Deldepth: Difference between revisions
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* [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31) | * [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31) | ||
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25) | * [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25) | ||
==Mechanics== | |||
A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form. | |||
A common strategy for handling Deldepths is for an android character to use a damage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie is often used with a timed freeze trap. Note that these methods are susceptible to desync and latency. | |||
Another method to cause a Deldepth to immediately stand is to cause a miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage. | |||
While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are [[Barta]] and throwing a projectile that casts [[Rabarta]] when it collides with the ground. In Ultimate, Barta is replaced by [[Megid]] as a possible attack. | |||
Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Frozen Shooter or with a Hell [[ES Needle]]. | |||
==Notes== | ==Notes== | ||
{| style="width: 28.12%" | |||
| | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Enemy (location) | |||
! Megid level | |||
! EDK for immunity | |||
|- | |||
| Deldepths (Seabed) || 22 || 84 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Enemy (location) | |||
! Megid level | |||
! EDK for immunity | |||
|- | |||
| Deldepths (Seabed) || 13 || 63 | |||
|} | |||
</tabber> | |||
|} | |||
==Rare Drops== | |||
{{EnemyDropTable|Deldepth}} | |||
{{Episode2Enemies}} | {{Episode2Enemies}} |
Latest revision as of 03:39, 25 June 2024
Hunting[edit | edit source]
The following quests are recommended for hunting this enemy:
- [Event] Maximum Attack E: Seabed: Clear Quest (17)
- [Extermination] Sweep-up Operation #8: Clear First Room (2), Clear Quest (15)
- [Extermination] Phantasmal World #3: Clear Quest (31)
- [Maximum Attack] Maximum Attack 4th Stage -2B-: Clear Seabed (25)
Mechanics[edit | edit source]
A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.
A common strategy for handling Deldepths is for an android character to use a damage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie is often used with a timed freeze trap. Note that these methods are susceptible to desync and latency.
Another method to cause a Deldepth to immediately stand is to cause a miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.
While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are Barta and throwing a projectile that casts Rabarta when it collides with the ground. In Ultimate, Barta is replaced by Megid as a possible attack.
Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Frozen Shooter or with a Hell ES Needle.
Notes[edit | edit source]
|
Rare Drops[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Blade Dance | Flowen's Sword | Slicer of Assassin |
1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 |
Very Hard | |||||||||
Vjaya | Light Relief | Flowen's Frame | Attribute Wall | Mahu | Gae Bolg | Attribute Wall | Sting Tip | Guilty Light | Spirit Garment |
1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 | 1/160 |
Ultimate | |||||||||
Yamigarasu | Heart of Egg Blaster | Brightness Circle | Soul Banish | Heart of Yasminkov 9000M | V501 | Aura Field | Rika's Claw | Yellowboze Card | Crimson Coat |
1/788 | 1/6302 | 1/1862 | 1/788 | 1/6302 | 1/1280 | 1/1862 | 1/788 | 1/25206 | 1/1862 |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |