Charge: Difference between revisions

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[[Charge]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. [[Charge]] weapons have massively strengthened attacks at the cost of {{Meseta}}.  
[[Charge]] is a sacrificial damage increase [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Sacrificial damage increase|sacrificial damage increase]] specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. [[Charge]] weapons have massively strengthened attacks at the cost of {{Meseta}}.  


=Damage=
==Damage==
 
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Charge]] attacks have a multiplier of {{Note|10/3|3.33x}}.  
While a Heavy attack has a damage multiplier of {{Note|17/9|1.89x}} in the damage formula, [[Charge]] attacks have a multiplier of {{Note|10/3|3.33x}}.  
: ''Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.''
: ''Note: The charge special of the rare partisan {{Sword|rare|Vjaya}} is a unique attack with a damage multiplier of {{Note|17/3|5.67x}}.''
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There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].
There is no special activation calculation for the [[Charge]] special--the special will activate if the player passes the [[Game_mechanics#Accuracy|accuracy check]].


=List of Charge weapons=
==List of Charge weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare Weapons==
===Common weapons===
 
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] ''can not'' be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Spirit]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=+30 DFP}}
{{WeaponTableRowMelee|Tree Clippers|9|1-200|1|0|1-200|0 ATP|special=Charge}}{{WeaponTableRowMelee|Vjaya|9|160-220|36|15|190-250|480 ATP|special=See Notes|notes=&#43;10 MST;<br>costs 10,000 [[Meseta]] to swing, deals 5.56x damage on hit|class=111100000000}}
{{WeaponTableRowMelee|Tyrell's Parasol|9|250-300|40|0|250-300|580 ATP|special=Charge|notes=&#43;100% {{Shifta}}, {{Deband}}, and {{Resta}} range|class=010101010101}}
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Charge]] as a special. Unlike most other specials, [[Charge]] ''can not'' be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Spirit]] or [[Berserk]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Charge]] special.


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|0%
|0%
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|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|0%
|0%
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|2.5%
|2.5%
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|0%
|0%
Line 63: Line 51:
|2.5%
|2.5%
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|0%
|0%
Line 71: Line 59:
|2.5%
|2.5%
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|0%
|0%
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|2.5%
|2.5%
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|0%
|0%
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|2.5%
|2.5%
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|0%
|0%
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|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|5%
|5%
|3.33%
|3.33%
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|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|5%
|5%
|3.33%
|3.33%
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|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|5%
|5%
|3.33%
|3.33%
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|}
|}


==ES weapons==
===Rare Weapons===
[[Charge]] can not be added to [[ES Weapons]] as a special.
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Tree Clippers|9|1-200|1|0|1-200|0 ATP|special=Charge}}{{WeaponTableRowMelee|Vjaya|9|160-220|36|15|190-250|480 ATP|special=See<br>notes|notes=&#43;10 MST;<br>costs {{Meseta|10,000}} per special attack, 5.56x damage modifier|class=111100000000}}
{{WeaponTableRowMelee|Tyrell's Parasol|9|250-300|40|0|250-300|580 ATP|special=Charge|notes=&#43;100% {{Shifta}}, {{Deband}}, and {{Resta}} range|class=010101010101}}
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}
|}
 
===ES weapons===
[[Charge]] cannot be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 21:40, 19 June 2025

Charge is a sacrificial damage increase weapon special. It is the lowest tier of sacrificial damage increase specials (2★), though it's not any less powerful damage-wise than its higher special tier counterparts. Charge weapons have massively strengthened attacks at the cost of Meseta icon.pngMeseta.

Damage

While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Charge attacks have a multiplier of 3.33x.

Note: The charge special of the rare partisan Sword icon.pngVjaya is a unique attack with a damage multiplier of 5.67x.
Rarity Special Name Sacrifice
2★ Charge Meseta icon.png200 Meseta

There is no special activation calculation for the Charge special--the special will activate if the player passes the accuracy check.

List of Charge weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Charge as a special. Unlike most other specials, Charge can not be obtained by tekking down a common weapon that drops with the Spirit special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.

Charge drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 5% 5% 2.5%
Forest 2 VR Temple Beta - 0% 5% 3.33% 2.5%
Cave 1 VR Spaceship Alpha Crater East 0% 5% 3.33% 2.5%
Cave 2 VR Spaceship Beta Crater West 0% 3.33% 3.33% 2.5%
Cave 3 Jungle Area North Crater South 0% 5% 2.5% 2.5%
Mine 1 Jungle Area East Crater North 0% 3.33% 2.5% 2.5%
Mine 2 Mountain Area Crater Interior 0% 3.33% 2.5% 2.5%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 5% 3.33% 2.5% 2.5%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 5% 3.33% 2.5% 2.5%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 5% 3.33% 2.5% 2.5%

Rare Weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngWok of Akiko's Shop 9★ 160-170 25 0 160-170 Charge 412 ATP +30 DFP
Sword icon.pngTree Clippers 9★ 1-200 1 0 1-200 Charge 0 ATP
Sword icon.pngVjaya 9★ 160-220 36 +15 190-250 See
notes
480 ATP × × × × × × × × +10 MST;
costs Meseta icon.png10,000 Meseta per special attack, 5.56x damage modifier
Sword icon.pngTyrell's Parasol 9★ 250-300 40 0 250-300 Charge 580 ATP × × × × × × +100% Shifta.pngShifta, Deband.pngDeband, and Resta.pngResta range
Gun icon.pngBaranz Launcher 10★ 230-240 40 +30 290-300 Charge 181 ATA × × × × × × × × 4 targets; slow projectile

ES weapons

Charge cannot be added to ES Weapons as a special.