The Restless Lion: Difference between revisions

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This quest is unique in that it features multiple enemy NPCs holding various common weapons, and when defeated, give you the option to loot the weapons they held. In ultimate difficulty, these weapons will have 50 in two enemy damage attribute, and 0, 30 or 50 in the hit attribute, with 2.97% chance for the hit attribute to be 50. This makes the quest a popular place to grind certain common weapons such as [[Calibur|Caliburs]], which are useful for making decent [[Dark Flow|Dark Flows]].
{{Quest link|The Restless Lion}} is an episode 4 quest that is unique for featuring multiple enemy NPCs wielding various common weapons, and, when defeated, give the player the option to take the weapons they held.  


==Restless Lion Weapon Drop==
In Ultimate difficulty, these weapons will have 50% in two enemy damage [[Weapon attributes|attributes]], and 0%, 30% or 50% in the [[hit]] attribute, with a 2.97% chance for the hit attribute to be 50%. This makes Restless Lion a popular method of obtaining both common weapons with high-tier specials, or a [[Calibur]] with high enemy attribute percents (which is a good base Calibur for making {{Sword|rare|Dark Flow}}), along with 50% hit.
Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG.  
 
If the first attack that connects with an NPC is capable of inflicting the {{Freeze}} [[Status effects|status]] (such as {{Gibarta}} or {{Rabarta}}), the freeze will be guaranteed. Using {{Sword|rare|Excalibur}} on frozen NPCs hits them twice, making them easy to defeat with this method.
 
==NPC Weapons==
Each enemy Hunter in Restless Lion has a predetermined common weapon type the use, which can be picked up on their death. The weapon's tier and attributes depend on difficulty level and RNG.  


<br>
<br>
<tabber>
<tabber>
Normal=
Normal=
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! Chance !! Special
! Chance !! Special
|-
|-
| 29.7% || No Special
| 29.7% || None
|-
|-
| 23.4% || Burning
| 23.4% || [[Burning]]
|-
|-
| 23.4%|| Tempest
| 23.4% || [[Tempest]]
|-
|-
| 23.4% || Blizzard
| 23.4% || [[Blizzard]]
|}
|}
|-|
|-|
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All weapons dropped will have 2 enemy type attributes at 20% each, and the following hit attribute:
All weapons dropped will have 2 enemy type attributes at 20% each, and the following hit attribute:


{| class="wikitable" EnemyTable"
{| class="wikitable" style="text-align:center;"
! Chance !! Value
! Chance !! Value
|-
|-
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The weapon will have one of the following specials:
The weapon will have one of the following specials:


{| class="wikitable" EnemyTable"
{| class="wikitable" style="text-align:center;"
! Chance !! Special
! Chance !! Special
|-
|-
| 25.74% || No Special
| 25.74% || None
|-
|-
| 16.5% || Burning
| 16.5% || [[Burning]]
|-
|-
| 16.5% || Tempest
| 16.5% || [[Tempest]]
|-
|-
| 16.5% || Blizzard
| 16.5% || [[Blizzard]]
|-
|-
| 4.95% || Berserk
| 4.95% || [[Berserk]]
|-
|-
| 4.95% || Spirit
| 4.95% || [[Spirit]]
|-
|-
| 4.95% || King's
| 4.95% || [[King's]]
|-
|-
| 4.95% || Chaos
| 4.95% || [[Chaos]]
|-
|-
| 4.95% || Gush
| 4.95% || [[Gush]]
|}
|}
|-|
|-|
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! Chance !! Special
! Chance !! Special
|-
|-
| 9.9% || Burning
| 9.9% || [[Burning]]
|-
|-
| 9.9% || Tempest
| 9.9% || [[Tempest]]
|-
|-
| 9.9% || Blizzard
| 9.9% || [[Blizzard]]
|-
|-
| 9.9% || Berserk
| 9.9% || [[Berserk]]
|-
|-
| 9.9% || Spirit
| 9.9% || [[Spirit]]
|-
|-
| 9.9% || King's
| 9.9% || [[King's]]
|-
|-
| 9.9% || Chaos
| 9.9% || [[Chaos]]
|-
|-
| 9.9% || Gush
| 9.9% || [[Gush]]
|-
|-
| 6.93% || Arrest
| 6.93% || [[Arrest]]
|-
|-
| 6.93% || Hell
| 6.93% || [[Hell]]
|-
|-
| 6.93% || Demon's
| 6.93% || [[Demon's]]
|}
|}
|-|
|-|
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! Chance !! Special
! Chance !! Special
|-
|-
| 8.25% || Burning
| 8.25% || [[Burning]]
|-
|-
| 8.25% || Tempest
| 8.25% || [[Tempest]]
|-
|-
| 8.25% || Blizzard
| 8.25% || [[Blizzard]]
|-
|-
| 7.92% || Berserk
| 7.92% || [[Berserk]]
|-
|-
| 7.92% || Spirit
| 7.92% || [[Spirit]]
|-
|-
| 7.92% || King's
| 7.92% || [[King's]]
|-
|-
| 7.92% || Chaos
| 7.92% || [[Chaos]]
|-
|-
| 7.92% || Gush
| 7.92% || [[Gush]]
|-
|-
| 9.9% || Arrest
| 9.9% || [[Arrest]]
|-
|-
| 9.9% || Hell
| 9.9% || [[Hell]]
|-
|-
| 9.9% || Demon's
| 9.9% || [[Demon's]]
|-
|-
| 5.94% || Charge
| 5.94% || [[Charge]]
|}
|}
</tabber>
</tabber>
==Map==
==Map==
[[File:Restless_Lion_Map.png|border|800px]]
[[File:Restless_Lion_Map.png|border|800px]]
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!Count
!Count
|-
|-
|[[Goran]]
|13
|-
|[[Pyro Goran]]
|10
|-
|-
|[[Sand Rappy]]
|[[Goran Detonator]]
|8
|1
|-
|-
|[[Satellite Lizard]]
|[[Satellite Lizard]]
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|[[Yowie]]
|[[Yowie]]
|13
|13
|-
|[[Sand Rappy]]
|8
|-
|-
|[[Zu]]
|[[Zu]]
|3
|3
|-
|[[Goran]]
|13
|-
|[[Pyro Goran]]
|10
|-
|[[Goran Detonator]]
|1
|-
|-
|[[Merissa A]]
|[[Merissa A]]
|14
|14
|-
|}
|}
{|class="wikitable questTable"
{|class="wikitable questTable"
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|[[Box|Box]]
|[[Box|Box]]
|21
|21
|-
|}
|}


{{Episode4Quests}}
[[Category:Quests]][[Category:Episode 4 Quests]]
[[Category:Quests]][[Category:Episode 4 Quests]]
[[Category:Side Story Quests]]
[[Category:Side Story Quests]]

Latest revision as of 21:12, 6 March 2025

Quest icon.pngThe Restless Lion
Episode 4
Category: Quest category icon.pngSide Story
Client: Principal Tyrell
Info: Infiltrate the secret base in the subterranean desert.
Author: Sonic Team
Languages: English, Japanese
Total XP

N H VH U
2798 10476 15979 49662

Infiltrate Leo Grahart's secret base.
- Quest description

Quest icon.pngThe Restless Lion is an episode 4 quest that is unique for featuring multiple enemy NPCs wielding various common weapons, and, when defeated, give the player the option to take the weapons they held.

In Ultimate difficulty, these weapons will have 50% in two enemy damage attributes, and 0%, 30% or 50% in the hit attribute, with a 2.97% chance for the hit attribute to be 50%. This makes Restless Lion a popular method of obtaining both common weapons with high-tier specials, or a Calibur with high enemy attribute percents (which is a good base Calibur for making Sword icon.pngDark Flow), along with 50% hit.

If the first attack that connects with an NPC is capable of inflicting the Freeze.pngFreeze status (such as Gibarta.pngGibarta or Rabarta.pngRabarta), the freeze will be guaranteed. Using Sword icon.pngExcalibur on frozen NPCs hits them twice, making them easy to defeat with this method.

NPC Weapons

Each enemy Hunter in Restless Lion has a predetermined common weapon type the use, which can be picked up on their death. The weapon's tier and attributes depend on difficulty level and RNG.

Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version. All weapons dropped will have 2 enemy type attributes at 10% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 5%
2.97% 10%

The weapon will have one of the following specials:

Chance Special
29.7% None
23.4% Burning
23.4% Tempest
23.4% Blizzard

Map

Restless Lion Map.png

Enemy Counts

Boxes
Box Type Count
Subterranean Desert 1
Box 21