Burning: Difference between revisions
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[[Burning]] is a fire damage [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Fire damage|fire damage]] specials (4★). | [[Burning]] is a fire damage [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Fire damage|fire damage]] specials (4★). | ||
=Damage= | ==Damage== | ||
Damage inflicted by [[Burning]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | Damage inflicted by [[Burning]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | ||
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</pre> | </pre> | ||
=List of Burning weapons= | ==List of Burning weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
===Rare weapons=== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Akiko's Wok|9|210-250|40|0|210-250|412 ATP|special=Burning}} | |||
{{WeaponTableRowMelee|Dragon Slayer|9|345-352|30|34|413-420|480 ATP|notes=−15 EVP|special=Burning|class=111100000000}} | |||
{{WeaponTableRowMelee|Phoenix Claw|10|540-570|57|15|570-600|508 ATP|special=Burning|notes=+50 EVP;<br>acts as a {{Tool|Scape Doll}} upon death}} | |||
{{WeaponTableRowMelee|Guren|10|790-840|64|0|790-840|850 ATP|special=Burning|notes=+5 MST, +30 EVP;<br/>turns into {{Sword|rare|Jizai}} if used with {{Sword|rare|Shouren}}|class=111100000000}} | |||
{{WeaponTableRowMelee|Asuka|10|560-570|50|30|620-630|650 ATP|special=Burning|class=111100000000}} | |||
{{WeaponTableRowRanged|Ruby Bullet|10|350|60|0|350|160 ATA|special=Burning|notes=+10 DFP|class=000011110000}} | |||
{{WeaponTableRowRanged|Rocket Punch|9|50-300|10|50|50-300|100 ATA|special=Burning|notes=Cannot combo|class=111111110000}} | |||
{{WeaponTableRowRanged|Rage de Feu|10|175-185|40|9|193-203|190 ATA|special=Burning|notes=Increased range (+15)|class=000011110000}} | |||
{{WeaponTableRowRanged|L&K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=−30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}} | |||
{{WeaponTableRowRanged|Red Scorpio|10|280-300|42|50|380-400|150 ATA|special=Burning|notes=|class=000011110000}} | |||
|} | |||
===Common weapons=== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Burning]] as a special. [[Burning]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Flame]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Burning]] special (including the ability to tekk up from [[Flame]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Burning drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|4.55% | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|0% | |||
|3.03% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|0% | |||
|0% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|} | |||
===ES weapons=== | |||
[[Burning]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 18:07, 26 February 2025
Burning is a fire damage weapon special. It is the highest tier of fire damage specials (4★).
Damage
Damage inflicted by Burning depends on the Player level and Enemy EFR.
Rarity | Special Name | Power |
---|---|---|
4★ | Burning | (Lv. - 1) +100 |
Damage = (Power) * (100 - (Enemy EFR)) * 0.01
List of Burning weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 210-250 | 40 | 0 | 210-250 | Burning | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
9★ | 345-352 | 30 | +34 | 413-420 | Burning | 480 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | −15 EVP |
![]() |
10★ | 540-570 | 57 | +15 | 570-600 | Burning | 508 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +50 EVP; acts as a ![]() |
![]() |
10★ | 790-840 | 64 | 0 | 790-840 | Burning | 850 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 MST, +30 EVP; turns into ![]() ![]() |
![]() |
10★ | 560-570 | 50 | +30 | 620-630 | Burning | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
10★ | 350 | 60 | 0 | 350 | Burning | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +10 DFP |
![]() |
9★ | 50-300 | 10 | +50 | 50-300 | Burning | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Cannot combo |
![]() |
10★ | 175-185 | 40 | +9 | 193-203 | Burning | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+15) |
![]() |
10★ | 150-250 | 40 | +25 | 200-300 | Burning | 145 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −30 EVP; cannot combo; increased range (+40); Can hit up to 1 target; fires 5 shots per attack |
![]() |
10★ | 280-300 | 42 | +50 | 380-400 | Burning | 150 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Burning as a special. Burning can also be obtained by tekking up a common weapon that drops with the Flame special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Burning special (including the ability to tekk up from Flame).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Burning can be added to ES Weapons as a special for 30 Photon drops.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |