Dark (special): Difference between revisions
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* Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher. | * Bosses are immune to [[Dark (special)|Dark]], as are any enemies with an [[EDK]] of 78 or higher. | ||
=List of Dark weapons= | ==List of Dark weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dark (special)|Dark]] as a special. [[Dark (special)|Dark]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Shadow]] or [[Hell]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dark (special)|Dark]] special (including the ability to tekk up or down from [[Shadow]] and [[Hell]]). | ||
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==ES weapons== | ===ES weapons=== | ||
[[Dark (special)|Dark]] can not be added to [[ES Weapons]] as a special. | [[Dark (special)|Dark]] can not be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 00:37, 11 December 2024
Dark is an instant kill weapon special. It is the second highest tier of instant kill specials (3★). Dark weapons have a chance to instantly kill their targets.
Instant kill chance[edit | edit source]
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
3★ | Dark | 78% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Dark, as are any enemies with an EDK of 78 or higher.
List of Dark weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Hammer | 9★ | 120-185 | 35 | 0 | 120-185 | Dark | 129 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Twin Chakram | 10★ | 245-250 | 32 | 20 | 285-290 | Dark | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Snake Spire | 10★ | 290-310 | 40 | 15 | 320-340 | Dark | 780 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Slicer of Assassin | 9★ | 120-125 | 28 | 12 | 144-149 | Dark (Reduced) |
475 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 DFP; 50% ATP, +30 ATA, +10% attack speed if equipped with Thirteen |
Silence Claw | 10★ | 335-345 | 50 | 15 | 365-375 | Dark | 336 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +15 EVP |
Kamui | 10★ | 650 | 55 | 0 | 650 | Dark | 700 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with Blue Odoshi Violet Nimaidou |
Rianov 303SNR-5 | 11★ | 550 | 70 | 0 | 550 | Dark | 194 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +30 MST; cannot combo; bullets pierce; −10 DFP and −20 ATA if equipped with Gratia |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dark as a special. Dark can also be obtained by tekking up or down a common weapon that drops with the Shadow or Hell special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dark special (including the ability to tekk up or down from Shadow and Hell).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons[edit | edit source]
Dark can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |