Hold

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Revision as of 18:18, 3 August 2024 by Sundark (talk | contribs)

Hold is a paralysis weapon special. It is the second lowest tier of paralysis specials (2★). Hold weapons have a chance to Paralysis.pngParalyze their targets.

Damage

Hold weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralysis.pngParalyze monsters depends on Enemy ESP.

Rarity Special Name Power
2★ Hold 48%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Hold has a power of 78%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Hold weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngBrave Knuckle 9★ 380-460 60 30 440-520 Hold 400 ATP Built-in +5% attack speed
Gun icon.pngPhoton Launcher 9★ 210-220 35 9 228-238 Hold 118 ATA × × × × × × × × +5 EVP

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hold as a special. Hold can also be obtained by tekking up or down a common weapon that drops with the Bind or Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hold special (including the ability to tekk up or down from Bind and Seize).

Hold drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 11.25% 11.25% 7.9%
Forest 2 Temple Beta - 0% 11.25% 10.53% 7.9%
Caves 1 Spaceship Alpha Crater East 12.5% 11.25% 10.53% 7.9%
Caves 2 Spaceship Beta Crater West 12.5% 10.53% 10.53% 7.9%
Caves 3 Jungle North Crater South 12.5% 11.25% 7.9% 7.9%
Mines 1 Jungle East Crater North 12.5% 10.53% 7.9% 7.9%
Mines 2 Mountain Crater Interior 12.5% 10.53% 7.9% 7.9%
Ruins 1 Seaside & CCA Sub Desert 1 11.25% 10.53% 7.9% 7.9%
Ruins 2 Seabed Upper Sub Desert 2 11.25% 10.53% 7.9% 7.9%
Ruins 3 Seabed Lower & Tower Sub Desert 3 11.25% 10.53% 7.9% 7.9%

ES weapons

Hold can not be added to ES Weapons as a special.