The Restless Lion: Difference between revisions

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This quest is unique in that it features multiple enemy NPCs holding various common weapons, and when defeated, give you the option to loot the weapons they held. In ultimate difficulty, these weapons will have 50 in two enemy damage attribute, and 0, 30 or 50 in the hit attribute, with 3% chance for the hit attribute to be 50 (and 26% for 30). This makes the quest a popular place to grind certain common weapons such as [[Calibur|Caliburs]], which are useful for making decent [[Dark Flow|Dark Flows]].
This quest is unique in that it features multiple enemy NPCs holding various common weapons, and when defeated, give you the option to loot the weapons they held. In Ultimate difficulty, these weapons will have 50% in two enemy damage [[attribute]], and 0%, 30% or 50% in the [[hit]] attribute, with 2.97% chance for the hit attribute to be 50%. This makes the quest a popular place to grind certain common weapons such as [[Calibur|Caliburs]], which are useful for making a decent {{Sword|rare|Dark Flow}}.
 
If the first attack on an NPC is a {{freeze}} [[technique]] like {{Rabarta}}, the NPC will always be frozen. Using {{Sword|rare|Excalibur}} on frozen NPCs hits them twice, making them easy to defeat with this method.
 
==Restless Lion Weapon Drop==
Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG.
 
<br>
<br>
<tabber>
Normal=
Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version.
 
All weapons dropped will have 2 enemy type attributes at 10% each, and the following hit attribute:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Value
|-
| 70.3% || 0%
|-
| 26.73% || 5%
|-
| 2.97% || 10%
|}
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 29.7% || No Special
|-
| 23.4% || Burning
|-
| 23.4%|| Tempest
|-
| 23.4% || Blizzard
|}
|-|
Hard=
Hunter and Ranger weapons drop at Purple Photon (2 star) version, while Force weapons drop at Blue Photon (1 star) version.
 
All weapons dropped will have 2 enemy type attributes at 20% each, and the following hit attribute:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Value
|-
| 70.3% || 0%
|-
| 26.73% || 10%
|-
| 2.97% || 20%
|}
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 25.74% || No Special
|-
| 16.5% || Burning
|-
| 16.5% || Tempest
|-
| 16.5% || Blizzard
|-
| 4.95% || Berserk
|-
| 4.95% || Spirit
|-
| 4.95% || King's
|-
| 4.95% || Chaos
|-
| 4.95% || Gush
|}
|-|
Very Hard=
Hunter and Ranger weapons drop at Red Photon (3 star) version, while Force weapons drop at Purple Photon (2 star) version.
 
All weapons dropped will have 2 enemy type attributes at 30% each, and the following hit attribute:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Value
|-
| 70.3% || 0%
|-
| 26.73% || 20%
|-
| 2.97% || 30%
|}
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 9.9% || Burning
|-
| 9.9% || Tempest
|-
| 9.9% || Blizzard
|-
| 9.9% || Berserk
|-
| 9.9% || Spirit
|-
| 9.9% || King's
|-
| 9.9% || Chaos
|-
| 9.9% || Gush
|-
| 6.93% || Arrest
|-
| 6.93% || Hell
|-
| 6.93% || Demon's
|}
|-|
Ultimate=
Hunter and Ranger weapons drop at Yellow Photon (4 star) version, while Force weapons drop at Red Photon (3 star) version.
 
All weapons dropped will have 2 enemy type attributes at 50% each, and the following hit attribute:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Value
|-
| 70.3% || 0%
|-
| 26.73% || 30%
|-
| 2.97% || 50%
|}
 
The weapon will have one of the following specials:
 
{| class="wikitable" style="text-align:center;"
! Chance !! Special
|-
| 8.25% || Burning
|-
| 8.25% || Tempest
|-
| 8.25% || Blizzard
|-
| 7.92% || Berserk
|-
| 7.92% || Spirit
|-
| 7.92% || King's
|-
| 7.92% || Chaos
|-
| 7.92% || Gush
|-
| 9.9% || Arrest
|-
| 9.9% || Hell
|-
| 9.9% || Demon's
|-
| 5.94% || Charge
|}
</tabber>
 
==Map==
[[File:Restless_Lion_Map.png|border|800px]]
 
==Enemy Counts==
==Enemy Counts==
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable questTable"
!colspan=2|[[Subterranean Desert|Subterranean Desert 1]]
!colspan=2|[[Subterranean Desert|Subterranean Desert 1]]
|-
|-
Line 25: Line 194:
!Count
!Count
|-
|-
|[[Goran]]
|13
|-
|-
|[[Sand Rappy]]
|[[Pyro Goran]]
|8
|10
|-
|[[Goran Detonator]]
|1
|-
|-
|[[Satellite Lizard]]
|[[Satellite Lizard]]
Line 34: Line 208:
|[[Yowie]]
|[[Yowie]]
|13
|13
|-
|[[Sand Rappy]]
|8
|-
|-
|[[Zu]]
|[[Zu]]
|3
|3
|-
|[[Goran]]
|13
|-
|[[Pyro Goran]]
|10
|-
|[[Goran Detonator]]
|1
|-
|-
|[[Merissa A]]
|[[Merissa A]]
|14
|14
|-
|}
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
{|class="wikitable questTable"
!colspan=2|Boxes
!colspan=2|Boxes
|-
|-
Line 61: Line 228:
|[[Box|Box]]
|[[Box|Box]]
|21
|21
|-
|}
|}
{{Episode4Quests}}
[[Category:Quests]][[Category:Episode 4 Quests]]
[[Category:Quests]][[Category:Episode 4 Quests]]
[[Category:Side Story Quests]]
[[Category:Side Story Quests]]

Latest revision as of 14:06, 12 September 2024

Quest icon.pngThe Restless Lion
Episode 4
Category: Side Story
Client: Principal Tyrell
Info: Infiltrate the secret base in the subterranean desert.
Author: Sonic Team
Languages: English, Japanese
Total XP

N H VH U
2798 10476 15979 49662

N H VH U
2798 10476 15979 49662

Infiltrate Leo Grahart's secret base.
- Quest description

This quest is unique in that it features multiple enemy NPCs holding various common weapons, and when defeated, give you the option to loot the weapons they held. In Ultimate difficulty, these weapons will have 50% in two enemy damage attribute, and 0%, 30% or 50% in the hit attribute, with 2.97% chance for the hit attribute to be 50%. This makes the quest a popular place to grind certain common weapons such as Caliburs, which are useful for making a decent Sword icon.pngDark Flow.

If the first attack on an NPC is a Freeze.pngFreeze technique like Rabarta.pngRabarta, the NPC will always be frozen. Using Sword icon.pngExcalibur on frozen NPCs hits them twice, making them easy to defeat with this method.

Restless Lion Weapon Drop[edit | edit source]

Each enemy Hunter in Restless Lion has a predetermined common weapon type it will use and can be picked up on death, the weapon grade and attributes depend on difficulty level and RNG.



Hunter and Ranger weapons drop at Blue Photon (1 star) version, while Force weapons drop at Green Photon (0 star) version. All weapons dropped will have 2 enemy type attributes at 10% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 5%
2.97% 10%

The weapon will have one of the following specials:

Chance Special
29.7% No Special
23.4% Burning
23.4% Tempest
23.4% Blizzard

Hunter and Ranger weapons drop at Purple Photon (2 star) version, while Force weapons drop at Blue Photon (1 star) version. All weapons dropped will have 2 enemy type attributes at 20% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 10%
2.97% 20%

The weapon will have one of the following specials:

Chance Special
25.74% No Special
16.5% Burning
16.5% Tempest
16.5% Blizzard
4.95% Berserk
4.95% Spirit
4.95% King's
4.95% Chaos
4.95% Gush

Hunter and Ranger weapons drop at Red Photon (3 star) version, while Force weapons drop at Purple Photon (2 star) version. All weapons dropped will have 2 enemy type attributes at 30% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 20%
2.97% 30%

The weapon will have one of the following specials:

Chance Special
9.9% Burning
9.9% Tempest
9.9% Blizzard
9.9% Berserk
9.9% Spirit
9.9% King's
9.9% Chaos
9.9% Gush
6.93% Arrest
6.93% Hell
6.93% Demon's

Hunter and Ranger weapons drop at Yellow Photon (4 star) version, while Force weapons drop at Red Photon (3 star) version. All weapons dropped will have 2 enemy type attributes at 50% each, and the following hit attribute:

Chance Value
70.3% 0%
26.73% 30%
2.97% 50%

The weapon will have one of the following specials:

Chance Special
8.25% Burning
8.25% Tempest
8.25% Blizzard
7.92% Berserk
7.92% Spirit
7.92% King's
7.92% Chaos
7.92% Gush
9.9% Arrest
9.9% Hell
9.9% Demon's
5.94% Charge

Map[edit | edit source]

Restless Lion Map.png

Enemy Counts[edit | edit source]

Subterranean Desert 1
Enemy Count
Goran 13
Pyro Goran 10
Goran Detonator 1
Satellite Lizard 16
Yowie 13
Sand Rappy 8
Zu 3
Merissa A 14
Boxes
Box Type Count
Subterranean Desert 1
Box 21