Gallon's Shop
Gallon's Shop | |||||||||||||||||
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Episode 2 | |||||||||||||||||
Category: | Shop | ||||||||||||||||
Client: | Gallon | ||||||||||||||||
Info: | The greedy merchant, Gallon, runs a shop. What lies within!? | ||||||||||||||||
Reward: | 0 Meseta | ||||||||||||||||
Author: | Sonic Team | ||||||||||||||||
Languages: | English, Japanese | ||||||||||||||||
Total XP | |||||||||||||||||
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- This isn't exactly a quest... I just want to invite all you hunters to my shop. Those of you looking for a change... welcome.
- - Quest description
(Other parts of this quest to be added later.)
Gallon Points and Minigames
There are two terminals that offer mini-games, along with a Guild Card Reader terminal, which award points (sometimes called "Gallon Points"). These points can be exchanged to have an item wrapped up in a gift box or to earn prizes.
Button-Mashing Game
This game involved mashing the action button as many times as possible in 10 seconds. You will be awarded a number of points based on your performance. You can check with Gallon to see your current total.
# of Button Presses | Reward |
---|---|
30 to 49 | 1 Gallon Point |
50 to 69 | 2 Gallon Points |
70 to 89 | 3 Gallon Points |
90 to 99 | 4 Gallon Points |
100 or more | 5 Gallon Points |
Timing Game
This game involves trying to perfectly time when 8 seconds has elapsed. The more precise your timing, the more points are awarded.
Reaction Difference | Reward |
---|---|
0.50 to 0.26 seconds | 1 Gallon Point |
0.25 to 0.11 seconds | 3 Gallon Points |
0.10 to 0.01 seconds | 5 Gallon Points |
0.00 seconds | 10 Gallon Points |
Guild Card Reader
By having a minimum number of Guild Cards in your possession, the Guild Card Reader will give you a number of Gallon Points matching that minimum number.
# of Guild Cards | Reward |
---|---|
10 to 29 | 10 Gallon Points |
30 to 49 | 30 Gallon Points |
50 to 99 | 50 Gallon Points |
100 or more | 100 Gallon Points |
Class Walls
By spending 300+ points, Gallon will give you the option to buy "?????" which awards a barrier according to your class once per character. These barriers are particularly useful to new characters who are just entering Very Hard as they require level 41 to equip and provide helpful stats along with moderate defenses to its respective class.
Paganini's Exchange
By bringing a minimum number of Photon Drops to Hopkins, he will take you to Paganini to exchange them for one of a selection of items depending on the number brought.
WARNING: Only carry the minimum amount of Photon Drops in your inventory, as Paganini will take all of them for the trade.
You will be asked to confirm the exchange multiple times before it is finalized.
This exchange is notable for, among other things, the Photon Sphere that allows you to effectively carry or store more than 99 Photon Drops at a time to enable high-value trades, or to have a more cost-effective and compact option of adding attributes to weapons, as a Photon Sphere adds 30% to an attribute (so long as the attribute is 70% or less) instead of, for example, spending 96 Photon Drops to add only 24% to that attribute.
1 Photon Drop |
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AddSlot |
Assist Barrier |
Recovery Barrier |
20 Photon Drops |
Magic Water |
Parasitic Cell Type D |
Berill Photon |
Red Barrier |
Blue Barrier |
Yellow Barrier |
Nei's Claw (Replica) |
Broom |
Flower Cane |
50 Photon Drops |
Blue-black Stone |
Magic Rock "Heart Key" |
Photon Booster |
99 Photon Drops |
Photon Sphere |
Paganini's Roulette
To participate in the roulette, Lucky Coins are required, which can be gotten from Phantasmal World #1 #2 #3 and #4
Each Lucky Coin gives one roll on the roulette. The item received is dependent on the space that is landed on.
Chance | Person | Item gained |
---|---|---|
40% | Boy | 50% Star Atomizer, 50% Sol Atomizer |
30% | Natasha | 50% TP Material, 50% HP Material |
12% | Nurse | Scape Doll |
10% | Paganini | Gods Shield "Seiryu" (Once) Gods Shield "Genbu" (Once) Photon Drop |
5% | Gallon | Monomate |
3% | Nol | Random rare weapon |
The random rare weapon received is based on the current class:
The rare weapon will be untekked and have a random amount of hit attribute. All other attributes will be 0%.
Chance | Hit |
---|---|
10% | 0 |
35% | 10 |
35% | 20 |
10% | 30 |
7% | 40 |
3% | 50 |