Shots
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(Redirected from Category:Shots)
Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.
Basic Shot Information
Number of targets | 5 |
---|---|
Number of hits | 1-1-1 |
Horizontal distance | 130 |
Vertical distance | 30 |
Horizontal angle | 45° |
Vertical angle | 36° |
List of Shots
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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1★ | 20-25 | 27 | +20 | 60-65 | 85 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | |
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2★ | 30-50 | 28 | +20 | 70-90 | 90 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | |
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3★ | 40-80 | 30 | +15 | 70-110 | 102 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
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4★ | 50-110 | 31 | +15 | 80-140 | 112 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
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5★ | 60-140 | 33 | +10 | 80-160 | 120 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
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9★ | 85-133 | 34 | +25 | 135-183 | Fill (Reduced) |
122 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
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9★ | 80-160 | 36 | +25 | 130-210 | Soul (Reduced) |
125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
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9★ | 95-170 | 36 | +30 | 155-230 | Lord's (Reduced) |
125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +10 LCK |
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10★ | 230-410 | 41 | +9 | 248-428 | Devil's | 142 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP; can hit up to 1 target; increased range (+40) |
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10★ | 150-250 | 40 | +25 | 200-300 | Burning | 145 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −30 EVP; cannot combo; increased range (+40); Can hit up to 1 target; fires 5 shots per attack |
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10★ | 230 | 37 | +20 | 270 | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; fires Gizonde instead of normal bullets | |
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10★ | 300-450 | 40 | +9 | 318-468 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
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10★ | 360-450 | 45 | 0 | 360-450 | Chaos | 170 ATA | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Can hit up to 1 target; increased range (+40); fires 2 shots per attack; Bullets have infinite vertical range; +30 ATA with Safety Heart equipped |
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10★ | 350-500 | 42 | +9 | 368-518 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target |
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11★ | 500-580 | 42 | +18 | 536-616 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo; projectile explodes on impact, causing splash damage |
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10★ | 230-240 | 40 | +30 | 290-300 | Charge | 181 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | 4 targets; slow projectile |
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10★ | 400-500 | 45 | +20 | 440-540 | See Notes | 187 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo |
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11★ | 340-540 | 40 | +18 | 376-576 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
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11★ | 270 | 37 | +20 | 310 | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 10 targets; cannot combo; fires Gizonde instead of normal bullets | |
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11★ | 150-280 | 45 | +25 | 200-330 | See Notes | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Cannot combo; increased range (+20); special fires a piercing shot in front of you that has lasting properties |
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12★ | 10 | 40 | +60 | 130 | 90 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | TypeM weapon | |
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12★ | 10 | 40 | +125 | 260 | Varies | 180 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode |
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12★ | 10 | 40 | +250 | 510 | Varies | 180 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode |
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | Notes |
Classes |
Availability
In Normal difficulty, shot-type weapons will not drop:
- for any section ID before Ruins 1 in Episode 1,
- for any section ID other than Viridia before Seaside Area in Episode 2,
- for Viridia before Jungle Area East in Episode 2,
- for any section ID other than Viridia before Subterranean Desert 1 in Episode 4,
- for Viridia before Crater (Northern Route) in Episode 4.
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
Section ID | Shot Rate |
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11% |
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4% |
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4% |
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4% |
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5% |
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4% |
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8% |
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4% |
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5% |
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1% |
CollapseItems | ||
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![]() ![]() ![]() Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
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Frames • Barriers • Units • Mags | |
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Item box • Meseta • Technique disks • Tools • Traps |