The Restless Lion: Difference between revisions

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This quest is unique in that it features multiple enemy NPCs holding various common weapons, and when defeated, give you the option to loot the weapons they held. In Ultimate difficulty, these weapons will have 50% in two enemy damage [[attribute]], and 0%, 30% or 50% in the [[hit]] attribute, with 2.97% chance for the hit attribute to be 50%. This makes the quest a popular place to grind certain common weapons such as [[Calibur|Caliburs]], which are useful for making a decent {{Sword|rare|Dark Flow}}.
{{Quest link|The Restless Lion}} is an episode 4 quest that is unique for featuring multiple enemy NPCs wielding various common weapons, and, when defeated, give the player the option to take the weapons they held.  


If the first attack on an NPC is a {{freeze}} [[technique]] like {{Rabarta}}, the NPC will always be frozen. Using {{Sword|rare|Excalibur}} on frozen NPCs hits them twice, making them easy to defeat with this method.
In Ultimate difficulty, these weapons will have 50% in two enemy damage [[Weapon attributes|attributes]], and 0%, 30% or 50% in the [[hit]] attribute, with a 2.97% chance for the hit attribute to be 50%. This makes Restless Lion a popular method of obtaining both common weapons with high-tier specials, or a [[Calibur]] with high enemy attribute percents (which is a good base Calibur for making {{Sword|rare|Dark Flow}}), along with 50% hit.  


==Restless Lion Weapon Drop==
If the first attack that connects with an NPC is capable of inflicting the {{Freeze}} [[Status effects|status]] (such as {{Gibarta}} or {{Rabarta}}), the freeze will be guaranteed. Using {{Sword|rare|Excalibur}} on frozen NPCs hits them twice, making them easy to defeat with this method.
Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG.  
 
==NPC Weapons==
Each enemy Hunter in Restless Lion has a predetermined common weapon type the use, which can be picked up on their death. The weapon's tier and attributes depend on difficulty level and RNG.  


<br>
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<tabber>
<tabber>
Normal=
Normal=
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! Chance !! Special
! Chance !! Special
|-
|-
| 29.7% || No Special
| 29.7% || None
|-
|-
| 23.4% || Burning
| 23.4% || [[Burning]]
|-
|-
| 23.4%|| Tempest
| 23.4% || [[Tempest]]
|-
|-
| 23.4% || Blizzard
| 23.4% || [[Blizzard]]
|}
|}
|-|
|-|
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! Chance !! Special
! Chance !! Special
|-
|-
| 25.74% || No Special
| 25.74% || None
|-
|-
| 16.5% || Burning
| 16.5% || [[Burning]]
|-
|-
| 16.5% || Tempest
| 16.5% || [[Tempest]]
|-
|-
| 16.5% || Blizzard
| 16.5% || [[Blizzard]]
|-
|-
| 4.95% || Berserk
| 4.95% || [[Berserk]]
|-
|-
| 4.95% || Spirit
| 4.95% || [[Spirit]]
|-
|-
| 4.95% || King's
| 4.95% || [[King's]]
|-
|-
| 4.95% || Chaos
| 4.95% || [[Chaos]]
|-
|-
| 4.95% || Gush
| 4.95% || [[Gush]]
|}
|}
|-|
|-|
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! Chance !! Special
! Chance !! Special
|-
|-
| 9.9% || Burning
| 9.9% || [[Burning]]
|-
|-
| 9.9% || Tempest
| 9.9% || [[Tempest]]
|-
|-
| 9.9% || Blizzard
| 9.9% || [[Blizzard]]
|-
|-
| 9.9% || Berserk
| 9.9% || [[Berserk]]
|-
|-
| 9.9% || Spirit
| 9.9% || [[Spirit]]
|-
|-
| 9.9% || King's
| 9.9% || [[King's]]
|-
|-
| 9.9% || Chaos
| 9.9% || [[Chaos]]
|-
|-
| 9.9% || Gush
| 9.9% || [[Gush]]
|-
|-
| 6.93% || Arrest
| 6.93% || [[Arrest]]
|-
|-
| 6.93% || Hell
| 6.93% || [[Hell]]
|-
|-
| 6.93% || Demon's
| 6.93% || [[Demon's]]
|}
|}
|-|
|-|
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! Chance !! Special
! Chance !! Special
|-
|-
| 8.25% || Burning
| 8.25% || [[Burning]]
|-
|-
| 8.25% || Tempest
| 8.25% || [[Tempest]]
|-
|-
| 8.25% || Blizzard
| 8.25% || [[Blizzard]]
|-
|-
| 7.92% || Berserk
| 7.92% || [[Berserk]]
|-
|-
| 7.92% || Spirit
| 7.92% || [[Spirit]]
|-
|-
| 7.92% || King's
| 7.92% || [[King's]]
|-
|-
| 7.92% || Chaos
| 7.92% || [[Chaos]]
|-
|-
| 7.92% || Gush
| 7.92% || [[Gush]]
|-
|-
| 9.9% || Arrest
| 9.9% || [[Arrest]]
|-
|-
| 9.9% || Hell
| 9.9% || [[Hell]]
|-
|-
| 9.9% || Demon's
| 9.9% || [[Demon's]]
|-
|-
| 5.94% || Charge
| 5.94% || [[Charge]]
|}
|}
</tabber>
</tabber>

