Arrest: Difference between revisions
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[[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets. | [[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets. | ||
=Damage= | ==Damage== | ||
[[Arrest]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Arrest]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
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Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | ||
=List of Arrest weapons= | ==List of Arrest weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
= | ===Common weapons=== | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Arrest]] as a special. [[Arrest]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Arrest]] special (including the ability to tekk up from [[Seize]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Arrest]] as a special. [[Arrest]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Arrest]] special (including the ability to tekk up from [[Seize]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 61: | Line 50: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 68: | Line 57: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 76: | Line 65: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 84: | Line 73: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 92: | Line 81: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 100: | Line 89: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 109: | Line 98: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 117: | Line 106: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 125: | Line 114: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|} | |} | ||
==ES weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}} | |||
{{WeaponTableRowMelee|G-Assassin's Sabers|10|350-360|35|25|400-410|390 ATP|special=Arrest|class=111100001111}} | |||
{{WeaponTableRowRanged|Holy Ray|10|290-300|70|40|370-380|680 MST|class=110001001111|special=Arrest}} | |||
{{WeaponTableRowTechnique|Striker of Chao|11|300-325|50|0|300-325|695 MST|special=Arrest|notes=+1x Shifta and Deband range; Turns into<br/>{{Cane|rare|Branch of Pakupaku}} in {{Quest link|Towards the Future}};<br/>+35 DFP, +55 MST|class=000000001111}} | |||
{{WeaponTableRowTechnique|Kunai|9|95-175|32|0|95-175|412 ATP|special=Arrest}} | |||
|} | |||
===ES weapons=== | |||
[[Arrest]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | [[Arrest]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 21:28, 19 June 2025
Arrest is a paralysis weapon special. It is the highest tier of paralysis specials (4★). Arrest weapons have a chance to Paralyze their targets.
Damage
Arrest weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
4★ | Arrest | 80% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Arrest has a power of 110%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Arrest weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Arrest as a special. Arrest can also be obtained by tekking up a common weapon that drops with the Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Arrest special (including the ability to tekk up from Seize).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 250-270 | 34 | +25 | 300-320 | Arrest | 568 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 350-360 | 35 | +25 | 400-410 | Arrest | 390 ATP | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | ○ | |
![]() |
10★ | 290-300 | 70 | +40 | 370-380 | Arrest | 680 MST | ○ | ○ | × | × | × | ○ | × | × | ○ | ○ | ○ | ○ | |
![]() |
11★ | 300-325 | 50 | 0 | 300-325 | Arrest | 695 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +1x Shifta and Deband range; Turns into![]() ![]() +35 DFP, +55 MST |
![]() |
9★ | 95-175 | 32 | 0 | 95-175 | Arrest | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ES weapons
Arrest can be added to ES Weapons as a special for 50 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |