Smartlink: Difference between revisions
m (re-added tidbit about it not actually adding ATA just because the description explicitly says it does, so I think it's worth mentioning directly) |
|||
(21 intermediate revisions by 5 users not shown) | |||
Line 7: | Line 7: | ||
|class = 111100001111 | |class = 111100001111 | ||
|hex = 010351 | |hex = 010351 | ||
|desc = Raises ATA for Hunters and Forces using ranged attacks. | |||
}} | }} | ||
{{Unit|rare|Smartlink}} is a rare [[Units|unit]] that removes the accuracy penalty that [[Classes#Hunters|Hunters]] and [[Classes#Forces|Forces]] incur when using ranged attacks (which includes [[Slicers]] and [[Cards]]). Contrary to its description, it does not increase the [[ATA]] stat. | |||
{{Unit|rare|Smartlink}} is a rare [[Units|unit]] that | |||
The ranged accuracy penalty is a reduction to the chance to hit, which is subtracted from the final chance to hit. For example, if a player's chance to hit is 50%, and the ranged accuracy penalty is calculated at 30%, the final chance to hit will be 20%. The accuracy penalty without Smartlink equipped is 0.33% per unit of distance; refer to the table below for some common penalties at max ranges of certain weapon types. | |||
This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, | [[Classes#Rangers|Rangers]] lack this penalty as a trait inherent to their class, and thus do not need (nor can they equip) this unit. | ||
This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, their chance to hit when using ranged weapons is significantly worse. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ style="white-space:nowrap; text-align:left"| Penalty examples at common max ranges | ||
|- | |||
! Distance (in Units) !! Penalty | |||
|- | |- | ||
| 85 ([[Mechguns|Mechgun]] range) || style="text-align:center" |28% | |||
|- | |- | ||
| | | 95 ([[Slicers|Slicer]] range) || style="text-align:center" |31% | ||
|- | |- | ||
| | | 115 ({{Sword|rare|Slicer of Fanatic}} range) || style="text-align:center" |38% | ||
|- | |- | ||
| | | 150 ([[Cards|Card]] range) || style="text-align:center" |50% | ||
|- | |- | ||
| 170 ([[Handguns|Handgun]] | | 170 ([[Handguns|Handgun]] range) || style="text-align:center" |56% | ||
|- | |- | ||
| 210 ([[Rifles|Rifle]] | | 210 ([[Rifles|Rifle]] range) || style="text-align:center" |69% | ||
|} | |} | ||
==Availability== | ==Availability== | ||
Line 43: | Line 47: | ||
Note that all rates are the chance of getting an item per Photon Crystal, not per roll. | Note that all rates are the chance of getting an item per Photon Crystal, not per roll. | ||
{{BPDTableHead}} | {{BPDTableHead}} | ||
{{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5. | {{BPDTableRow|quest=Zu Route|diff=Ultimate|1/5.64|divider=true}} | ||
{{BPDTableRow|quest=Black Paper's Deal 2|questspan=4|diff=Normal|1/9}} | {{BPDTableRow|quest=Black Paper's Deal 2|questspan=4|diff=Normal|1/9}} | ||
{{BPDTableRow|diff=Hard|1/16}} | {{BPDTableRow|diff=Hard|1/16}} | ||
Line 53: | Line 57: | ||
: ''Main article: [[Coren]]'' | : ''Main article: [[Coren]]'' | ||
{{CorenTableHead}} | {{CorenTableHead}} | ||
{{CorenTableRow|day=Tuesday|meseta=100,000|1/ | {{CorenTableRow|day=Tuesday|meseta=100,000|1/412.5}} | ||
|} | |} | ||
Latest revision as of 16:50, 15 October 2025
|
Smartlink is a rare unit that removes the accuracy penalty that Hunters and Forces incur when using ranged attacks (which includes Slicers and Cards). Contrary to its description, it does not increase the ATA stat.
The ranged accuracy penalty is a reduction to the chance to hit, which is subtracted from the final chance to hit. For example, if a player's chance to hit is 50%, and the ranged accuracy penalty is calculated at 30%, the final chance to hit will be 20%. The accuracy penalty without Smartlink equipped is 0.33% per unit of distance; refer to the table below for some common penalties at max ranges of certain weapon types.
Rangers lack this penalty as a trait inherent to their class, and thus do not need (nor can they equip) this unit.
This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, their chance to hit when using ranged weapons is significantly worse.
Distance (in Units) | Penalty |
---|---|
85 (Mechgun range) | 28% |
95 (Slicer range) | 31% |
115 (![]() |
38% |
150 (Card range) | 50% |
170 (Handgun range) | 56% |
210 (Rifle range) | 69% |
Availability
Enemy Drops
Section ID | Difficulty | Enemy | Drop Rate |
---|---|---|---|
![]() |
Ultimate | Gulgus (E2) | 1/1241 |
![]() |
Ultimate | Zu | 1/1280 |
![]() |
Ultimate | Zu | 1/1280 |
![]() |
Ultimate | Hildelt (E1) | 1/1205 |
Black Paper's Dangerous Deal
- Main article:
Black Paper's Dangerous Deal,
Black Paper's Dangerous Deal 2
Note that all rates are the chance of getting an item per Photon Crystal, not per roll.
Quest | Difficulty | Rate |
---|---|---|
Zu Route | Ultimate | 1/5.64 |
Black Paper's Deal 2 | Normal | 1/9 |
Hard | 1/16 | |
Very Hard | 1/8.76 | |
Ultimate | 1/8.76 |
Wandering Tekker
- Main article: Coren
Day | Meseta | Rate |
---|---|---|
Tuesday | 100,000 | 1/412.5 |