RAmarl/Guide: Difference between revisions

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* [[Deband]] Lv 3+
* [[Deband]] Lv 3+
* [[Resta]] Lv 3+
* [[Resta]] Lv 3+
You may find these from the player shop as you progress, the later areas in Normal difficulty (Ruins, Seabed, Desert) or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta/Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.


You may find these from the player shop as you progress, the later areas in Normal difficulty (Ruins, Seabed, Desert) or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta/Deband will increase your
After progressing through the starting difficulties and finding some [[Photon Drop]]s, you will want to focus on procuring the following equipment through trade:
 
* Charge [[Vulcan]] with 50% hit
* Charge [[Arms]] with 50% hit
* Charge [[Raygun]] with 50% hit
* [[Heavenly/Battle]]
* Level 200 Mag with focus on POW/DEX if not feeding your own
 
These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.
 
Once you reach level 41, you will want to obtain [[Ranger Wall]] from [[Gallon's Shop]], which is the best barrier for RAmarls until level 180.
==Mid-game (early Ultimate)==
Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:
 
* [[Frozen Shooter]]
* [[Spread Needle]]
* [[Cannon Rouge]]
* [[Heaven Striker]]
* [[Heavenly/Arms]] until max ATA
* [[Lame d'Argent]] or [[Excalibur]]
 
While Spread Needle is a very useful item early on, it will later be replaced with an [[ES Needle]] with various specials. Be careful when using Spread Needle for damage in parties, as the [[damage cancel]] mechanic can hinder your party. It is always recommended to use your Charge Arms where you can, and use Spread Needle for stunlocking enemies which have approached you.
 
Once you have acquired the above, you will want to hunt or trade for the following staples:
 
* [[V101]]
* [[V501]] (later [[V502]])
* [[V801]]

Revision as of 18:49, 6 April 2022

RAmarl is a Ranger with the best technique capabilities of all the rangers, along with the second highest ATA. This makes her a capable all-rounder class, able to assist the party with crowd control, potent area of effect attacks and assistance through support techniques. She is also self-sufficient, with her arsenal and techniques allowing her to tackle any content with relative ease, whether alone or with others.

Pros and cons of RAmarl

RAmarl should be your choice of class to be a jack-of-all-trades, but master-of-none. You can fit in any party regardless of their setup, but will never offer any specialised strength that other classes can offer.

Pros

  • Very high ATA - allows her to use all manners of special attacks effectively
  • Level 20 support techniques - allows her to buff herself and other party members well, as well as potent healing for early game and berserk usage
  • Ranger arsenal - with options such as Frozen Shooter, ES Needle, Heaven Striker, and sacrificial Arms, rangers have options for every situation.
  • Good at both solo and multiplayer - even if not the best, all options are open to RAmarl

Cons

  • Weaker than other classes in multiplayer - if there is another RAmarl, HUnewearl, or force present, another hunter or ranger would always be a stronger candidate
  • Weaker than RAmar at solo - RAmar works better at solo due to higher ATP and ATA, and the existence of ES weapons for Zalure

Section ID choice

As RAmarl, any ID is a good choice, as RAmarl does not have any major difficulties in any map, meaning the entire game is open to her for easy hunts. Below are some recommendations for RAmarl, but there are no wrong choices if you want another ID to hunt a specific item. Please note that not all good drops are listed under notable drops, there are still many more items worth hunting on each ID.

ID Notable drops Description
Purplenum icon.png Frozen Shooter, M&A60 Vise, Spread Needle, Heaven Punisher, Parasitic Gene "Flow", V502, V801, Heaven Striker A good all rounder ID for ranger equipment, along with an increased drop rate of common mechguns, useful for finding high hit sacrificial Vulcans
Yellowboze icon.png Frozen Shooter, V101, Lame d'Argent, Spread Needle, Daylight Scar, Cannon Rouge, Swordsman Lore A powerful ID for the V101 and Lame d'Argent hunt, while getting other useful items for RAmarl or trading
Whitill icon.png Frozen Shooter, Handgun: Milla, Handgun: Guld, Red Ring, Rambling May, Diska of Braveman, V502, Slicer of Fanatic A good all rounder ID for any class, having many useful and valuable items that can be hunted easily

Early-game (Normal to Very Hard)

Play the game as you wish and use what you find, but you will want to focus on finding the following as soon as possible:

You may find these from the player shop as you progress, the later areas in Normal difficulty (Ruins, Seabed, Desert) or all areas in Hard/Very Hard. These will give you the starting foundation on RAmarl, as Shifta/Deband will increase your attack and defense, while Resta will allow you to make more mistakes as you learn to tackle enemies, as well as providing support for any other players you play with.

After progressing through the starting difficulties and finding some Photon Drops, you will want to focus on procuring the following equipment through trade:

These upgrades will help you make the jump into Very Hard, and also eventually into Ultimate once you reach there.

Once you reach level 41, you will want to obtain Ranger Wall from Gallon's Shop, which is the best barrier for RAmarls until level 180.

Mid-game (early Ultimate)

Once you enter Ultimate, you will want to focus on acquiring the following items, either by hunting or through trade:

While Spread Needle is a very useful item early on, it will later be replaced with an ES Needle with various specials. Be careful when using Spread Needle for damage in parties, as the damage cancel mechanic can hinder your party. It is always recommended to use your Charge Arms where you can, and use Spread Needle for stunlocking enemies which have approached you.

Once you have acquired the above, you will want to hunt or trade for the following staples: