Sinow Beat
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Retrieval] Lost SOUL BLADE: Clear Mine 1 (46) / Clear Quest (70)
- [Event] Maximum Attack E: Mines: Clear Quest (21)
- [Solo Only] Knight of Coral: East - 2 rooms (10) / West - 4 rooms (7) / Clear Mine (17)
- [Retrieval] Forsaken Friends: Clear 2 rooms (6) / Clear Mine (25)
- [Extermination] Endless Nightmare #3: Dark Room (5) / Clear Quest (48)
- [VR] Towards the Future: Clear to Sinow Room (12)
Mechanics
Sinow Beats are very dangerous enemies and should be approached with caution. Spawning on the ceiling of a room, they drop down when a player character gets near. At long distance, they will leap to their target with a strong right cross attack. Once in melee range, they will launch two double-punch attacks, which can inflict Confusion, then leap back. After leaping back, they will cross their arms and form multiple copies of themselves. These copies do no damage and disappear if dealt damage, but they do have clipping and can easily surround the player. Additionally, striking the real one (its shoulder lights will be red instead of yellow) will cause the copies to disappear instantly.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |