Spirit: Difference between revisions
Line 44: | Line 44: | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
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|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
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|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
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|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
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|2.27% | |2.27% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
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|2.27% | |2.27% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
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|2.27% | |2.27% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
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|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% |
Revision as of 23:56, 27 January 2025
Spirit is a sacrificial damage increase weapon special. It is the second highest tier of sacrificial damage increase specials (3★), though it's not any more or less powerful damage-wise than its higher or lower special tier counterparts. Spirit weapons have massively strengthened attacks at the cost of TP.
Damage
While a Heavy attack has a damage multiplier of 1.89x in the damage formula, Spirit attacks have a multiplier of 3.33x.
Rarity | Special Name | Sacrifice |
---|---|---|
3★ | Spirit | 1/5 TP |
- Spirit will not function if the user has less than 10 TP
- Spirit will freely drain a player's TP below 10, which is a major restriction of its use
- There is no special activation calculation for the Spirit special--the special will activate if the player passes the accuracy check.
List of Spirit weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare Weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
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10★ | 575-590 | 50 | +30 | 635-650 | Spirit | 740 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
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12★ | 990-1260 | 77 | +9 | 1008-1278 | Spirit | 820 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | ATP previously varied based on beat time; Changed in update on April 30th, 2023 |
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10★ | 300-320 | 34 | +85 | 470-490 | Spirit | 680 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +5 LCK; real version |
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9★ | 2-255 | 3 | 0 | 2-255 | Spirit | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +35 MST, +40 EVP |
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11★ | 215-220 | 40 | 0 | 215-220 | Spirit | 470 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +100% ![]() ![]() gradually recovers HP |
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11★ | 756 | 60 | 0 | 756 | Spirit | 900 ATP | × | ○ | × | × | × | × | × | × | × | × | × | × | −20 EVP; +20% to ![]() ![]() ![]() |
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9★ | 170-220 | 43 | +15 | 200-250 | Spirit | 470 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +30 DFP |
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10★ | 200-280 | 40 | +9 | 218-298 | Spirit | 490 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Spirit as a special. Unlike most other specials, Spirit can not be obtained by tekking up or down a common weapon that drops with the Charge or Berserk special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Charge special.
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 2.27% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 2.27% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 2.27% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 2.27% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 2.27% | 2.27% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 2.27% | 2.27% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 2.27% | 2.27% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 2.27% | 2.27% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 2.27% | 2.27% |
ES weapons
Spirit can be added to ES Weapons as a special for 40 Photon drops.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |