Ice: Difference between revisions
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[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen. | [[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen. | ||
=List of Ice weapons= | ==List of Ice weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
There are no rare weapons with [[Ice]] as a special attack. | There are no rare weapons with [[Ice]] as a special attack. | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Ice]] as a special. [[Ice]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Frost]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Ice]] special (including the ability to tekk down from [[Frost]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Ice]] as a special. [[Ice]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Frost]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Ice]] special (including the ability to tekk down from [[Frost]]). | ||
Revision as of 00:28, 11 December 2024
Ice is a freezing weapon special. It is the lowest tier of freezing specials (1★). Ice weapons have a chance to Freeze their targets.
Damage
Ice weapon special attacks deal 0.67x the damage of a normal attack. The chance to Freeze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
1★ | Ice | 32% |
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction) Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (Ice has a power of 62%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:Difficulty Cap
is 40%.
Epsilon, Zu, Pazuzu, Dorphon, Dorphon Eclair, Girtablulu, and all bosses cannot be Frozen. Characters equipped with a Cure/Freeze are also immune to being frozen.
List of Ice weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
There are no rare weapons with Ice as a special attack.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Ice as a special. Ice can also be obtained by tekking down a common weapon that drops with the Frost special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Ice special (including the ability to tekk down from Frost).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons
Ice can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |