Heart: Difference between revisions
Line 30: | Line 30: | ||
**0 for unreduced weapons | **0 for unreduced weapons | ||
=List of Heart weapons= | ==List of Heart weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
Line 41: | Line 41: | ||
|} | |} | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Heart]] as a special. [[Heart]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Mind]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Heart]] special (including the ability to tekk down from [[Mind]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Heart]] as a special. [[Heart]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Mind]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Heart]] special (including the ability to tekk down from [[Mind]]). | ||
Line 134: | Line 134: | ||
|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Heart]] can not be added to [[ES Weapons]] as a special; instead, [[Geist]] is offered as the only TP drain special. | [[Heart]] can not be added to [[ES Weapons]] as a special; instead, [[Geist]] is offered as the only TP drain special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 00:39, 11 December 2024
- This page is about the special attack. For the items which change the look of Mags, see Mag cells. For the items which change the look of weapons, see Weapon hearts.
Heart is a TP drain weapon special. It is the lowest tier of TP drain specials (1★). Heart weapons siphon TP from their targets.
Damage[edit | edit source]
Heart weapon special attacks deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
1★ | Heart | 3% |
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap)) TP Drained = (Base TP Drain) * (1 - Special Reduction)
Difficulty Cap
is as follows:- 25 for Normal
- 50 for Hard
- 75 for Very Hard
- 100 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of Heart weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Vivienne | 11★ | 575-590 | 49 | 50 | 675-690 | Heart | 580 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | +20% attack speed if equipped with Sweetheart |
Lollipop | 9★ | 150-200 | 32 | 12 | 174-224 | Heart | 222 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +33 MST, +12 LCK |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Heart as a special. Heart can also be obtained by tekking down a common weapon that drops with the Mind special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Heart special (including the ability to tekk down from Mind).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons[edit | edit source]
Heart can not be added to ES Weapons as a special; instead, Geist is offered as the only TP drain special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |