Charge: Difference between revisions

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=List of Charge weapons=
=List of Charge weapons=
 
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
All common weapons can drop with [[Charge]] as a special attack, except for drops in [[Forest]], [[Cave]], [[Mine]], [[VR Temple]], [[VR Spaceship]], [[Jungle Area (North)|Jungle]], [[Mountain Area|Mountain]] and [[Crater]] on Normal difficulty. Unlike other special types, [[Charge]] ''cannot'' be [[Tekking#Specials|tekked up]] one special tier. [[Charge]] can not be added to [[ES Weapons]] as a special.


==Rare Weapons==
==Rare Weapons==
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{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}
|}
|}
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] ''can not'' be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Charge drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|5%
|5%
|2.5%
|-
|Forest 2
|Temple Beta
| -
|0%
|5%
|3.33%
|2.5%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|5%
|3.33%
|2.5%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|3.33%
|3.33%
|2.5%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|5%
|2.5%
|2.5%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|3.33%
|2.5%
|2.5%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|3.33%
|2.5%
|2.5%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|5%
|3.33%
|2.5%
|2.5%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|5%
|3.33%
|2.5%
|2.5%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|5%
|3.33%
|2.5%
|2.5%
|-
|}
==ES weapons==
[[Charge]] can not be added to [[ES Weapons]] as a special.
{{Template:WeaponSpecials}}

Latest revision as of 18:22, 3 August 2024

Charge is a sacrificial damage increase weapon special. It is the lowest tier of sacrificial damage increase specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. Charge weapons have massively strengthened attacks at the cost of Meseta icon.pngMeseta.

Damage[edit | edit source]

While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Charge attacks have a multiplier of 3.33x.

Note: The charge special of the rare partisan Sword icon.pngVjaya is a unique attack with a damage multiplier of 5.67x.
Rarity Special Name Sacrifice
2★ Charge Meseta icon.png200 Meseta

There is no special activation calculation for the Charge special--the special will activate if the player passes the accuracy check.

List of Charge weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare Weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngWok of Akiko's Shop 9★ 160-170 25 0 160-170 Charge 412 ATP +30 DFP
Sword icon.pngTree Clippers 9★ 1-200 1 0 1-200 Charge 0 ATP
Sword icon.pngVjaya 9★ 160-220 36 15 190-250 See Notes 480 ATP × × × × × × × × +10 MST;
costs 10,000 Meseta to swing, deals 5.56x damage on hit
Sword icon.pngTyrell's Parasol 9★ 250-300 40 0 250-300 Charge 580 ATP × × × × × × +100% Shifta.pngShifta, Deband.pngDeband, and Resta.pngResta range
Gun icon.pngBaranz Launcher 10★ 230-240 40 30 290-300 Charge 181 ATA × × × × × × × × 4 targets; slow projectile

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Charge as a special. Unlike most other specials, Charge can not be obtained by tekking down a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.

Charge drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 2.5%
Forest 2 Temple Beta - 0% 5% 3.33% 2.5%
Caves 1 Spaceship Alpha Crater East 0% 5% 3.33% 2.5%
Caves 2 Spaceship Beta Crater West 0% 3.33% 3.33% 2.5%
Caves 3 Jungle North Crater South 0% 5% 2.5% 2.5%
Mines 1 Jungle East Crater North 0% 3.33% 2.5% 2.5%
Mines 2 Mountain Crater Interior 0% 3.33% 2.5% 2.5%
Ruins 1 Seaside & CCA Sub Desert 1 5% 3.33% 2.5% 2.5%
Ruins 2 Seabed Upper Sub Desert 2 5% 3.33% 2.5% 2.5%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 3.33% 2.5% 2.5%

ES weapons[edit | edit source]

Charge can not be added to ES Weapons as a special.