Vol Opt: Difference between revisions

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==== Gizonde ====
==== Gizonde ====
[[File:Vol opt gizonde.jpg|frameless|left]]
[[File:Vol opt gizonde.jpg|frameless|left]]
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Revision as of 18:51, 16 November 2021

Vol Opt (Form 1)
ボルオプト (フォーム 1)
Vol Opt (Form 1).png
Attribute:
Machine
Location: Monitor Room

HPXPWeakness
30000Zonde
ATPDFPMSTATAEVPLCK
08000600
EFREICETHEDKELTESP
35351510035100

Vol Opt (Pillar)
ボルオプト (ピラー)
Vol Opt (Pillar).png
Attribute:
Machine
Location: Monitor Room

HPXPWeakness
5000Zonde
ATPDFPMSTATAEVPLCK
1008000400
EFREICETHEDKELTESP
35351510035100

Vol Opt (Monitor)
ボルオプト (モニター)
Vol Opt (Monitor).png
Attribute:
Machine
Location: Monitor Room

HPXPWeakness
2200Zonde
ATPDFPMSTATAEVPLCK
07000450
EFREICETHEDKELTESP
40402010040100

Vol Opt (Spire)
ボルオプト (スパイア)
Vol Opt (Spire).png
Attribute:
Machine
Location: Monitor Room

HPXPWeakness
4500FoieBartaGrants
ATPDFPMSTATAEVPLCK
04000700
EFREICETHEDKELTESP
001001000100

Vol Opt (Form 2)
ボルオプト (フォーム 2)
Vol Opt (Form 2).png
Attribute:
Machine
Location: Monitor Room

HP XP DAR Set Drop Weakness
9500 1250 0 - Zonde
ATPDFPMSTATAEVPLCK
0120001155
EFREICETHEDKELTESP
75502010050100

Vol Opt (Prison)
ボルオプト (ケージ)
Vol Opt (Prison).png
Attribute:
Machine
Location: Monitor Room

HPXPWeakness
2600FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
0500000
EFREICETHEDKELTESP
20202010020100

Vol Opt is the boss of the Mine area, located in the central control room of the underground facility.

Location / Hunting

The following quests are recommended for hunting this enemy:

Mechanics

First Form Damage Glitch

During the first form, the way damage is transferred from Vol Opt's monitors into his core is bugged. When an offensive technique (barring Megid) or physical attack is used on Vol Opt's monitors while the core is on them, the attack deals damage to the monitors normally, then, if Vol Opt's core flinches as it does when the monitors are hit while the core is vulnerable, additional damage is transferred to the core for each monitor hit, using the physical damage formula:

D = (ATP-DFP)/5

  • ATP in the formula is varied just as in the regular computation of physical damage values.
  • Weapon Machine % is factored into effective ATP normally.
  • DFP of Vol Opt's core, rather than the DFP of the monitors', is used in the formula.
  • Under normal physical damage calculation, there is a global damage coefficient of 0.9 for base damage. That coefficient is not factored in this case.
  • Elemental resistance, technique boosts and technique power are irrelevant due to not influencing the physical damage formula.

Note that this only applies to the additional damage from hitting the monitors with attacks, while the damage from hitting the core directly by techniques or physical attacks that are capable of doing so are computed by their regular damage formulas respectively.

As the phase is finished when the core's HP is depleted, it is viable to end the first phase very quickly by equipping a high ATP weapon like Excalibur, or Red Saber + Crimson Coat with FOnewearl and using fast multi-target techniques such as Gizonde to stun-lock Vol Opt.

Second Form Cutscene Skip

Control of your character is returned whenever your character stands up. This means that ending first form knocked down or dead will allow you to act during the cutscene. The easiest way to take advantage of this is any self-damaging weapon (eg Orotiagito, any Lavis-series weapon, or Girasole) and a scape doll. It is not possible to swap weapons while the cutscene is active.

Vol Opt Solo Mode Kill that demonstrates these mechanics.

Attacks

First Form

Vol Opt will cycle through monitors, then the pillars will raise and use techniques to attack. In Ultimate the pillars attack twice with two random techniques (four attacks total).

Gizonde

Vol opt gizonde.jpg
Difficulty Damage Type Base Damage
All Lightning 48 (N solo)

Gizonde arcs from a pillar, through one or more players, to the central column.

Foie

Vol opt foie.jpg

Ultimate only

Gibarta

Vol opt gibarta.jpg

Ultimate only

Second Form

In Normal through Very Hard Vol Opt's second form will rotate through attacks in a fixed order: Missiles, Stomper, Stomper, Heal, Prison. The rotation in Ultimate is random. Each attack has a corresponding node which will face the targeted player before use and it will no longer be able to use that attack if the node is destroyed.

Missile

Vol Opt Missile.jpg

Vol Opt fires slow moving missiles that home on their target. The missiles detonate on contact or after a set amount of time.

Stomper

Vol opt stomper laser.jpg Vol opt stomper.jpg

Vol Opt sends out a tracking laser that follows a player. After a short amount of time pillers come down from the ceiling to crush the targeted player. The pillars can be avoided by running in a straight line.

Heal

Vol opt heal.jpg

Vol Opt restores a fixed amount of health.

Prison

Vol opt trap ball.jpg Vol opt prison.jpg

Vol Opt fires a tracking ball that homes in on the targeted player briefly. If hit, the player is trapped in a prison. The player will be unable to act but it can be destroyed by other players. After a charge up time, the trapped player will be hit with a large amount of fixed damage.

Story

Vol Opt was one of three master computers used by Pioneer 1 to control the underground facility found below the Central Dome known as the Mines, and one of the two master computers located in the Mines. Calus and Olga were the other two master computers and Calus was also located in the Mines, while Olga was actually located in a separate research facility. The three machines were designed to keep an eye on each other to maintain balance. According to Calus' conversation with Elly Person in the mission "Knowing One's Heart", both master computers were hacked by an unknown entity after the explosion at the Central Dome. While Calus managed to shut himself down, it is implied that Vol Opt was fully reprogrammed and became aggressive to the investigating Hunters and researchers.