Techniques: Difference between revisions

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*For example, a level 30 [[Megid]] has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly.  If you were to hit an enemy with 80[[EDK]] this chance would be reduced to 20%.
*For example, a level 30 [[Megid]] has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly.  If you were to hit an enemy with 80[[EDK]] this chance would be reduced to 20%.
[[Technique Boosting Equipment]] that boost Megid will not improve it's chance to instantly kill, but will instead allow Megid to pierce through and potentially hit multiple enemies.


===Casting Animation===
===Casting Animation===

Revision as of 23:44, 5 June 2020

Disk icon.png Techniques, "Techs" for short, are seemingly magic skills that can only be used by Human and Newman characters.

Unlike normal attacks, Offensive Techniques have their effects based on your character's MST, and are reduced by the target's Resistances rather than their DFP. Offensive Techniques cannot miss (with the exception of Megid which has a trigger chance), but they also cannot deal Critical Hits.

Additionally there are a variety of Support Techniques that can, among other things, Heal or revive allies, raise/lower ATP/DFP and cure Status Ailments.

Techniques can learnt from Tech Disks that drop from enemies or boxes in the world, or can be bought from the Tool Shop. To learn a Technique from a disc your character must have sufficient base MST, the amount required depending on the type of technique and its level.

The maximum level for most Techniques is 30, however Non-Force classes are usually restricted to a maximum of 20 or 15 while CAST characters cannot learn any Techniques and instead get Traps.

As Techniques grow in level they improve in most aspects. The effect is most dramatic for offensive Techniques that benefit from faster cast times, longer range, greater area of effect, more impressive particle animations and, of course, higher damage.

However to use a Technique you must spend TP.

The amount of TP required depends on the type of tech and its level. You can increase the amount of TP you have by raising your MST or equipping TP Units. Spent TP can be restored by consuming Fluid items, using the Medical Centre or taking advantage of the natural TP regeneration effect Newman characters have while standing still.

List of Techniques

Offensive Techniques

The Offensive Techniques are all capable of killing enemies. Each one has a different Class which represents how advanced that technique is, from Simple > Advanced > Master.

Offensive Techniques are all affected by the enemies relevant Resistance, and not by the target's DFP. They also cannot Miss due to the target's EVP and cannot Critically Hit regardless of the user's LCK.

However many Weapons and several pieces of Armour can boost the total damage of specific techniques. These items are often called Boosting Equipment.

Simple Techniques

Sometimes also called "Si", These Techniques are the easiest to learn, cost the least amount of TP and generally deal the highest damage in a single hit to a single enemy.

  • Foie.png Foie launches a single fireball towards the target.
  • Zonde.png Zonde strikes a single enemy with a thunderbolt.
  • Barta.png Barta sends a trail of ice across the floor in a straight line, piercing through enemies.

Normal Techniques

"Normal", "Advanced", "Medium" or "Gi" techniques toe the line between single target and area of effect.

All Advanced Techniques can hit multiple targets, but also boast high base power compared to Ra Techs.

  • Gifoie.png Gifoie creates a ring of fireballs, that circle rapidly around the location of the user when it was cast for a set time.
  • Gizonde.png Gizonde fires a chaining bolt of lightning that jumps from enemy to enemy in front of the user.
  • Gibarta.png Gibarta launches an cone of icy projectiles in front of the user.

Hard Techniques

"Hard" or "Master" Techniques have the highest MST requirements and TP costs of any tech. These include the Ra series of the elemental techniques as well as Grants and Megid which are the Light and Dark techniques respectively. The Ra techs are characterized by their incredible area of effect and fast cast times, while Grants and Megid offer powerful single target.

  • Rafoie.png Rafoie creates a huge fiery explosion centered upon the target which hits both it and other nearby enemies.
  • Razonde.png Razonde releases a powerful lightning bolt that travels a spiral around the user in an instant, damaging all nearby enemies.
  • Rabarta.png Rabarta Launches ice shards in a 360 degree nova, damaging all nearby enemies with a chance to freeze them solid.
  • Grants.png Grants charges a powerful explosion of light that deals devastating damage to a single enemy
  • Megid.png Megid fires a slow moving shadowy projectile that has a chance to instantly kill any enemy that touches it.

Healing Techniques

These Techniques heal the user or target, either recovering their HP, removing Status Ailments or even reviving fallen team-mates

  • Resta.png Resta heals the user, restoring lost HP.

Support Techniques

The Support Techniques Include Shifta/Deband/Jellen/Zalure which together allow you to raise your team's ATP and DFP to incredible heights, while also crippling your enemies ATP and stripping their DFP.

  • Shifta.png Shifta Improves the ATP of the user by a percentage that increases with tech level.
  • Deband.png Deband Improves the DFP of the user by a percentage that increases with tech level.
  • Jellen.png Jellen Reduces the ATP of the target enemy, and other nearby enemies, by a percentage that increases with tech level.
  • Zalure.png Zalure Reduces the DFP of the target enemy, and other nearby enemies, by a percentage that increases with tech level.
  • Ryuker.png Ryuker Creates a Telepipe that allows the user to teleport to Pioneer 2, and return back to the spot it was cast once.

Detailed Tech Base Values

Technique levels past 15 use a different set of base power and power scaling values.

Base Values Table

Tech Base Power (1-15) Base Power (16-30) Power Growth (2-15) Power Growth (16-30) Maximum Targets
Foie 110 -85 50 65 1
Gifoie 260 30 26 42 10
Rafoie 350 370 22 21 10
Barta 50 -125 50 63 1
Gibarta 230 0 24 40 10
Rabarta 400 470 19 15 10
Zonde 80 5 50 55 1
Gizonde 200 -30 22 38 5
Razonde 450 550 16 9 10
Grants 1180 1400 75 60 1
Megid 27 42 3 2 1
Resta 50 -20 5 10 10

From these values we can derive the growth in Tech power per tech level using this formula:

  • Tech Base Power + (Tech Growth * Tech Level-1)

Tech Scaling Table

Using the formula above we can represent Technique growth per level with this table

Tech Level Foie Gifoie Rafoie Barta Gibarta Rabarta Zonde Gizonde Razonde Grants Megid Resta
1 110 260 350 50 230 400 80 200 450 1180 27 50
2 160 286 372 100 254 419 130 222 466 1255 30 55
3 210 312 394 150 278 438 180 244 482 1330 33 60
4 260 338 416 200 302 457 230 266 498 1405 36 65
5 310 364 438 250 326 476 280 288 514 1480 39 70
6 360 390 460 300 350 495 330 310 530 1555 42 75
7 410 416 482 350 374 514 380 332 546 1630 45 80
8 460 442 504 400 398 533 430 354 562 1705 48 85
9 510 468 526 450 422 552 480 376 578 1780 51 90
10 560 494 548 500 446 571 530 398 594 1855 54 95
11 610 520 570 550 470 590 580 420 610 1930 57 100
12 660 546 592 600 494 609 630 442 626 2005 60 105
13 710 572 614 650 518 628 680 464 642 2080 63 110
14 760 598 636 700 542 647 730 486 658 2155 66 115
15 810 624 658 750 566 666 780 508 674 2230 69 120
16 890 660 685 820 600 695 830 540 685 2300 72 130
17 955 702 706 883 640 710 885 578 694 2360 74 140
18 1020 744 727 946 680 725 940 616 703 2420 76 150
19 1085 786 748 1009 720 740 995 654 712 2480 78 160
20 1150 828 769 1072 760 755 1050 692 721 2540 80 170
21 1215 870 790 1135 800 770 1105 730 730 2600 82 180
22 1280 912 811 1198 840 785 1160 768 739 2660 84 190
23 1345 954 832 1261 880 800 1215 806 748 2720 86 200
24 1410 996 853 1324 920 815 1270 844 757 2780 88 210
25 1475 1038 874 1387 960 830 1325 882 766 2840 90 220
26 1540 1080 895 1450 1000 845 1380 920 775 2900 92 230
27 1605 1122 916 1513 1040 860 1435 958 784 2960 94 240
28 1670 1164 937 1576 1080 875 1490 996 793 3020 96 250
29 1735 1206 958 1639 1120 890 1545 1034 802 3080 98 260
30 1800 1248 979 1702 1160 905 1600 1072 811 3140 100 270

Technique Boosting Equipment

These items when equipped will boost the power of certain techniques.

