Chaos: Difference between revisions
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| [[Chaos]] is a confuse [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Confusion|confusion]] specials (4★). [[Chaos]] weapons have a chance to {{confuse}} their targets. | [[Chaos]] is a confuse [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Confusion|confusion]] specials (4★). [[Chaos]] weapons have a chance to {{confuse}} their targets. | ||
| =Damage= | ==Damage== | ||
| [[Chaos]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Chaos]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
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| ==List of Chaos weapons== | ==List of Chaos weapons== | ||
| There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
| ===Common weapons=== | ===Common weapons=== | ||
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| |4.55% | |4.55% | ||
| |- | |- | ||
| |} | |||
| ===Rare weapons=== | |||
| {| class="wikitable sortable" style="text-align:center;" | |||
| {{WeaponTableHead}} | |||
| {{WeaponTableSort}} | |||
| {{WeaponTableRowMelee|Great Bouquet|9|1|1|0|1|0|None|special=Chaos|notes=Can hit up to 10 targets}} | |||
| {{WeaponTableRowMelee|Daisy Chain|9|350-410|32|0|350-410|400 ATP|special=Chaos|class=111100000000}} | |||
| {{WeaponTableRowMelee|Crazy Tune|9|200-255|30|0|200-255|412 ATP|special=Chaos}} | |||
| {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | |||
| {{WeaponTableRowMelee|Rainbow Baton|11|300-320|40|24|348-368|570 ATP|special=Chaos}} | |||
| {{WeaponTableRowMelee|Panther's Claw|9|180-280|38|0|180-280|412 ATP|special=Chaos|class=010101010101}} | |||
| {{WeaponTableRowMelee|Heart of Poumn|10|695-715|71|0|695-715|850 ATP|special=Chaos|notes=+15 DFP, MST, EVP and LCK|class=010000000000}} | |||
| {{WeaponTableRowRanged|Ophelie Seize|10|390-420|50|9|408-438|170 ATA|special=Chaos|class=000011110000|notes=Turns into {{Gun|rare|Mille Marteaux}} if used with {{Gun|rare|Heaven Punisher}}}} | |||
| {{WeaponTableRowRanged|Angel Harp|11|300-320|60|0|300-320|120 ATA|class=000001010101|special=Chaos|notes=+10 DFP;<br>+30% ATP and +12 ATA if equipped with {{Frame|rare|Sweetheart}}}} | |||
| {{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}} | |||
| {{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}} | |||
| {{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}} | |||
| {{WeaponTableRowRanged|Cannon Rouge|10|600-750|45|30|660-810|200 ATA|special=Chaos|class=000011110000|notes=Increased range (+30)}} | |||
| {{WeaponTableRowTechnique|Rabbit Wand|9|120-230|48|0|120-230|348 MST|special=Chaos|notes=+45 MST|class=000000000101}} | |||
| |} | |} | ||
Latest revision as of 21:30, 19 June 2025
Chaos is a confuse weapon special. It is the highest tier of confusion specials (4★). Chaos weapons have a chance to  Confuse their targets.
Confuse their targets.
Damage
Chaos weapon special attacks deal 0.67x the damage of a normal attack. The chance to  Confuse monsters depends on Enemy ESP.
Confuse monsters depends on Enemy ESP.
| Rarity | Special Name | Power | 
|---|---|---|
| 4★ | Chaos | 76% | 
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Chaos has a power of 106%).
- Special Reductionis as follows (See also: List of weapons with reduced specials):
- Unit Boostis as follows:
Bosses cannot be  Confused. Players equipped with a
Confused. Players equipped with a  Cure/Confuse are also immune to being confused.
Cure/Confuse are also immune to being confused.
List of Chaos weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with  Photon drops.
Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Chaos as a special. Chaos can also be obtained by tekking up a common weapon that drops with the Havoc special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Chaos special (including the ability to tekk up from Havoc).
| Area | Normal | Hard | Very Hard | Ultimate | ||
|---|---|---|---|---|---|---|
| Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% | 
| Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% | 
| Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% | 
| Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% | 
| Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% | 
| Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% | 
| Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% | 
| Ruins 1 | Seaside Area Central Control Area | Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% | 
| Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% | 
| Ruins 3 | Seabed Lower Levels Control Tower | Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% | 
Rare weapons
| Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
|  Great Bouquet | 9★ | 1 | 1 | 0 | 1 | Chaos | 0 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Can hit up to 10 targets | 
|  Daisy Chain | 9★ | 350-410 | 32 | 0 | 350-410 | Chaos | 400 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
|  Crazy Tune | 9★ | 200-255 | 30 | 0 | 200-255 | Chaos | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
|  S-Berill's Hands #1 | 11★ | 320-321 | 30 | +15 | 350-351 | Chaos | 600 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
|  Rainbow Baton | 11★ | 300-320 | 40 | +24 | 348-368 | Chaos | 570 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
|  Panther's Claw | 9★ | 180-280 | 38 | 0 | 180-280 | Chaos | 412 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | |
|  Heart of Poumn | 10★ | 695-715 | 71 | 0 | 695-715 | Chaos | 850 ATP | × | ○ | × | × | × | × | × | × | × | × | × | × | +15 DFP, MST, EVP and LCK | 
|  Ophelie Seize | 10★ | 390-420 | 50 | +9 | 408-438 | Chaos | 170 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Turns into  Mille Marteaux if used with  Heaven Punisher | 
|  Angel Harp | 11★ | 300-320 | 60 | 0 | 300-320 | Chaos | 120 ATA | × | × | × | × | × | ○ | × | ○ | × | ○ | × | ○ | +10 DFP; +30% ATP and +12 ATA if equipped with  Sweetheart | 
|  Rambling May | 10★ | 360-450 | 45 | 0 | 360-450 | Chaos | 170 ATA | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Can hit up to 1 target; increased range (+40); fires 2 shots per attack; Bullets have infinite vertical range; +30 ATA with Safety Heart equipped | 
|  Panzer Faust | 10★ | 350-500 | 42 | +9 | 368-518 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target | 
|  Iron Faust | 10★ | 500-580 | 42 | +18 | 536-616 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo; projectile explodes on impact, causing splash damage | 
|  Cannon Rouge | 10★ | 600-750 | 45 | +30 | 660-810 | Chaos | 200 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+30) | 
|  Rabbit Wand | 9★ | 120-230 | 48 | 0 | 120-230 | Chaos | 348 MST | × | × | × | × | × | × | × | × | × | ○ | × | ○ | +45 MST | 
ES weapons
Chaos can be added to ES Weapons as a special for 40  Photon drops.
Photon drops.
| Weapon Specials | |||
|---|---|---|---|
| Elemental damage | Fire | Heat • Fire • Flame • Burning | |
| Lightning | Shock • Thunder • Storm • Tempest | ||
| Status effects | Freeze | Ice • Frost • Freeze • Blizzard | |
| Paralysis | Bind • Hold • Seize • Arrest | ||
| Confuse | Panic • Riot • Havoc • Chaos | ||
| Instant kill | Dim • Shadow • Dark • Hell | ||
| HP drain | Draw • Drain • Fill • Gush | ||
| TP drain | Heart • Mind • Soul • Geist | ||
| EXP steal | Master's • Lord's • King's | ||
| HP cut | Devil's • Demon's | ||
| Sacrificial | Charge • Spirit • Berserk | ||
| Other | Divine Punishment (Guide) | ||

