Smartlink: Difference between revisions

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|desc = Raises ATA for Hunters and Forces using ranged attacks.
|desc = Raises ATA for Hunters and Forces using ranged attacks.
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{{Unit|rare|Smartlink}} is a rare [[Units|unit]] that functions in a more complicated way than its description implies, as it does not grant any [[ATA]] on equip. Smartlink removes an accuracy penalty that [[Classes#Hunters|Hunters]] and [[Classes#Forces|Forces]] incur when using ranged attacks from greater distance (including [[Slicers]] and [[Cards]]).  
{{Unit|rare|Smartlink}} is a rare [[Units|unit]] that removes the accuracy penalty that [[Classes#Hunters|Hunters]] and [[Classes#Forces|Forces]] incur when using ranged attacks (which includes [[Slicers]] and [[Cards]]). Contrary to its description, it does not increase the [[ATA]] stat.


Notably, this accuracy penalty is '''''not'' an ATA penalty''', but rather a '''direct subtraction from the hit chance''', which comes ''after'' the ATA vs. [[EVP]] [[Game mechanics#Accuracy|calculation]]. The accuracy penalty without Smartlink equipped is 0.33 per unit of distance. [[Classes#Rangers|Rangers]] lack this penalty as a trait inherent to their class, and thus do not need (nor can they equip) this unit.
This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, their chance to hit when using ranged weapons is significantly worse.


This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, they will miss more attacks with ranged weapons from their maximum distances.
==Details==
The ranged accuracy penalty that Hunters and Forces ''without'' this unit are subject to is equal to <code>distance * 0.33</code>. This value is directly subtracted from a character's chance to hit at the very end of the [[Game mechanics#Accuracy|accuracy]] formula, making it one of the most significant factors. For example, if a player's chance to hit is 50%, and the ranged accuracy penalty is calculated at 30%, the final chance to hit will be 20%.  


{| class="wikitable" style="text-align:center"
[[Classes#Rangers|Rangers]] lack this penalty as a trait inherent to their class, and thus do not need (nor can they equip) this unit.
|+ Penalty examples at common max ranges
 
|-
The following table shows common penalties at max ranges of certain weapon types.
! Distance<br>(in Units) !! Penalty
|-
| {{Note|Mechgun range|85}} || 28%
|-
| {{Note|Slicer range|95}} || 31%
|-
| {{Note|Slicer of Fanatic range|115}} || 38%
|-
| {{Note|Card range|150}} || 50%
|-
| {{Note|Handgun range|170}} || 56%
|-
| {{Note|Rifle range|210}} || 69%
|}


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
|+  style="white-space:nowrap; text-align:left"| Mobile-friendly table
|+  style="white-space:nowrap; text-align:left"| Penalty examples at common max ranges
|-
|-
! Distance (in Units) !! Penalty
! Distance (in Units) !! Penalty
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| 210 ([[Rifles|Rifle]] range) || style="text-align:center" |69%
| 210 ([[Rifles|Rifle]] range) || style="text-align:center" |69%
|}
|}
==Availability==
==Availability==
===Enemy Drops===
===Enemy Drops===

Latest revision as of 23:55, 18 June 2026

Unit icon.pngSmartlink
スマートリンク
Raises ATA for Hunters and Forces using ranged attacks.
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar rare.pngStar rare.png
Type
:
Unit
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
Hex
:
010351

Unit icon.pngSmartlink is a rare unit that removes the accuracy penalty that Hunters and Forces incur when using ranged attacks (which includes Slicers and Cards). Contrary to its description, it does not increase the ATA stat.

This unit is considered a staple for all Hunters and Forces who use any ranged weapon, as without this unit, their chance to hit when using ranged weapons is significantly worse.

Details

The ranged accuracy penalty that Hunters and Forces without this unit are subject to is equal to distance * 0.33. This value is directly subtracted from a character's chance to hit at the very end of the accuracy formula, making it one of the most significant factors. For example, if a player's chance to hit is 50%, and the ranged accuracy penalty is calculated at 30%, the final chance to hit will be 20%.

Rangers lack this penalty as a trait inherent to their class, and thus do not need (nor can they equip) this unit.

The following table shows common penalties at max ranges of certain weapon types.

Penalty examples at common max ranges
Distance (in Units) Penalty
85 (Mechgun range) 28%
95 (Slicer range) 31%
115 (Sword icon.pngSlicer of Fanatic range) 38%
150 (Card range) 50%
170 (Handgun range) 56%
210 (Rifle range) 69%

Availability

Enemy Drops

Section ID Difficulty Enemy Drop Rate
Viridia Ultimate Gulgus (E2) 1/1241
Bluefull Ultimate Zu 1/1280
Purplenum Ultimate Zu 1/1280
Pinkal Ultimate Hildelt (E1) 1/1205

Black Paper's Dangerous Deal

Main article: Quest icon.pngBlack Paper's Dangerous Deal, Quest icon.pngBlack Paper's Dangerous Deal 2

Note that all rates are the chance of getting an item per Photon Crystal, not per roll.

Quest Difficulty Rate
Zu Route Ultimate 1/5.64
Black Paper's Deal 2 Normal 1/9
Hard 1/16
Very Hard 1/8.76
Ultimate 1/8.76

Wandering Tekker

Main article: Coren
Day Meseta Rate
Tuesday 100,000 1/412.5