Spirit: Difference between revisions
No edit summary |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
[[Spirit]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. [[Spirit]] weapons have massively strengthened attacks at the cost of [[Stats#Technique_Points_(TP)|TP]]. | [[Spirit]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. [[Spirit]] weapons have massively strengthened attacks at the cost of [[Stats#Technique_Points_(TP)|TP]]. | ||
=Damage= | ==Damage== | ||
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Spirit]] attacks have a multiplier of {{Note|10/3|3.33x}}. | While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Spirit]] attacks have a multiplier of {{Note|10/3|3.33x}}. | ||
Line 44: | Line 43: | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 52: | Line 51: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 59: | Line 58: | ||
|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 67: | Line 66: | ||
|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 75: | Line 74: | ||
|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 83: | Line 82: | ||
|2.27% | |2.27% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 91: | Line 90: | ||
|2.27% | |2.27% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 100: | Line 99: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 108: | Line 107: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 116: | Line 115: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% |
Latest revision as of 17:02, 28 February 2025
Spirit is a sacrificial damage increase weapon special. It is the second highest tier of sacrificial damage increase specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. Spirit weapons have massively strengthened attacks at the cost of TP.
Damage
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Spirit attacks have a multiplier of 3.33x.
Rarity | Special Name | Sacrifice |
---|---|---|
3★ | Spirit | 1/5 TP |
- Spirit will not function if the user has less than 10 TP
- Spirit will freely drain a player's TP below 10, which is a major restriction of its use
- There is no special activation calculation for the Spirit special--the special will activate if the player passes the accuracy check.
List of Spirit weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 575-590 | 50 | +30 | 635-650 | Spirit | 740 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
12★ | 990-1260 | 77 | +9 | 1008-1278 | Spirit | 820 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | ATP previously varied based on beat time; Changed in update on April 30th, 2023 |
![]() |
10★ | 300-320 | 34 | +85 | 470-490 | Spirit | 680 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 LCK; real version |
![]() |
9★ | 2-255 | 3 | 0 | 2-255 | Spirit | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +35 MST, +40 EVP |
![]() |
11★ | 215-220 | 40 | 0 | 215-220 | Spirit | 470 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% ![]() ![]() gradually recovers HP |
![]() |
11★ | 756 | 60 | 0 | 756 | Spirit | 900 ATP | × | ○ | × | × | × | × | × | × | × | × | × | × | −20 EVP; +20% to ![]() ![]() ![]() |
![]() |
9★ | 170-220 | 43 | +15 | 200-250 | Spirit | 470 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +30 DFP |
![]() |
10★ | 200-280 | 40 | +9 | 218-298 | Spirit | 490 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Spirit as a special. Unlike most other specials, Spirit can not be obtained by tekking up or down a common weapon that drops with the Charge or Berserk special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 2.27% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 2.27% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 2.27% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 2.27% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 2.27% | 2.27% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 2.27% | 2.27% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 2.27% | 2.27% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 2.27% | 2.27% |
ES weapons
Spirit can be added to ES Weapons as a special for 40 Photon drops.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |