Charge: Difference between revisions
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There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]]. | There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]]. | ||
=List of Charge weapons= | ==List of Charge weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare Weapons== | ===Rare Weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] ''can not'' be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special. | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] ''can not'' be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special. | ||
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==ES weapons== | ===ES weapons=== | ||
[[Charge]] can not be added to [[ES Weapons]] as a special. | [[Charge]] can not be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Revision as of 00:45, 11 December 2024
Charge is a sacrificial damage increase weapon special. It is the lowest tier of sacrificial damage increase specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. Charge weapons have massively strengthened attacks at the cost of Meseta.
Damage
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Charge attacks have a multiplier of 3.33x.
- Note: The charge special of the rare partisan
Vjaya is a unique attack with a damage multiplier of 5.67x.
Rarity | Special Name | Sacrifice |
---|---|---|
2★ | Charge | ![]() |
There is no special activation calculation for the Charge special--the special will activate if the player passes the accuracy check.
List of Charge weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 160-170 | 25 | 0 | 160-170 | Charge | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30 DFP |
![]() |
9★ | 1-200 | 1 | 0 | 1-200 | Charge | 0 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
9★ | 160-220 | 36 | +15 | 190-250 | See Notes | 480 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST; costs 10,000 Meseta to swing, deals 5.56x damage on hit |
![]() |
9★ | 250-300 | 40 | 0 | 250-300 | Charge | 580 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% ![]() ![]() ![]() |
![]() |
10★ | 230-240 | 40 | +30 | 290-300 | Charge | 181 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | 4 targets; slow projectile |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Charge as a special. Unlike most other specials, Charge can not be obtained by tekking down a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 2.5% |
Forest 2 | Temple Beta | - | 0% | 5% | 3.33% | 2.5% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 3.33% | 2.5% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.33% | 3.33% | 2.5% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 2.5% | 2.5% |
Mines 1 | Jungle East | Crater North | 0% | 3.33% | 2.5% | 2.5% |
Mines 2 | Mountain | Crater Interior | 0% | 3.33% | 2.5% | 2.5% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 3.33% | 2.5% | 2.5% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 3.33% | 2.5% | 2.5% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 3.33% | 2.5% | 2.5% |
ES weapons
Charge can not be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |