ES weapons: Difference between revisions
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Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect. | Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect. | ||
==Trivia== | ==Trivia== | ||
* According to [[Paganini]], ES | * According to [[Paganini]], ES weapons were developed by the [[Principal Tyrell|Principal]]. | ||
* Using the data from | * Using the data from {{Quest link|The East Tower}}, Paganini discovered a method to add Special Effect to ES weapons with a certain amount of {{Tool|rare|Photon Drop|Photon Drops}}. | ||
* ES | * ES weapons cannot have attributes, as the data for attributes is used to store the custom name. | ||
{{Items}} | {{Items}} |
Revision as of 17:44, 27 January 2024
ES weapons (often referred to as "S-Rank weapons" or simply "S-Ranks") are a special category of weapon which encompasses all weapon types in addition to a few extras (such as ES Needle, based on Spread Needle). For ES weapons of basic weapon types, they have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have the following unique properties:
- Cannot have any attributes
- May be given a custom 8-character name (A-Z only, entered at the time the weapon is received)
- Can have a custom special applied, which will not be reduced regardless of weapon type
ES weapons are obtained upon a character's completion of Challenge Mode with an S-Rank rating, with the choice of ES weapon types offered depending on the episode cleared.
List of ES weapons
Episode 1
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
12★ | 10 | 35 | 200 | 800 ATP | Melee | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |||
12★ | 10 | 40 | 120 | 800 MST | Technique | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +5 EVP | ||
12★ | 180 | 55 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | |||
12★ | 10 | 45 | 200 | 180 ATA | Ranged | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | ○ | ○ | |||
12★ | 10 | 20 | 50 | 180 ATA | Ranged | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | ○ | ○ | |||
12★ | 10 | 40 | 200 | 800 ATP | Melee | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |||
12★ | 10 | 60 | 220 | 180 ATA | Ranged | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |||
12★ | 10 | 50 | 180 | 800 MST | Technique | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +35 DFP | ||
12★ | 150 | 50 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | |||
12★ | 10 | 40 | 125 | 180 ATA | Ranged | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |||
12★ | 10 | 35 | 140 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | |||
12★ | 200 | 35 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |||
12★ | 50 | 40 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | |||
12★ | 10 | 40 | 100 | 800 MST | Technique | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +35 MST |
Episode 2
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
12★ | 200 | 50 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Based off Victor Axe | ||
12★ | 10 | 40 | 250 | 180 ATA | Ranged | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Based off Inferno Bazooka | ||
12★ | 10 | 45 | 150 | 800 MST | Technique | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | |||
12★ | 150 | 50 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Based off Harisen Battle Fan | ||
12★ | 150 | 50 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Based off Toy Hammer | ||
12★ | 25 | 35 | 150 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Based off Flight Cutter | ||
12★ | 170 | 50 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |||
12★ | 250 | 65 | 250 | 800 ATP | See Notes | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Built in 20% battle speed; Cannot have D-Rank specials | |
12★ | 10 | 40 | 180 | 180 ATA | Melee | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Damage doesn't diminish; +5 EVP | ||
12★ | 10 | 40 | 120 | 800 MST | Technique | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | Based off Summit Moon; +35 MST | ||
12★ | 10 | 40 | 70 | 180 ATA | Ranged | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Based off Spread Needle | ||
12★ | 10 | 20 | 50 | 180 ATA | See Notes | Ranged | ○ | ○ | × | × | ○ | ○ | × | × | × | × | × | × | Based off Twin Psychogun (including special); D-Rank specials only | |
12★ | 10 | 40 | 250 | 180 ATA | Ranged | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Based off Rocket Punch | ||
12★ | 10 | 40 | 180 | 800 ATP | Melee | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | Based off Soul Eater | ||
12★ | 180 | 45 | 250 | 800 ATP | Melee | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |||
12★ | 10 | 40 | 120 | 800 MST | See Notes | Technique | × | ○ | × | × | × | ○ | × | × | ○ | ○ | ○ | ○ | Based off Windmill (including special); S-Rank and D-Rank specials only; +35 MST |
Additional information
- Unless otherwise stated, each weapon can have any of the specials from Paganini.
- ES weapons cannot be equipped by android classes if they have a Spirit, Geist, or TP Recovery special added.
- Despite having a rarity of 12 stars, ES weapons are only worth 5 Team Points individually when donated.
Adding specials
|
If the player brings Paganini the data from the top of the Control Tower during The East Tower, the "Modify ES Weapon" option will be available in Paganini's exchange in Gallon's Shop for the character that completes this sidequest (which can be completed on any difficulty). The East Tower
The "Modify ES Weapon" option allows the player to trade Photon Drops in exchange for adding a special attack to their ES weapon, with the available specials depending on the number of Photon Drops in the player's inventory and the ES Weapon in question.
Note that unlike Paganini's exchange, adding specials to ES weapons will only consume the indicated number of Photon Drops for the special added, rather than all Photon Drops carried in the inventory.
Special Rank | Specials Offered | Photon Drops |
---|---|---|
D-Rank | HP Revival*, TP Revival* | 20 |
C-Rank | Blizzard, Burning, Tempest | 30 |
B-Rank | Berserk, Chaos, Geist, Gush, King's, Spirit | 40 |
A-Rank | Arrest, Demon's, Hell | 50 |
S-Rank | Jellen (Lv. 21), Zalure (Lv. 21) | 60 |
- * Note: HP Revival and TP Revival refer to passive recovery over time, similar to the HP/Revival and TP/Revival units.
The following restrictions apply to adding specials to ES Weapons:
- ES Knuckle cannot receive HP Revival or TP Revival
- ES Psychogun can only receive HP Revival or TP Revival
- ES Windmill can only receive HP Revival, TP Revival, Jellen, or Zalure
To unlock this option, follow these steps:
- Start the quest The East Tower
- Talk to Hopkins in the lab (he is down the ramp from the shops to the left in the corner - the same place you would find him in Gallon's Shop to access Paganini)
- Kill Epsilon on the top floor of the Control Tower, then interact with the terminal (you will receive a Quest Board item)
- Upon killing Epsilon, player teleporters (via Telepipe or Ryuker) can no longer be created, and any that are active will be turned off. The gate in the Lab leading to the Central Control Area will also become locked. If you use the provided teleporter before interacting with the terminal, you will be forced to redo the quest to complete the sidequest
- Return to the lab and talk to Hopkins before ending the quest
Note: Paganini will no longer be accessible in this quest for that character once you have done this, and Hopkins will only state that, "My father is working on a huge project right now.", which can serve as an alternative method of checking completion.
Usage
ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. They also fill in the weapon catalog, such as having a Needle-type weapon with specials other than Seize, or having a Partisan-type weapon with Hell.
Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.
Trivia
- According to Paganini, ES weapons were developed by the Principal.
- Using the data from The East Tower, Paganini discovered a method to add Special Effect to ES weapons with a certain amount of Photon Drops.
- ES weapons cannot have attributes, as the data for attributes is used to store the custom name.
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |