HP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Digger/HP | 2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/HP | 4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Dragon/HP | 6★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/HP | 11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/HP | 11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP Units[edit | edit source]
Unit Name | Rarity | TP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Magician/TP | 2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/TP | 4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Angel/TP | 6★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/TP | 11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/TP | 11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ATP Units[edit | edit source]
Unit Name | Rarity | ATP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Knight/Power | 2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/Power | 3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Ogre/Power | 5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Power | 11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Power | 11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
DFP Units[edit | edit source]
Unit Name | Rarity | DFP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Warrior/Body | 2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/Body | 3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Metal/Body | 5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Body | 11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Body | 11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
MST Units[edit | edit source]
Unit Name | Rarity | MST | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Priest/Mind | 2★ | 5 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
General/Mind | 3★ | 10 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Angel/Mind | 5★ | 15 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
God/Mind | 11★ | 40 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Heavenly/Mind | 11★ | 45 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
ATA Units[edit | edit source]
Unit Name | Rarity | ATA | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Marksman/Arm | 2★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/Arm | 3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Elf/Arm | 5★ | 7 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Arm | 11★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Arms | 11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EVP Units[edit | edit source]
Unit Name | Rarity | EVP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Thief/Legs | 2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
General/Legs | 3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Elf/Legs | 5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Legs | 11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Legs | 11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
LCK Units[edit | edit source]
Unit Name | Rarity | LCK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Angel/Luck | 8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Luck | 11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Luck | 11★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Ability Units[edit | edit source]
Ability Units add to all stats, with an ATA boost of 10 times less than the other stats.
Unit Name | Rarity | All | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Master/Ability | 8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Hero/Ability | 10★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Ability | 11★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Ability | 11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Centurion/Ability | 11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Single-resist units[edit | edit source]
EFR Units[edit | edit source]
Unit Name | Rarity | EFR | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Resist/Fire | 2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Flame | 3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Burning | 5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EIC Units[edit | edit source]
Unit Name | Rarity | EIC | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Resist/Cold | 2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Freeze | 3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Blizzard | 5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ETH Units[edit | edit source]
Unit Name | Rarity | ETH | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Resist/Shock | 2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Thunder | 3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Storm | 5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EDK Units[edit | edit source]
Unit Name | Rarity | EDK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Resist/Dark | 3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Evil | 4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Devil | 5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ELT Units[edit | edit source]
Unit Name | Rarity | ELT | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Resist/Light | 3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Saint | 4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resist/Holy | 6★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resistance Units[edit | edit source]
These Units provide resistance to all the elemental resistance stats.
Unit Name | Rarity | All | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
All/Resist | 7★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Super/Resist | 8★ | 6 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Perfect/Resist | 11★ | 9 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Resist | 11★ | 12 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP Restoration Units[edit | edit source]
Unit Name | Rarity | 1 HP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
HP/Restorate | 4★ | 14 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP/Generate | 6★ | 11 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP/Revival | 9★ | 8 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP/Resurrection | 11★ | 5 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP Restoration Units[edit | edit source]
Unit Name | Rarity | 1 TP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
TP/Restorate | 4★ | 15 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
TP/Generate | 6★ | 13 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
TP/Revival | 9★ | 11 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
TP/Resurrection | 11★ | 9 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
PB Generation Units[edit | edit source]
Unit Name | Rarity | 1 PB per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
PB/Amplifier | 4★ | 40 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
PB/Generate | 6★ | 35 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
PB/Create | 9★ | 23 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
PB/Increase | 11★ | 18 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Attack Speed Units[edit | edit source]
Attack Speed units will increase the speed at which physical attacks are made. These units do not stack with each other, or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect.
Unit Name | Rarity | Speed | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
General/Battle | 6★ | +5% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Devil/Battle | 9★ | +10% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
God/Battle | 11★ | +20% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Heavenly/Battle | 11★ | +40% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Technique Units[edit | edit source]
Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's maximum technique level.
Unit Name | Rarity | Level Increase |
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Wizard/Technique | 6★ | 1 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Devil/Technique | 9★ | 2 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
God/Technique | 11★ | 3 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Heavenly/Technique | 11★ | 4 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Cure Units[edit | edit source]
Cure units will make the user invulnerable to specific status effects.
Unit Name | Rarity | Status | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Cure/Confuse | 9★ | Confuse | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Cure/Freeze | 9★ | Freeze | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Cure/Paralysis | 9★ | Paralysis | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Cure/Poison | 9★ | Poison | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Cure/Shock | 9★ | Shock | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Cure/Slow | 9★ | Slow | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Miscellaneous Units[edit | edit source]
Unit Name | Rarity | Effect | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
Friend Ring | 10★ | Increases DFP by half of the amount of guild cards held | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Yasakani Magatama | 10★ | +30 ATA when equipped with Kusanagi | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × |
Adept | 11★ | +10 ability, +20 ATA, +6 resistances and -25% TP costs | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Divine Protection | 11★ | +100% LCK and +20 EDK/ELT depending on beat time | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Limiter | 11★ | −30 ability, -10 ATA and -10 resistances; Unseals into Adept |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Proof of Sword-Saint | 11★ | +30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
Smartlink | 11★ | Removes ranged weapon accuracy penalty for Hunters and Forces | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | ○ |
Swordsman Lore | 11★ | Unseals into Proof of Sword Saint | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
V101 | 11★ | +15 ability, +40% attack speed | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
V501 | 11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +50 success rate to Instant Kill specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
V502 | 11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +100% success rate to Instant Kills specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
V801 | 11★ | Decreases technique charge time and cast time | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |