Shots: Difference between revisions

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{{WeaponTypeRow|ES Bazooka    |12|10|40|250|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTypeRow|ES Bazooka    |12|10|40|250|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
|}
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==Availability==
In Normal difficulty, shot-type weapons will ''not'' drop:
* for any section ID before [[Ruins 1]] in Episode 1,
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2,
* for Viridia before [[Jungle Area East]] in Episode 2,
* for any section ID other than Viridia before [[Subterranean Desert 1]] in Episode 4,
* for Viridia before [[Crater (Northern Route)]] in Episode 4.
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}
{{Items}}
{{Items}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Shots]]
[[Category:Shots]]

Revision as of 03:23, 9 April 2023

The most basic Shot.

Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.

Basic Shot Information

  • Number of targets: 5
  • Number of hits: 1-1-1
  • Horizontal Distance: 130
  • Vertical Distance: 30
  • Horizontal Angle: 45°
  • Vertical Angle: 36°

List of Shots

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Shot 1★ 20-25 27 20 85 ATA {{{7}}} {{{8}}} × × × × × × × × −10 EVP
Spread 2★ 30-50 28 20 90 ATA {{{7}}} {{{8}}} × × × × × × × × −10 EVP
Cannon 3★ 40-80 30 15 102 ATA {{{7}}} {{{8}}} × × × × × × × × −20 EVP
Launcher 4★ 50-110 31 15 112 ATA {{{7}}} {{{8}}} × × × × × × × × −20 EVP
Arms 5★ 60-140 33 10 120 ATA {{{7}}} {{{8}}} × × × × × × × × −20 EVP
Crush Bullet 9★ 85-133 34 25 122 ATA {{{7}}} Fill
(Reduced)
{{{8}}} × × × × × × × × −30 EVP
Meteor Smash 9★ 80-160 36 25 125 ATA {{{7}}} Soul
(Reduced)
{{{8}}} × × × × × × × × −30 EVP
Final Impact 9★ 95-170 36 30 125 ATA {{{7}}} Lord's
(Reduced)
{{{8}}} × × × × × × × × −30 EVP, +10 LCK
Inferno Bazooka 10★ 230-410 41 9 142 ATA {{{7}}} Devil's {{{8}}} −20 EVP; can hit up to 1 target; increased range (+40)
L&K38 Combat 10★ 150-250 40 25 145 ATA {{{7}}} Burning {{{8}}} −30 EVP; cannot combo; increased range (+40);
Can hit up to 1 target; fires 5 shots per attack
Maser Beam 10★ 230 37 20 160 ATA {{{7}}} {{{8}}} × × × × × × × × Can hit up to 1 target; fires Gizonde instead of normal bullets
Flame Visit 10★ 300-450 40 9 164 ATA {{{7}}} Havoc {{{8}}} × × × × × × × × Can hit up to 1 target; increased range (+60)
Rambling May 10★ 360-450 45 0 170 ATA {{{7}}} Chaos {{{8}}} × × × × × × Can hit up to 1 target; increased range (+40); fires 2 shots per attack;
Bullets have infinite vertical range; +30 ATA with Safety Heart equipped
Panzer Faust 10★ 350-500 42 9 181 ATA {{{7}}} Chaos {{{8}}} × × × × × × × × × × Can hit up to 1 target
Iron Faust 10★ 500-580 42 18 181 ATA {{{7}}} Chaos {{{8}}} × × × × × × × × × × Can hit up to 1 target; cannot combo; projectile
explodes on impact, causing splash damage
Baranz Launcher 10★ 230-240 40 30 181 ATA {{{7}}} Charge {{{8}}} × × × × × × × × 4 targets; slow projectile
Belra Cannon 10★ 400-500 45 20 187 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Can hit up to 1 target; cannot combo
Burning Visit 11★ 340-540 40 18 164 ATA {{{7}}} Havoc {{{8}}} × × × × × × × × Can hit up to 1 target; increased range (+60)
Power Maser 11★ 270 37 20 160 ATA {{{7}}} {{{8}}} × × × × × × × × Can hit up to 10 targets; cannot combo;
fires Gizonde instead of normal bullets
Dark Meteor 11★ 150-280 45 25 190 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Cannot combo; increased range (+20); special fires a
piercing shot in front of you that has lasting properties
TypeSH/Shot 12★ 10 40 60 90 ATA {{{7}}} {{{8}}} × × × × × × × × TypeM Weapon
ES Shot 12★ 10 40 125 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Bazooka 12★ 10 40 250 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode

Availability

In Normal difficulty, shot-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:

Section ID Shot Rate
Viridia 11%
Greenill 4%
Skyly 4%
Bluefull 4%
Purplenum 5%
Pinkal 4%
Redria 8%
Oran 4%
Yellowboze 5%
Whitill 1%