Fragments of a Memory: Difference between revisions

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|episode=1
|episode=1
|category=Retrieval
|category=Retrieval
|desc=Client: Military Request: Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them. Reward: ??? Meseta
|desc=Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them.
|info=The search for message capsules left in the Ruins.
|info=The search for message capsules left in the Ruins.
|author=Sonic Team
|author=Sonic Team
Line 17: Line 17:
|reward=Normal: 8000<br/>Hard: 8000<br/>Very Hard: 8000<br/>Ultimate: 8000}}
|reward=Normal: 8000<br/>Hard: 8000<br/>Very Hard: 8000<br/>Ultimate: 8000}}
==Quest Details==
==Quest Details==
Ruins 2: "Switch of Doom". (When you activate the door switch near the end if Ruins 2, that's when the timer starts to find the 4 button switches)
===Ruins 1===
At the mid-way point of Ruins 1 is a room with three warps. Each warp will take the player to one of six locations that will be randomized every time the quest is played. With only three warps and six possible locations, the other three warp locations, when unused, will be replaced by a room with 5 [[Item box|boxes]] (for two rooms), and a room with a [[Healing ring]] (for the last one). This limits the amount of boxes available in Ruins 1 to a maximum of 10 (reflected in the table below).


* Normal: 15 Minutes to Open Door
===Ruins 2===
* Hard: 14 Minutes to Open Door
After activating a door switch near the end of Ruins 2, the player is required to find four more switches in the rest of the area before a timer (depending on the difficulty) has elapsed.
* Very Hard: 13 Minutes to Open Door
 
* Ultimate: 12 Minutes to Open Door
* Normal: 15 Minutes
Note: Ruins 1 has randomize warp zones in the 3 warp room meaning there are 6 different zones, means where ever the warp zones are not being used will be 5 boxes each in two rooms and a healing ring in the other no-used room. Therefore, there will always be a maximum of 10 boxes open in Ruins 1.
* Hard: 14 Minutes
* Very Hard: 13 Minutes
* Ultimate: 12 Minutes
 
=== Ruins 3 ===
After progressing through the first room, the player is informed that they must now avoid being caught by 'ghosts' 10 times. These 'ghosts' are four purple orbs which periodically appear around the character, then move towards the character whenever they're moving, attacking or using a technique. If they make contact, the player is sent back to the hallway just after the first room. They disappear after a short time, giving the player time to move and fight before their next appearance. Telepipes and Ryuker cannot be used in this area.  


==Enemy Counts==
==Enemy Counts==
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|8
|8
|}
|}
{| class="wikitable questTable" style="display:inline-table;vertical-align:top;"
 
! colspan="2" |Bosses
|-
!Enemy
!Count
|-
|[[Dark Falz]]
|1
|}
{| class="wikitable questTable" style="display:inline-table;vertical-align:top;"
{| class="wikitable questTable" style="display:inline-table;vertical-align:top;"
! colspan="2" |Total
! colspan="2" |Total
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|[[Chaos Bringer]]
|[[Chaos Bringer]]
|16
|16
|-
|[[Dark Falz]]
| 1
|}
|}
{| class="wikitable questTable" style="display:inline-table;vertical-align:top;"
{| class="wikitable questTable" style="display:inline-table;vertical-align:top;"
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|-
|-
|[[Box]]
|[[Box]]
|10 (20)
|10 (25)
|-
|-
! colspan="2" |[[Ruins|Ruins 2]]
! colspan="2" |[[Ruins|Ruins 2]]

Latest revision as of 02:38, 12 April 2025

Quest icon.pngFragments of a Memory
Episode 1
Category: Quest category icon.pngRetrieval
Info: The search for message capsules left in the Ruins.
Reward: Normal: 8000
Hard: 8000
Very Hard: 8000
Ultimate: 8000
Author: Sonic Team
Languages: English, Japanese
Total XP

N H VH U
17424 63588 119754 330333

N H VH U
16075 59121 112310 307780

Pioneer 1 may have left message capsules in the Underground Ruins on Ragol. I want you to look for them.
- Quest description

Quest Details

Ruins 1

At the mid-way point of Ruins 1 is a room with three warps. Each warp will take the player to one of six locations that will be randomized every time the quest is played. With only three warps and six possible locations, the other three warp locations, when unused, will be replaced by a room with 5 boxes (for two rooms), and a room with a Healing ring (for the last one). This limits the amount of boxes available in Ruins 1 to a maximum of 10 (reflected in the table below).

Ruins 2

After activating a door switch near the end of Ruins 2, the player is required to find four more switches in the rest of the area before a timer (depending on the difficulty) has elapsed.

  • Normal: 15 Minutes
  • Hard: 14 Minutes
  • Very Hard: 13 Minutes
  • Ultimate: 12 Minutes

Ruins 3

After progressing through the first room, the player is informed that they must now avoid being caught by 'ghosts' 10 times. These 'ghosts' are four purple orbs which periodically appear around the character, then move towards the character whenever they're moving, attacking or using a technique. If they make contact, the player is sent back to the hallway just after the first room. They disappear after a short time, giving the player time to move and fight before their next appearance. Telepipes and Ryuker cannot be used in this area.

Enemy Counts

Ruins 1
Enemy Count
Dimenian 74
Claw 57
Bulclaw 32
Delsaber 41
Dark Belra 21
Chaos Sorcerer 38
Ruins 2
Enemy Count
La Dimenian 93
Claw 110
Bulclaw 28
Delsaber 40
Dark Gunner 42
Chaos Bringer 8
Ruins 3
Enemy Count
So Dimenian 58
Claw 70
Bulclaw 26
Dark Belra 17
Dark Gunner 35
Chaos Sorcerer 30
Chaos Bringer 8
Total
Enemy Count
Dimenian 74
La Dimenian 93
So Dimenian 58
Claw 237
Bulclaw 86
Delsaber 81
Dark Belra 38
Dark Gunner 77
Chaos Sorcerer 68
Chaos Bringer 16
Boxes
Box Type Count
Ruins 1
Box 10 (25)
Ruins 2
Box 18
Ruins 3
Box 32
????
Box (Armor) 5
Box (Meseta) 7
Box (Weapon) 12