Hell: Difference between revisions

From Ephinea PSO Wiki
(Created page with "Hell is a type of Extra Attack similar to Megid. (This is a stub example page)")
 
No edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Hell is a type of [[Extra Attack]] similar to [[Megid.]]
[[Hell]] is a instant kill [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Instant_kill|instant kill]] specials (4★). [[Hell]] weapons have a chance to instantly kill their targets.


(This is a stub example page)
=Instant kill chance=
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]].
 
{| class="wikitable" style="text-align: center;"
!Rarity||Special Name||Power
|-
|4★||Hell||93%
|-
|}
 
<pre>
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
</pre>
 
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
** 2 if {{Unit|rare|V502}} is equipped
** 1.5 if {{Unit|rare|V501}} is equipped
*** These do not stack with each other
** 1 if neither are equipped
* Bosses are immune to [[Hell]], as are any enemies with an [[EDK]] of 93 or higher.
** Monsters with an EDK higher than 93 (but less than 100) may still be affected by high-level {{Megid}}.
 
=List of Hell weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
==Rare weapons==
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Sealed J-Sword|11|420-525|35|0|420-525|710 ATP|special=Hell|notes=Has a chance to inflict [[Slow]] every 2 minutes;<br>[[Sealed items|unseals]] into {{Sword|rare|Tsumikiri J-Sword}} after 23,000 kills|class=111100000000}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRowMelee|Asteron Belt|10|380-400|55|9|398-418|800 ATP|special=Hell{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&plus;50 DFP|class=101010101000}}
{{WeaponTableRowMelee|Yamigarasu|10|580-650|53|0|580-650|680 ATP|special=Hell|notes=Randomly inflicts {{Confuse}} on the user;<br>[[HP]] slowly drains while moving|class=111111110000}}
{{WeaponTableRowMelee|Jizai|12|800-810|55|40|880-890|800 ATP|special=Hell|notes=&#43;10 MST, +45 EVP|class=111100000000}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hell]] as a special. [[Hell]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hell]] special (including the ability to tekk up from [[Dark]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Hell drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|0%
|0%
|4.55%
|-
|Forest 2
|Temple Beta
| -
|0%
|0%
|3.03%
|4.55%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|0%
|3.03%
|4.55%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|3.03%
|3.03%
|4.55%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|0%
|4.55%
|4.55%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|3.03%
|4.55%
|4.55%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|0%
|3.03%
|4.55%
|4.55%
|-
|}
 
==ES weapons==
[[Hell]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
 
{{Template:WeaponSpecials}}

Latest revision as of 18:19, 3 August 2024

Hell is a instant kill weapon special. It is the highest tier of instant kill specials (4★). Hell weapons have a chance to instantly kill their targets.

Instant kill chance[edit | edit source]

The chance to instant kill monsters depends on Enemy EDK.

Rarity Special Name Power
4★ Hell 93%
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)

List of Hell weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngSealed J-Sword 11★ 420-525 35 0 420-525 Hell 710 ATP × × × × × × × × Has a chance to inflict Slow every 2 minutes;
unseals into Sword icon.pngTsumikiri J-Sword after 23,000 kills
Sword icon.pngS-Beat's Blade 10★ 210-220 35 15 240-250 Hell 400 ATP × × × ×
Sword icon.pngAsteron Belt 10★ 380-400 55 9 398-418 Hell
(Reduced)
800 ATP × × × × × × × +50 DFP
Sword icon.pngYamigarasu 10★ 580-650 53 0 580-650 Hell 680 ATP × × × × Randomly inflicts Confuse.pngConfuse on the user;
HP slowly drains while moving
Sword icon.pngJizai 12★ 800-810 55 40 880-890 Hell 800 ATP × × × × × × × × +10 MST, +45 EVP

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hell as a special. Hell can also be obtained by tekking up a common weapon that drops with the Dark special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hell special (including the ability to tekk up from Dark).

Hell drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 4.55%
Forest 2 Temple Beta - 0% 0% 3.03% 4.55%
Caves 1 Spaceship Alpha Crater East 0% 0% 3.03% 4.55%
Caves 2 Spaceship Beta Crater West 0% 3.03% 3.03% 4.55%
Caves 3 Jungle North Crater South 0% 0% 4.55% 4.55%
Mines 1 Jungle East Crater North 0% 3.03% 4.55% 4.55%
Mines 2 Mountain Crater Interior 0% 3.03% 4.55% 4.55%
Ruins 1 Seaside & CCA Sub Desert 1 0% 3.03% 4.55% 4.55%
Ruins 2 Seabed Upper Sub Desert 2 0% 3.03% 4.55% 4.55%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 3.03% 4.55% 4.55%

ES weapons[edit | edit source]

Hell can be added to ES Weapons as a special for 50 Tool icon.pngPhoton drops.