Dim: Difference between revisions
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* Bosses are immune to [[Dim]], as are any enemies with an [[EDK]] of 48 or higher. | * Bosses are immune to [[Dim]], as are any enemies with an [[EDK]] of 48 or higher. | ||
=List of Dim weapons= | ==List of Dim weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dim]] as a special. [[Dim]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Shadow]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dim]] special (including the ability to tekk down from [[Shadow]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dim]] as a special. [[Dim]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Shadow]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dim]] special (including the ability to tekk down from [[Shadow]]). | ||
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==ES weapons== | ===ES weapons=== | ||
[[Dim]] can not be added to [[ES Weapons]] as a special. | [[Dim]] can not be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 00:36, 11 December 2024
Dim is a instant kill weapon special. It is the lowest tier of instant kill specials (1★). Dim weapons have a chance to instantly kill their targets.
Instant kill chance[edit | edit source]
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
1★ | Dim | 48% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Dim, as are any enemies with an EDK of 48 or higher.
List of Dim weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Murasame | 9★ | 420-435 | 49 | 0 | 420-435 | Dim | 350 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Agito (1977) | 10★ | 450-460 | 48 | 50 | 550-560 | Dim | 510 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with Samurai Armor |
Agito (1980) | 10★ | 455-460 | 51 | 40 | 535-540 | Dim | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with Samurai Armor |
Agito (1983) | 10★ | 200-500 | 47 | 45 | 290-590 | Dim | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with Samurai Armor |
Agito (1991) | 10★ | 400-410 | 45 | 9 | 418-428 | Dim | 350 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with Samurai Armor |
Agito (2001) | 10★ | 400-430 | 40 | 9 | 418-448 | Dim | 356 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with Samurai Armor |
Shichishito | 10★ | 500-560 | 40 | 0 | 500-560 | Dim | 550 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Agito (1975) | 11★ | 460-480 | 45 | 0 | 460-480 | Dim | 500 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | 30% ATP boost and +20 ATA if equipped with Samurai Armor; turns into Orotiagito in Seek my Master |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dim as a special. Dim can also be obtained by tekking down a common weapon that drops with the Shadow special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dim special (including the ability to tekk down from Shadow).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons[edit | edit source]
Dim can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |