Burning: Difference between revisions
(Adding drop table for Burning special on common weapons) |
No edit summary |
||
Line 130: | Line 130: | ||
==ES weapons== | ==ES weapons== | ||
[[Burning]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | [[Burning]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | ||
{{Template:WeaponSpecials}} |
Revision as of 18:14, 3 August 2024
Burning is a fire damage weapon special. It is the highest tier of fire damage specials (4★).
Damage
Damage inflicted by Burning depends on the Player level and Enemy EFR.
Rarity | Special Name | Power |
---|---|---|
4★ | Burning | (Lv. - 1) +100 |
Damage = (Power) * (100 - (Enemy EFR)) * 0.01
List of Burning weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 210-250 | 40 | 0 | 210-250 | Burning | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
9★ | 345-352 | 30 | +34 | 413-420 | Burning | 480 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | −15 EVP |
![]() |
10★ | 540-570 | 57 | +15 | 570-600 | Burning | 508 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +50 EVP; acts as a ![]() |
![]() |
10★ | 790-840 | 64 | 0 | 790-840 | Burning | 850 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 MST, +30 EVP; turns into ![]() ![]() |
![]() |
10★ | 560-570 | 50 | +30 | 620-630 | Burning | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
10★ | 350 | 60 | 0 | 350 | Burning | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +10 DFP |
![]() |
9★ | 50-300 | 10 | +50 | 50-300 | Burning | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Cannot combo |
![]() |
10★ | 175-185 | 40 | +9 | 193-203 | Burning | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+15) |
![]() |
10★ | 150-250 | 40 | +25 | 200-300 | Burning | 145 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −30 EVP; cannot combo; increased range (+40); Can hit up to 1 target; fires 5 shots per attack |
![]() |
10★ | 280-300 | 42 | +50 | 380-400 | Burning | 150 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Burning as a special. Burning can also be obtained by tekking up a common weapon that drops with the Flame special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Burning special (including the ability to tekk up from Flame).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Burning can be added to ES Weapons as a special for 30 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |