Hold: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
[[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets. | [[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets. | ||
=Damage= | ==Damage== | ||
[[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
Line 132: | Line 132: | ||
===ES weapons=== | ===ES weapons=== | ||
[[Hold]] | [[Hold]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 18:11, 26 February 2025
Hold is a paralysis weapon special. It is the second lowest tier of paralysis specials (2★). Hold weapons have a chance to Paralyze their targets.
Damage
Hold weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
2★ | Hold | 48% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Hold has a power of 78%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Hold weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 380-460 | 60 | +30 | 440-520 | Hold | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Built-in +5% attack speed |
![]() |
9★ | 210-220 | 35 | +9 | 228-238 | Hold | 118 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +5 EVP |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hold as a special. Hold can also be obtained by tekking up or down a common weapon that drops with the Bind or Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hold special (including the ability to tekk up or down from Bind and Seize).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 7.9% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 10.53% | 7.9% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 10.53% | 7.9% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 10.53% | 10.53% | 7.9% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 7.9% | 7.9% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 10.53% | 7.9% | 7.9% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 10.53% | 7.9% | 7.9% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 10.53% | 7.9% | 7.9% |
ES weapons
Hold cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |