Seize: Difference between revisions
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[[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets. | [[Seize]] is a paralysis [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Paralysis|paralysis]] specials (3★). [[Seize]] weapons have a chance to {{paralyze}} their targets. | ||
=Damage= | ==Damage== | ||
[[Seize]] | [[Seize]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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** 1 if neither are equipped | ** 1 if neither are equipped | ||
Bosses | Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | ||
=List of Seize weapons= | ==List of Seize weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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|} | |} | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Seize]] as a special. [[Seize]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Hold]] or [[Arrest]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Seize]] special (including the ability to tekk up or down from [[Hold]] and [[Arrest]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 65: | Line 65: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 72: | Line 72: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 80: | Line 80: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 88: | Line 88: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 96: | Line 96: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 104: | Line 104: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 113: | Line 113: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 121: | Line 121: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 129: | Line 129: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
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|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Seize]] | [[Seize]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 18:11, 26 February 2025
Seize is a paralysis weapon special. It is the second highest tier of paralysis specials (3★). Seize weapons have a chance to Paralyze their targets.
Damage
Seize weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Seize | 64% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Seize has a power of 94%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Seize weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 280-310 | 40 | 0 | 280-310 | Seize | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 400-611 | 37 | +52 | 504-715 | Seize | 630 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
9★ | 280-310 | 57 | 0 | 280-310 | Seize | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Increases LCK to 100 when equipped with ![]() |
![]() |
9★ | 155-210 | 38 | +25 | 205-260 | Seize | 110 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 EVP |
![]() |
9★ | 220-250 | 53 | +15 | 250-280 | Seize | 118 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +5 EVP |
![]() |
10★ | 1-110 | 40 | +40 | 81-190 | Seize | 135 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Decreased range (-145); fires five projectiles in shot radius |
![]() |
10★ | 350-380 | 64 | +15 | 380-410 | Seize | 174 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 15-30 | 18 | +20 | 55-70 | Seize (Reduced) |
124 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 LCK |
![]() |
10★ | 520-620 | 40 | 0 | 520-620 | Seize | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Seize as a special. Seize can also be obtained by tekking up or down a common weapon that drops with the Hold or Arrest special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Seize special (including the ability to tekk up or down from Hold and Arrest).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mine 1 | Jungle Area East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mine 2 | Mountain Area | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Seize cannot be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |