Havoc: Difference between revisions

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Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused.


=List of Havoc weapons=
==List of Havoc weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare weapons==
===Rare weapons===
{| class="wikitable sortable" style="text-align:center;"
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableHead}}
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|}


==Common weapons==
===Common weapons===
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]).
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]).


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==ES weapons==
===ES weapons===
[[Havoc]] can not be added to [[ES Weapons]] as a special.
[[Havoc]] can not be added to [[ES Weapons]] as a special.


{{Template:WeaponSpecials}}
{{Template:WeaponSpecials}}

Latest revision as of 00:35, 11 December 2024

Havoc is a confuse weapon special. It is the second highest tier of confusion specials (3★). Havoc weapons have a chance to Confuse.pngConfuse their targets.

Damage[edit | edit source]

Havoc weapon special attacks deal 0.67x the damage of a normal attack. The chance to Confuse.pngConfuse monsters depends on Enemy ESP.

Rarity Special Name Power
3★ Havoc 60%
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Havoc has a power of 90%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other
    • 1 if neither are equipped

Bosses cannot be Confuse.pngConfused. Players equipped with a Unit icon.pngCure/Confuse are also immune to being confused.

List of Havoc weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngHuge Battle Fan 9★ 10-255 30 0 10-255 Havoc 412 ATP
Sword icon.pngS-Berill's Hands #0 10★ 158-197 30 35 228-267 Havoc 450 ATP Turns into Sword icon.pngS-Berill's Hands #1 if used with a Tool icon.pngBerill Photon
Sword icon.pngDiska of Liberator 9★ 120-146 31 9 138-154 Havoc
(Reduced)
480 ATP +10 MST;
50% ATP, +30 ATA, +10% attack
speed if equipped with Frame icon.pngThirteen
Sword icon.pngRappy's Fan 10★ 140-146 35 32 204-210 Havoc 480 ATP
Sword icon.pngStag Cutlery 10★ 230-235 35 30 290-295 Havoc 343 ATP × × × × × × × ×
Gun icon.pngWals-MK2 9★ 260-280 56 9 278-298 Havoc 120 ATA × × × × × × × ×
Gun icon.pngSamba Maracas 9★ 5-10 10 0 5-10 Havoc 100 ATA
Gun icon.pngRed Mechgun 10★ 50 25 30 110 Havoc 155 ATA × × × × × × × ×
Gun icon.pngFlame Visit 10★ 300-450 40 9 318-468 Havoc 164 ATA × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngBurning Visit 11★ 340-540 40 18 376-576 Havoc 164 ATA × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngPhonon Maser 10★ 350-360 45 36 422-432 Havoc 155 ATA × × × × × × × ×
Cane icon.pngBroom 9★ 90-230 35 0 90-230 Havoc 348 MST × × × × × × × × +45 MST
Cane icon.pngMarina's Bag 9★ 10-180 10 0 10-180 Havoc 348 MST × × × × × × × × +1x Resta, Anti range

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Havoc as a special. Riot can also be obtained by tekking up or down a common weapon that drops with the Riot or Chaos special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Havoc special (including the ability to tekk up or down from Havoc and Chaos).

Havoc drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons[edit | edit source]

Havoc can not be added to ES Weapons as a special.