ES weapons: Difference between revisions

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Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.
Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.
==Trivia==
==Trivia==
* According to [[Paganini]], ES Weapons were developed by the [[Principal Tyrell|Principal]].
* According to [[Paganini]], ES weapons were developed by the [[Principal Tyrell|Principal]].
* Using the data from [[The East Tower|East Tower]], Paganini discovered a method to add Special Effect to ES Weapons with a certain amount of [[Photon Drop|Photon Drops]].
* Using the data from {{Quest link|The East Tower}}, Paganini discovered a method to add Special Effect to ES weapons with a certain amount of {{Tool|rare|Photon Drop|Photon Drops}}.
* ES Weapons cannot have attributes since the data for attribute were used to store the custom name.
* ES weapons cannot have attributes, as the data for attributes is used to store the custom name.


{{Items}}
{{Items}}

Revision as of 17:44, 27 January 2024

ES Saber

ES weapons (often referred to as "S-Rank weapons" or simply "S-Ranks") are a special category of weapon which encompasses all weapon types in addition to a few extras (such as Gun icon.pngES Needle, based on Gun icon.pngSpread Needle). For ES weapons of basic weapon types, they have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have the following unique properties:

  • Cannot have any attributes
  • May be given a custom 8-character name (A-Z only, entered at the time the weapon is received)
  • Can have a custom special applied, which will not be reduced regardless of weapon type

ES weapons are obtained upon a character's completion of Challenge Mode with an S-Rank rating, with the choice of ES weapon types offered depending on the episode cleared.

List of ES weapons

Episode 1

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

12★ 10 35 200 800 ATP Melee × × × × × × × ×
12★ 10 40 120 800 MST Technique × × × × × × × × +5 EVP
12★ 180 55 250 800 ATP Melee ×
12★ 10 45 200 180 ATA Ranged × ×
12★ 10 20 50 180 ATA Ranged × ×
12★ 10 40 200 800 ATP Melee × × × × × × × ×
12★ 10 60 220 180 ATA Ranged × × × × × × × ×
12★ 10 50 180 800 MST Technique × × × × × × × × +35 DFP
12★ 150 50 250 800 ATP Melee ×
12★ 10 40 125 180 ATA Ranged × × × × × × × ×
12★ 10 35 140 800 ATP Melee ×
12★ 200 35 250 800 ATP Melee × × × × × × × ×
12★ 50 40 250 800 ATP Melee ×
12★ 10 40 100 800 MST Technique × × × × × × × × +35 MST

Episode 2

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

12★ 200 50 250 800 ATP Melee × Based off Sword icon.pngVictor Axe
12★ 10 40 250 180 ATA Ranged × × × × × × × × Based off Gun icon.pngInferno Bazooka
12★ 10 45 150 800 MST Technique × × × × × × × ×
12★ 150 50 250 800 ATP Melee × Based off Sword icon.pngHarisen Battle Fan
12★ 150 50 250 800 ATP Melee × Based off Sword icon.pngToy Hammer
12★ 25 35 150 800 ATP Melee × Based off Sword icon.pngFlight Cutter
12★ 170 50 250 800 ATP Melee × × × × × × × ×
12★ 250 65 250 800 ATP See Notes Melee × Built in 20% battle speed;
Cannot have D-Rank specials
12★ 10 40 180 180 ATA Melee × × × × × × × × Damage doesn't diminish; +5 EVP
12★ 10 40 120 800 MST Technique × × × × × × × × Based off Cane icon.pngSummit Moon; +35 MST
12★ 10 40 70 180 ATA Ranged × × × × × × × × Based off Gun icon.pngSpread Needle
12★ 10 20 50 180 ATA See Notes Ranged × × × × × × × × Based off Gun icon.pngTwin Psychogun (including special);
D-Rank specials only
12★ 10 40 250 180 ATA Ranged × × × × Based off Gun icon.pngRocket Punch
12★ 10 40 180 800 ATP Melee × Based off Sword icon.pngSoul Eater
12★ 180 45 250 800 ATP Melee × × × × × × × ×
12★ 10 40 120 800 MST See Notes Technique × × × × × × Based off Cane icon.pngWindmill (including special);
S-Rank and D-Rank specials only; +35 MST

Additional information

  • Unless otherwise stated, each weapon can have any of the specials from Paganini.
  • ES weapons cannot be equipped by android classes if they have a Spirit, Geist, or TP Recovery special added.
  • Despite having a rarity of 12 stars, ES weapons are only worth 5 Team Points individually when donated.

Adding specials

Global flag
ET Paganini (ES SPECIAL)
Type
:
Unlockable
Flag (Hex)
:
2
Flag (Dec)
:
2
Bitmask (Hex)
:
00000020
Bitmask (Dec)
:
32

If the player brings Paganini the data from the top of the Control Tower during Quest icon.pngThe East Tower, the "Modify ES Weapon" option will be available in Paganini's exchange in Quest icon.pngGallon's Shop for the character that completes this sidequest (which can be completed on any difficulty). Quest icon.pngThe East Tower

The "Modify ES Weapon" option allows the player to trade Tool icon.pngPhoton Drops in exchange for adding a special attack to their ES weapon, with the available specials depending on the number of Photon Drops in the player's inventory and the ES Weapon in question.

Note that unlike Paganini's exchange, adding specials to ES weapons will only consume the indicated number of Photon Drops for the special added, rather than all Photon Drops carried in the inventory.

Special Rank Specials Offered Photon Drops
D-Rank HP Revival*, TP Revival* 20
C-Rank Blizzard, Burning, Tempest 30
B-Rank Berserk, Chaos, Geist, Gush, King's, Spirit 40
A-Rank Arrest, Demon's, Hell 50
S-Rank Jellen.pngJellen (Lv. 21), Zalure.pngZalure (Lv. 21) 60
* Note: HP Revival and TP Revival refer to passive recovery over time, similar to the Unit icon.pngHP/Revival and Unit icon.pngTP/Revival units.

The following restrictions apply to adding specials to ES Weapons:

  • Sword icon.pngES Knuckle cannot receive HP Revival or TP Revival
  • Gun icon.pngES Psychogun can only receive HP Revival or TP Revival
  • Cane icon.pngES Windmill can only receive HP Revival, TP Revival, Jellen, or Zalure

To unlock this option, follow these steps:

  • Start the quest Quest icon.pngThe East Tower
  • Talk to Hopkins in the lab (he is down the ramp from the shops to the left in the corner - the same place you would find him in Quest icon.pngGallon's Shop to access Paganini)
  • Kill Epsilon on the top floor of the Control Tower, then interact with the terminal (you will receive a Quest Board item)
    • Upon killing Epsilon, player teleporters (via Tool icon.pngTelepipe or Ryuker.pngRyuker) can no longer be created, and any that are active will be turned off. The gate in the Lab leading to the Central Control Area will also become locked. If you use the provided teleporter before interacting with the terminal, you will be forced to redo the quest to complete the sidequest
  • Return to the lab and talk to Hopkins before ending the quest

Note: Paganini will no longer be accessible in this quest for that character once you have done this, and Hopkins will only state that, "My father is working on a huge project right now.", which can serve as an alternative method of checking completion.

Usage

ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. They also fill in the weapon catalog, such as having a Needle-type weapon with specials other than Seize, or having a Partisan-type weapon with Hell.

Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.

Trivia

  • According to Paganini, ES weapons were developed by the Principal.
  • Using the data from Quest icon.pngThe East Tower, Paganini discovered a method to add Special Effect to ES weapons with a certain amount of Tool icon.pngPhoton Drops.
  • ES weapons cannot have attributes, as the data for attributes is used to store the custom name.