Deldepth: Difference between revisions

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{{Enemy|name=Deldepth}}
{{Enemy|name=Deldepth}}
==Behavior/Mechanics==
A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.
Another method to cause a Deldepth to immediately stand is to cause a Miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.
While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are {{Barta}} and throwing a projectile that casts {{Rabarta}} when it collides with the ground. In Ultimate, Barta is replaced by {{Megid}} as a possible attack.
===Fixed Damage===
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 106
|-
| {{Barta}} || 80
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 91
|-
| {{Barta}} || 40
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 121
|-
| {{Barta}} || 120
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 102
|-
| {{Barta}} || 70
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 139
|-
| {{Barta}} || 164
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 114
|-
| {{Barta}} || 100
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 157
|-
| {{Megid}} || Level 22
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| {{Rabarta}} Bomb || 125
|-
| {{Megid}} || Level 13
|}
</tabber>
}}
|-
|}
===Megid levels===
{| style="text-align:center"
|
<tabber>
Normal=
{| class="wikitable"
|-
! {{Megid}}<br>level
! EDK for<br>immunity
|-
| 22 || 84
|}
|-|
One Person=
{| class="wikitable"
|-
! {{Megid}}<br>level
! EDK for<br>immunity
|-
| 13 || 63
|}
</tabber>
|}
==Strategy==
A common strategy for handling Deldepths is for an [[android]] character to use a {{Trap|Damage trap}} when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, {{Gifoie}} is often used with a timed {{Trap|Freeze trap}}. Note that these methods are susceptible to desync and latency.
Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with {{Gun|rare|Frozen Shooter}} or with a [[Hell]] {{Gun|es|ES Needle}}.


[[Category:Enemies]]
[[Category:Seabed Enemies]]
==Hunting==
==Hunting==
The following quests are recommended for hunting this enemy:
The following quests are recommended for hunting this enemy:
* [Event] [[Maximum Attack E: Seabed]]: Clear Quest (17)
{{HuntingTableHead}}
* [Extermination] [[Sweep-up Operation 8|Sweep-up Operation #8]]: Clear First Room (2), Clear Quest (15)
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Seabed|questspan=|details=Clear quest|count=17}}
* [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31)
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Sweep-up Operation 8{{!}}Sweep-up Operation #8|questspan=2|details=Clear first room|count=2}}
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25)
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=15}}
==Notes==
{{HuntingTableRow2|category=|catspan=|quest=Phantasmal World 3{{!}}Phantasmal World #3|questspan=|details=Clear quest|count=31}}
* On Ultimate, Deldepths will cast [[Megid]] level 22. 84 EDK is required for immunity.
{{HuntingTableRow2|category=Maximum Attack|catspan=|quest=Maximum Attack 4th Stage -2B-|questspan=|details=Clear Seabed|count=25}}
|}


==Rare Drops==
==Rare Drops==
Line 16: Line 149:


{{Episode2Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Seabed Enemies]]
[[Category:Casts Barta]]
[[Category:Casts Barta]]
[[Category:Casts Megid]]
[[Category:Casts Megid]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Freeze]]

Latest revision as of 18:45, 18 June 2025

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
400 37 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
1807501804735
EFREICETHEDKELTESP
50757550905

HP XP DAR Set Drop Weakness
270 31 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
150750801325
EFREICETHEDKELTESP
507510701010

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
1102 107 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
593201030463620
EFREICETHEDKELTESP
609075509020

HP XP DAR Set Drop Weakness
749 97 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
500191015819520
EFREICETHEDKELTESP
607525802520

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
1530 185 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
1013353035374335
EFREICETHEDKELTESP
609080709035

HP XP DAR Set Drop Weakness
1128 172 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
838336021725135
EFREICETHEDKELTESP
607530903035

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
2180 577 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
17906920380120055
EFREICETHEDKELTESP
709080809035

HP XP DAR Set Drop Weakness
2175 481 40 Shield icon.png Zonde
ATPDFPMSTATAEVPLCK
1450659026060050
EFREICETHEDKELTESP
608042905035

Behavior/Mechanics

A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.

Another method to cause a Deldepth to immediately stand is to cause a Miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.

While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are Barta.pngBarta and throwing a projectile that casts Rabarta.pngRabarta when it collides with the ground. In Ultimate, Barta is replaced by Megid.pngMegid as a possible attack.

Fixed Damage

Attack Damage
Rabarta.pngRabarta Bomb 106
Barta.pngBarta 80

Attack Damage
Rabarta.pngRabarta Bomb 91
Barta.pngBarta 40

Attack Damage
Rabarta.pngRabarta Bomb 121
Barta.pngBarta 120

Attack Damage
Rabarta.pngRabarta Bomb 102
Barta.pngBarta 70

Attack Damage
Rabarta.pngRabarta Bomb 139
Barta.pngBarta 164

Attack Damage
Rabarta.pngRabarta Bomb 114
Barta.pngBarta 100

Attack Damage
Rabarta.pngRabarta Bomb 157
Megid.pngMegid Level 22

Attack Damage
Rabarta.pngRabarta Bomb 125
Megid.pngMegid Level 13

Megid levels

Megid.pngMegid
level
EDK for
immunity
22 84

Megid.pngMegid
level
EDK for
immunity
13 63

Strategy

A common strategy for handling Deldepths is for an android character to use a Trap icon.pngDamage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie.pngGifoie is often used with a timed Trap icon.pngFreeze trap. Note that these methods are susceptible to desync and latency.

Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Gun icon.pngFrozen Shooter or with a Hell Gun icon.pngES Needle.

Hunting

The following quests are recommended for hunting this enemy:

Category Quest Details Count
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Seabed Clear quest 17
Quest category icon.pngExtermination Quest icon.pngSweep-up Operation #8 Clear first room 2
Clear quest 15
Quest icon.pngPhantasmal World #3 Clear quest 31
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack 4th Stage -2B- Clear Seabed 25

Rare Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Flowen's Sword Slicer of Assassin
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Very Hard
Vjaya Light Relief Flowen's Frame Attribute Wall Mahu Gae Bolg Attribute Wall Sting Tip Guilty Light Spirit Garment
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Ultimate
Yamigarasu Heart of Egg Blaster Brightness Circle Soul Banish Heart of Yasminkov 9000M V501 Aura Field Rika's Claw Yellowboze Card Crimson Coat
1/788 1/6302 1/1862 1/788 1/6302 1/1280 1/1862 1/788 1/25206 1/1862