Latest revision as of 20:01, 12 December 2024

Quest icon.pngThe Restless Lion
Episode 4
Category: Side Story
Client: Principal Tyrell
Info: Infiltrate the secret base in the subterranean desert.
Author: Sonic Team
Languages: English, Japanese
Total XP

N H VH U
2798 10476 15979 49662

N H VH U
2798 10476 15979 49662

Infiltrate Leo Grahart's secret base.
- Quest description

Quest icon.pngThe Restless Lion is an episode 4 quest that is unique for featuring multiple enemy NPCs wielding various common weapons, and, when defeated, give the player the option to take the weapons they held.

In Ultimate difficulty, these weapons will have 50% in two enemy damage attributes, and 0%, 30% or 50% in the hit attribute, with a 2.97% chance for the hit attribute to be 50%. This makes Restless Lion a popular method of obtaining both common weapons with high-tier specials, or a Calibur with high enemy attribute percents (which is a good base Calibur for making Sword icon.pngDark Flow), along with 50% hit.

If the first attack that connects with an NPC is capable of inflicting the Freeze.pngFreeze status (such as Gibarta.pngGibarta or Rabarta.pngRabarta), the freeze will be guaranteed. Using Sword icon.pngExcalibur on frozen NPCs hits them twice, making them easy to defeat with this method.

NPC Weapons[edit | edit source]

Each enemy Hunter in Restless Lion has a predetermined common weapon type the use, which can be picked up on their death. The weapon's tier and attributes depend on difficulty level and RNG.

Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version. All weapons dropped will have 2 enemy type attributes at 10% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 5%
2.97% 10%

The weapon will have one of the following specials:

Chance Special
29.7% None
23.4% Burning
23.4% Tempest
23.4% Blizzard

Hunter and Ranger weapons drop at Purple Photon (2 star) version, while Force weapons drop at Blue Photon (1 star) version. All weapons dropped will have 2 enemy type attributes at 20% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 10%
2.97% 20%

The weapon will have one of the following specials:

Chance Special
25.74% None
16.5% Burning
16.5% Tempest
16.5% Blizzard
4.95% Berserk
4.95% Spirit
4.95% King's
4.95% Chaos
4.95% Gush

Hunter and Ranger weapons drop at Red Photon (3 star) version, while Force weapons drop at Purple Photon (2 star) version. All weapons dropped will have 2 enemy type attributes at 30% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 20%
2.97% 30%

The weapon will have one of the following specials:

Chance Special
9.9% Burning
9.9% Tempest
9.9% Blizzard
9.9% Berserk
9.9% Spirit
9.9% King's
9.9% Chaos
9.9% Gush
6.93% Arrest
6.93% Hell
6.93% Demon's

Hunter and Ranger weapons drop at Yellow Photon (4 star) version, while Force weapons drop at Red Photon (3 star) version. All weapons dropped will have 2 enemy type attributes at 50% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 30%
2.97% 50%

The weapon will have one of the following specials:

Chance Special
8.25% Burning
8.25% Tempest
8.25% Blizzard
7.92% Berserk
7.92% Spirit
7.92% King's
7.92% Chaos
7.92% Gush
9.9% Arrest
9.9% Hell
9.9% Demon's
5.94% Charge

Map[edit | edit source]

Restless Lion Map.png

Enemy Counts[edit | edit source]

Subterranean Desert 1
Enemy Count
Goran 13
Pyro Goran 10
Goran Detonator 1
Satellite Lizard 16
Yowie 13
Sand Rappy 8
Zu 3
Merissa A 14
Boxes
Box Type Count
Subterranean Desert 1
Box 21