Spirit: Difference between revisions
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[[Spirit]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. [[Spirit]] weapons have massively strengthened attacks at the cost of [[Stats#Technique_Points_(TP)|TP]]. | |||
=Damage= | |||
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Spirit]] attacks have a multiplier of {{Note|10/3|3.33x}}. | |||
{| class="wikitable" style="text-align:center;" | |||
!Rarity||Special Name ||Sacrifice | |||
|- | |||
|3★||Spirit||1/5 [[Stats#Technique_Points_(TP)|TP]] | |||
|} | |||
* [[Spirit]] will not function if the user has less than 10 TP | |||
** [[Spirit]] will freely drain a player's TP below 10, which is a major restriction of its use | |||
* There is no special activation calculation for the [[Spirit]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]]. | |||
=List of Spirit weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare Weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Flamberge|10|575-590|50|30|635-650|740 ATP|special=Spirit|class=111111110000}} | |||
{{WeaponTableRowMelee|Galatine|12|990-1260|77|9|1008-1278|820 ATP|special=Spirit|notes=ATP previously varied based on [[Beat time|beat time]];<br>Changed in update on April 30th, 2023|class=111111111100}} | |||
{{WeaponTableRowMelee|Flowen's Sword (3084)|10|300-320|34|85|470-490|680 ATP|notes=+5 LCK;<br>real version|class=111100000000|special=Spirit}} | |||
{{WeaponTableRowMelee|Bamboo Spear|9|2-255|3|0|2-255|412 ATP|special=Spirit|notes=+35 MST, +40 EVP}} | |||
{{WeaponTableRowMelee|Madam's Parasol|11|215-220|40|0|215-220|470 ATP|special=Spirit|notes=+100% {{Resta}} and {{Anti}} range;<br/>gradually recovers HP|class=010101010101}} | |||
{{WeaponTableRowMelee|Nei's Claw|11|756|60|0|756|900 ATP|special=Spirit|notes=−20 EVP;<br>+20% to {{Foie}}, {{Barta}}, {{Zonde}}|class=010000000000}} | |||
{{WeaponTableRowTechnique|Brave Hammer|9|170-220|43|15|200-250|470 MST|special=Spirit|notes=+30 DFP|class=000000001111}} | |||
{{WeaponTableRowTechnique|Guardianna|10|200-280|40|9|218-298|490 MST|special=Spirit|class=000000001111}} | |||
|} | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Spirit]] as a special. Unlike most other specials, [[Spirit]] ''can not'' be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Charge]] or [[Berserk]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Spirit drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|2.27% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|3.03% | |||
|3.03% | |||
|2.27% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|0% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|0% | |||
|3.03% | |||
|2.27% | |||
|2.27% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Spirit]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 18:22, 3 August 2024
Spirit is a sacrificial damage increase weapon special. It is the second highest tier of sacrificial damage increase specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. Spirit weapons have massively strengthened attacks at the cost of TP.
Damage[edit | edit source]
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Spirit attacks have a multiplier of 3.33x.
Rarity | Special Name | Sacrifice |
---|---|---|
3★ | Spirit | 1/5 TP |
- Spirit will not function if the user has less than 10 TP
- Spirit will freely drain a player's TP below 10, which is a major restriction of its use
- There is no special activation calculation for the Spirit special--the special will activate if the player passes the accuracy check.
List of Spirit weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Flamberge | 10★ | 575-590 | 50 | 30 | 635-650 | Spirit | 740 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
Galatine | 12★ | 990-1260 | 77 | 9 | 1008-1278 | Spirit | 820 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | ATP previously varied based on beat time; Changed in update on April 30th, 2023 |
Flowen's Sword (3084) | 10★ | 300-320 | 34 | 85 | 470-490 | Spirit | 680 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 LCK; real version |
Bamboo Spear | 9★ | 2-255 | 3 | 0 | 2-255 | Spirit | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +35 MST, +40 EVP |
Madam's Parasol | 11★ | 215-220 | 40 | 0 | 215-220 | Spirit | 470 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% Resta and Anti range; gradually recovers HP |
Nei's Claw | 11★ | 756 | 60 | 0 | 756 | Spirit | 900 ATP | × | ○ | × | × | × | × | × | × | × | × | × | × | −20 EVP; +20% to Foie, Barta, Zonde |
Brave Hammer | 9★ | 170-220 | 43 | 15 | 200-250 | Spirit | 470 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +30 DFP |
Guardianna | 10★ | 200-280 | 40 | 9 | 218-298 | Spirit | 490 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Spirit as a special. Unlike most other specials, Spirit can not be obtained by tekking up or down a common weapon that drops with the Charge or Berserk special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 2.27% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 2.27% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 2.27% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 2.27% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 2.27% | 2.27% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 2.27% | 2.27% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 2.27% | 2.27% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 2.27% | 2.27% |
ES weapons[edit | edit source]
Spirit can be added to ES Weapons as a special for 40 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |