Dragon: Difference between revisions
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The following quests are recommended for hunting this enemy: | The following quests are recommended for hunting this enemy: | ||
* [VR] [[Towards the Future]]: Clear Forest (1) | * [VR] [[Towards the Future]]: Clear Forest (1) | ||
==Mechanics== | |||
===Phase 1=== | |||
The Dragon walks toward the nearest target. Its feet will damage any character they come into contact with. Every so often it will stop and breathe fire in a large frontal cone. If dealt enough damage, the Dragon will stagger, dropping its head to the ground and laying there for about five seconds. After breathing fire or being knocked down, it will lift off into the air, shoot three volleys of fireballs, then land and repeat the process. | |||
The knocked down phase of the fight can be skipped if Dragon's HP is reduced from above knock down levels to below roar levels in a single frame. [https://www.youtube.com/watch?v=AFUCPb1kytY Video example] | |||
===Phase 2=== | |||
After reaching 1/3 HP, the dragon will roar, lift off into the air, then dive into the ground, creating a damaging lava circle on the floor. The dragon will then tunnel rapidly from one side of the arena to the other, homing in on targets near its path. It does this three times, with more speed and a better turn radius each time. Afterward, it will explode out of the ground, creating another lava circle, then land and begin stomping around again. The dragon is much harder to knock down after reaching 1/3 HP, but it can still be done. | |||
In One Person Ultimate mode Sil Dragon will be knocked down when it takes roughly 950 damage and will roar when its HP reaches 2850. | |||
==Fixed Damage== | |||
{| | |||
| | |||
{{#tag:tabber| | |||
Normal= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 40 | |||
|- | |||
| Fire Breath || 30 | |||
|- | |||
| {{Foie}} Spread || 26 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 36 | |||
|- | |||
| Fire Breath || 26 | |||
|- | |||
| {{Foie}} Spread || 24 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 130 | |||
|- | |||
| Fire Breath || 120 | |||
|- | |||
| {{Foie}} Spread || 116 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 120 | |||
|- | |||
| Fire Breath || 110 | |||
|- | |||
| {{Foie}} Spread || 104 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Very Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 260 | |||
|- | |||
| Fire Breath || 220 | |||
|- | |||
| {{Foie}} Spread || 180 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 240 | |||
|- | |||
| Fire Breath || 180 | |||
|- | |||
| {{Foie}} Spread || 160 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Ultimate= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 458 | |||
|- | |||
| Ice Breath || 334 | |||
|- | |||
| {{Barta}} Spread || 260 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Charge (Underground) || 360 | |||
|- | |||
| Ice Breath || 278 | |||
|- | |||
| {{Barta}} Spread || 200 | |||
|} | |||
</tabber> | |||
}} | |||
|} | |||
<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Ice Breath 334 Damage x [(100-20)/100] = 267.2 which PSO always rounds down. So in this case it deals 267 damage if you have 20 EIC. | |||
==Rare Drops== | ==Rare Drops== | ||
{{ | {{EnemyDropTable|Dragon}} | ||
{{Episode1Enemies}} | {{Episode1Enemies}} |
Latest revision as of 10:52, 9 September 2024
Location / Hunting[edit | edit source]
The following quests are recommended for hunting this enemy:
- [VR] Towards the Future: Clear Forest (1)
Mechanics[edit | edit source]
Phase 1[edit | edit source]
The Dragon walks toward the nearest target. Its feet will damage any character they come into contact with. Every so often it will stop and breathe fire in a large frontal cone. If dealt enough damage, the Dragon will stagger, dropping its head to the ground and laying there for about five seconds. After breathing fire or being knocked down, it will lift off into the air, shoot three volleys of fireballs, then land and repeat the process.
The knocked down phase of the fight can be skipped if Dragon's HP is reduced from above knock down levels to below roar levels in a single frame. Video example
Phase 2[edit | edit source]
After reaching 1/3 HP, the dragon will roar, lift off into the air, then dive into the ground, creating a damaging lava circle on the floor. The dragon will then tunnel rapidly from one side of the arena to the other, homing in on targets near its path. It does this three times, with more speed and a better turn radius each time. Afterward, it will explode out of the ground, creating another lava circle, then land and begin stomping around again. The dragon is much harder to knock down after reaching 1/3 HP, but it can still be done.
In One Person Ultimate mode Sil Dragon will be knocked down when it takes roughly 950 damage and will roar when its HP reaches 2850.
Fixed Damage[edit | edit source]
|
*Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Ice Breath 334 Damage x [(100-20)/100] = 267.2 which PSO always rounds down. So in this case it deals 267 damage if you have 20 EIC.
Rare Drops[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer | Star Atomizer |
7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 |
Hard | |||||||||
Musashi | Musashi | Musashi | Musashi | Musashi | Musashi | Musashi | Musashi | Musashi | Musashi |
1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 |
Very Hard | |||||||||
Yamato | Yamato | Yamato | Yamato | Yamato | Yamato | Yamato | Yamato | Yamato | Yamato |
1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 | 1/10.7 |
Ultimate | |||||||||
Rianov 303SNR-2 | Rianov 303SNR-5 | Dragon's Claw | Holy Ray | Dragon's Claw | Heavenly/TP | Valkyrie | Dragon's Claw | Dragon's Claw | Dragon's Claw |
1/36.6 | 1/46.5 | 1/23.3 | 1/36.6 | 1/23.3 | 1/39.4 | 1/36.6 | 1/23.3 | 1/23.3 | 1/23.3 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |