Mechguns

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A basic Mechgun

Mechguns are a multi-hit, single target ranged weapon type. They fire a burst of 3 shots per attack, making them incredibly powerful at higher levels when the player has a lot of ATP.

Their drawback is their short range and long recovery after attacking, leaving the user vulnerable if they do not play carefully.

Basic Mechgun Information

Number of targets 1
Number of hits 3-3-3
Horizontal distance 85
Vertical distance 30
Horizontal angle 10°
Vertical angle 36°

List of Mechguns

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Gun icon.pngMechgun 1★ 2-4 0 9 20-22 79 ATA
Gun icon.pngAssault 2★ 5-8 3 9 23-26 87 ATA
Gun icon.pngRepeater 3★ 5-12 6 9 23-30 97 ATA
Gun icon.pngGatling 4★ 5-16 9 9 23-34 109 ATA
Gun icon.pngVulcan 5★ 5-20 12 9 23-38 117 ATA
Gun icon.pngSamba Maracas 9★ 5-10 10 0 5-10 Havoc 100 ATA
Gun icon.pngRocket Punch 9★ 50-300 10 50 150-400 Burning 100 ATA × × × × Cannot combo
Gun icon.pngM&A60 Vise 9★ 15-25 15 9 33-43 Berserk 120 ATA +5 LCK
Gun icon.pngH&S25 Justice 9★ 15-30 18 9 33-38 Freeze
(Reduced)
122 ATA
Gun icon.pngL&K14 Combat 9★ 15-30 18 20 55-70 Seize
(Reduced)
124 ATA +10 LCK
Gun icon.pngTwin Psychogun 10★ 35-40 23 0 35-40 See Notes 100 ATA × × × × × × × × Piercing single shot
Gun icon.pngRed Mechgun 10★ 50 25 30 110 Havoc 155 ATA × × × × × × × ×
Gun icon.pngYasminkov 9000M 10★ 40-80 27 10 60-100 168 ATA × × × × × × × × Increased range (+125);
+30 ATA, +20% attack speed if equipped with Shield icon.pngGratia
Gun icon.pngRage de Foudre 10★ 175-185 40 9 193-203 Tempest 190 ATA × × × × × × × × Increased range (+15)
Gun icon.pngRage de Glace 10★ 175-185 40 9 193-203 Blizzard 190 ATA × × × × × × × × Increased range (+15)
Gun icon.pngRage d'Ame 10★ 175-185 40 9 193-203 Geist 190 ATA × × × × × × × × Increased range (+15)
Gun icon.pngRage de Feu 10★ 175-185 40 9 193-203 Burning 190 ATA × × × × × × × × Increased range (+15)
Gun icon.pngGuld Milla 12★ 180-200 30 9 198-218 Gush 190 ATA × × × × × × × × Increased range (+35)
Gun icon.pngMille Marteaux 12★ 200-220 45 12 224-244 See Notes 190 ATA × × × × × × × × Increased range (+15); +10 MST;
special is Divine Punishment
Gun icon.pngDual Bird 12★ 200-210 22 21 242-252 King's 210 ATA × × × × × × × Increased range (+35); +10 MST
Gun icon.pngTypeME/Mechgun 12★ 10 20 30 70 90 ATA TypeM weapon
Gun icon.pngES Mechgun 12★ 10 20 50 110 Varies 180 ATA × × Obtained from Challenge Mode
Gun icon.pngES Psychogun 12★ 10 20 50 110 Varies 180 ATA × × × × × × × × Based off Gun icon.pngTwin Psychogun
(including special); D-Rank specials only
Gun icon.pngES Punch 12★ 10 40 250 260 Varies 180 ATA × × × × Cannot combo;
based off Gun icon.pngRocket Punch

Availability

In Normal difficulty, mechgun-type weapons will not drop:

  • for any section ID before Mine 1 in Episode 1,
  • for any section ID other than Purplenum before Jungle Area East in Episode 2,
  • for Purplenum before VR Spaceship Beta in Episode 2,
  • for any section ID other than Purplenum before Crater (Northern Route) in Episode 4; Purplenum finds mechgun-type weapons in every area in Episode 4.

Otherwise, any common weapon drop has a chance to be a mechgun-type weapon based on the party's section ID:

Section ID Mechgun Rate
Viridia 6%
Greenill 7%
Skyly 1%
Bluefull 7%
Purplenum 13%
Pinkal 7%
Redria 7%
Oran 7%
Yellowboze 7%
Whitill 10%