This usually takes the form of either a percentage value if the technique deals damage, or a doubling of its range if it's a Healing or Support technique.

When multiple pieces of boosting equipment are equipped, any boosts to the same technique are added together.

For example if two items gave a 30% bonus to Foie, its damage would be improved by 60% in total. Boosts to range however do not stack in this way.

Item Name Technique(s) Boost
Weapons
Club of Laconium 40%px40%px40%px {{{4}}}
Mace of Adaman 40%px {{{4}}}
Club of Zumiuran 40%px {{{4}}}
Fire Scepter: Agni 20%px20%px20%px {{{4}}}
Ice Staff: Dagon 20%px20%px20%px {{{4}}}
Storm Wand: Indra 20%px20%px20%px {{{4}}}
Caduceus 20%px {{{4}}}
Magical Piece 30%px30%px30%px {{{4}}}
Summit Moon 30%px30%px30%px {{{4}}}
Hildebear's Cane 30%px {{{4}}}
Hildeblue's Cane 30%px {{{4}}}
Sorcerer's Cane 20%px20%px20%px {{{4}}}
Psycho Wand 30%px30%px30%px {{{4}}}
The Sigh of a God 30%px {{{4}}}
Madam's Umbrella Range x2pxRange x2px {{{4}}}
Madam's Parasol Range x2pxRange x2px {{{4}}}
Twinkle Star 30%px30%px30%px {{{4}}}
Striker of Chao Range x2pxRange x2px {{{4}}}
Prophets of Motav 20%px20%px20%px {{{4}}}
Dark Bridge Grants 10%. Megid PiercespxGrants 10%. Megid Piercespx {{{4}}}
Marina's Bag Range x2pxRange x2px {{{4}}}
Nei's Claw 20%px20%px20%px {{{4}}}
Rika's Claw 20%px20%px20%px {{{4}}}
Demonic Fork Piercespx {{{4}}}
Glide Divine Range x2pxRange x2px {{{4}}}
Solferino Range x2px {{{4}}}
Siren Glass Hammer 50%px {{{4}}}
Tyrell's Parasol Range x2pxRange x2pxRange x2px {{{4}}}
Frames
WEP {{{4}}}
Barriers
WEP {{{4}}}

|- |style="text-align:left" |WEP | | {{{4}}}

Technical Data

Damage Formula

For Techniques that deal damage, you can find that damage using this formula

  • Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1) = round(((TechPower + MST) * (100 - Resistance) * (1 + Boosts) * 0.002), 1)

Healing Formula

To find the amount Resta can heal, use this formula

  • HP Restored = Tech Power + (MST/2)

Megid

Megid is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage.

Instead its power represents its percentage chance to instantly kill the target. This chance is reduced directly by an enemy's EDK (Dark) Resistance.

  • For example, a level 30 Megid has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly. If you were to hit an enemy with 80EDK this chance would be reduced to 20%.

Technique Boosting Equipment that boost Megid will not improve it's chance to instantly kill, but will instead allow Megid to pierce through and potentially hit multiple enemies.

Casting Animation

The Technique casting animation is made up of several parts:

  1. Movement from Neutral to Charge
  2. The actual Charge (instant for many)
  3. The movement from Charge to Cast
  4. The "Cooling" period after Casting (notably the least for Gizonde, and the most for Gifoie)
  5. Moving back to neutral

V801 reduces the time taken by parts 2 and 3. Male bare-handed casting only shortens part 3, and by exactly four frames, regardless of technique level or type.