Baranz Launcher: Difference between revisions

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* It can only hit 4 targets instead of 5
* It can only hit 4 targets instead of 5
* The projectiles move slower, allowing enemies to be more likely to evade them
* The projectiles move slower, allowing enemies to be more likely to evade them
{{EnemyWeaponHit}}
==Availability==
==Availability==
===Enemy Parts===
===Enemy Parts===

Revision as of 16:39, 8 May 2023

Gun icon.pngBaranz Launcher
バランゾランチャー
Baranz Launcher
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar rare.png
Type
:
Shot
Requirement
:
181 ATA
Max Grind
:
30
Special
:
Charge
Targets
:
4 (
-1
)
ATPATA
230-24040
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
H. Dist
:
130
H. Angle
:
45°
V. Dist
:
30
V. Angle
:
36°
Hex
:
006700
Baranz's parts were used to create this enemy weapon.
- In-game description

Baranz Launcher is a rare shot created from Parts of Baranz.

It is widely considered to be the strongest shot in the game due to its high ATP and sacrificial special, however it comes with a few drawbacks:

  • It can only hit 4 targets instead of 5
  • The projectiles move slower, allowing enemies to be more likely to evade them

Hit can be added to this weapon by exchanging Tool icon.pngPhoton Crystals with Dr. Montague in the quest Quest icon.pngClaire's Deal 5 (after completing a sidequest in Quest icon.png9-5:The Chosen (1/2)), to a maximum of 50.

Availability

Enemy Parts

Baranz Launcher is obtainable by giving Montague Parts of Baranz in the quest Dr. Osto's Research or Unsealed Door after completing Doc's Secret Plan.

Trivia

  • Despite being named Baranz Launcher and being created from a Parts of Baranz, the colouring of the weapon matches the Garanz enemy. Oddly enough, there is a skin for a version which represents the colours of a Baranz (blue and orange colors) located in the game files. It is unknown why it was created and not used.
  • Though Baranz Launcher has a high ATP potential, it is often passed up for similar weapons, such as Charge Arms, because of its susceptibility to miss due to manual evasion. This is where weapons with non-homing low projectile speed can miss because the target has moved far that its hitbox has moved away from the coordinates at which the projectile was fired.