Claw: Difference between revisions
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{{Enemy|name=Claw}} | {{Enemy|name=Claw}} | ||
==Location / Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear 2 rooms (26) | |||
* [Extermination] [[Mop-up Operation 4|Mop-up Operation #4]]: Clear first room (19) | |||
* [Event] [[Maximum Attack E: Ruins]]: Clear Quest (24) | |||
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (57) | |||
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (43) | |||
==Mechanics== | |||
Claws attack in large groups, but are only a threat if they surround their target. After attacking with their pointy beak, they will float slowly away, then turn around and engage another attack. At distance, they will rise up to a higher altitude while moving toward their target, but will descend once near. | |||
Claws have an annoying amount of invulnerability frames, becoming unattackable briefly after attacking, being attacked, and while descending from their cruising altitude. Because of this, it can be difficult to land a 3-hit combo on them. | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Ruins Enemies]] | [[Category:Ruins Enemies]] | ||
==Rare Drops== | |||
{{EnemyDropTable|Claw}} | |||
{{Episode1Enemies}} | {{Episode1Enemies}} |
Latest revision as of 21:37, 20 February 2023
Location / Hunting[edit | edit source]
The following quests are recommended for hunting this enemy:
- [Extermination] Endless Nightmare #4: Clear 2 rooms (26)
- [Extermination] Mop-up Operation #4: Clear first room (19)
- [Event] Maximum Attack E: Ruins: Clear Quest (24)
- [Retrieval] Fragments of a Memory: Clear Ruins 1 (57)
- [Extermination] Sweep-up Operation #4: Clear Quest (43)
Mechanics[edit | edit source]
Claws attack in large groups, but are only a threat if they surround their target. After attacking with their pointy beak, they will float slowly away, then turn around and engage another attack. At distance, they will rise up to a higher altitude while moving toward their target, but will descend once near.
Claws have an annoying amount of invulnerability frames, becoming unattackable briefly after attacking, being attacked, and while descending from their cruising altitude. Because of this, it can be difficult to land a 3-hit combo on them.
Rare Drops[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Blue Barrier | - | Red Barrier | Red Barrier | - | Red Barrier | Red Barrier | Red Barrier | Red Barrier | Red Barrier |
1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | 1/6502 | ||
Hard | |||||||||
Varista | Varista | DB's Saber | Club of Laconium | Club of Laconium | Club of Laconium | DB's Saber | DB's Saber | Varista | DB's Saber |
1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 | 1/457 |
Very Hard | |||||||||
Brionac | Wals-MK2 | Last Survivor | Brave Hammer | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | Bloody Art | Diska of Liberator |
1/427 | 1/427 | 1/427 | 1/427 | 1/427 | 1/427 | 1/427 | 1/427 | 1/427 | 1/427 |
Ultimate | |||||||||
Silence Claw | Cross Scar | Silence Claw | Gae Bolg | Mahu | Silence Claw | Celestial Armor | Silence Claw | DB's Saber (3075) | Perfect/Resist |
1/213 | 1/213 | 1/213 | 1/213 | 1/213 | 1/1050 | 1/1050 | 1/213 | 1/213 | 1/1707 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |