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[[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets.
[[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets.


=Paralyse chance=  
==Damage==
The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].
[[Seize]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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** 1 if neither are equipped
** 1 if neither are equipped


Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.


=List of Seize weapons=
==List of Seize weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare weapons==
===Rare weapons===
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{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableHead}}
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|}
|}


==Common weapons==
===Common weapons===
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]).
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]).


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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|0%
|0%
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|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|0%
|0%
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|7.05%
|7.05%
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|0%
|0%
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|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|5%
|5%
|6.36%
|6.36%
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|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|5%
|5%
|6.36%
|6.36%
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|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|5%
|5%
|6.36%
|6.36%
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|}
|}


==ES weapons==
===ES weapons===
[[Seize]] can not be added to [[ES Weapons]] as a special.
[[Seize]] cannot be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 18:11, 26 February 2025

Seize is a paralysis weapon special. It is the second highest tier of paralysis specials (3★). Seize weapons have a chance to Paralysis.pngParalyze their targets.

Damage

Seize weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralysis.pngParalyze monsters depends on Enemy ESP.

Rarity Special Name Power
3★ Seize 64%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Seize has a power of 94%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Seize weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngHarisen Battle Fan 9★ 280-310 40 0 280-310 Seize 412 ATP
Sword icon.pngRed Sword 10★ 400-611 37 +52 504-715 Seize 630 ATP × × × × × × × ×
Gun icon.pngTension Blaster 9★ 280-310 57 0 280-310 Seize 100 ATA Increases LCK to 100 when equipped with Mag icon.pngMoro
Gun icon.pngVarista 9★ 155-210 38 +25 205-260 Seize 110 ATA +10 EVP
Gun icon.pngVisk-235W 9★ 220-250 53 +15 250-280 Seize 118 ATA × × × × × × × × +5 EVP
Gun icon.pngSpread Needle 10★ 1-110 40 +40 81-190 Seize 135 ATA × × × × × × × × Decreased range (-145); fires five projectiles in shot radius
Gun icon.pngAno Rifle 10★ 350-380 64 +15 380-410 Seize 174 ATA × × × × × × × ×
Gun icon.pngL&K14 Combat 9★ 15-30 18 +20 55-70 Seize
(Reduced)
124 ATA +10 LCK
Gun icon.pngGi Gue Bazooka 10★ 520-620 40 0 520-620 Seize 200 ATA × × × × × × × ×

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Seize as a special. Seize can also be obtained by tekking up or down a common weapon that drops with the Hold or Arrest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Seize special (including the ability to tekk up or down from Hold and Arrest).

Seize drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 5% 5% 7.05%
Forest 2 VR Temple Beta - 0% 5% 6.36% 7.05%
Cave 1 VR Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Cave 2 VR Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Cave 3 Jungle Area North Crater South 0% 5% 7.05% 7.05%
Mine 1 Jungle Area East Crater North 0% 6.36% 7.05% 7.05%
Mine 2 Mountain Area Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 5% 6.36% 7.05% 7.05%

ES weapons

Seize cannot be added to ES Weapons as a special.