Shots: Difference between revisions

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{{WeaponTableHead}}
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableSort}}
{{WeaponTypeRow|Shot           | 1| 20-25 |27|20| 85 ATA|special=         |notes=−10 EVP|class=000011110000}}
{{WeaponTableRowRanged|Shot|1|20-25|27|20|60-65|85 ATA|special=|notes=−10 EVP|class=000011110000}}
{{WeaponTypeRow|Spread         | 2| 30-50 |28|20| 90 ATA|special=         |notes=−10 EVP|class=000011110000}}
{{WeaponTableRowRanged|Spread|2|30-50|28|20|70-90|90 ATA|special=|notes=−10 EVP|class=000011110000}}
{{WeaponTypeRow|Cannon         | 3| 40-80 |30|15|102 ATA|special=         |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Cannon|3|40-80|30|15|70-110|102 ATA|special=|notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Launcher       | 4| 50-110|31|15|112 ATA|special=         |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Launcher|4|50-110|31|15|80-140|112 ATA|special=|notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Arms           | 5| 60-140|33|10|120 ATA|special=         |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Arms|5|60-140|33|10|80-160|120 ATA|special=|notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Crush Bullet   | 9| 85-133|34|25|122 ATA|special=Fill{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=[[Fill]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTypeRow|Meteor Smash   | 9| 80-160|36|25|125 ATA|special=Soul{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=[[Soul]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTypeRow|Final Impact   | 9| 95-170|36|30|125 ATA|special=Lord's{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP, +10 LCK|class=000011110000}}
{{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=[[Lord's]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=&#43;10 LCK|class=000011110000}}
{{WeaponTypeRow|Inferno Bazooka|10|230-410|41| 9|142 ATA|special=Devil's |notes=&minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil's|notes=&minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}
{{WeaponTypeRow|L&K38 Combat   |10|150-250|40|25|145 ATA|special=Burning |notes=&minus;30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}
{{WeaponTableRowRanged|L&K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=&minus;30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}
{{WeaponTypeRow|Maser Beam     |10| 230 |37|20|160 ATA|special=         |notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTableRowRanged|Maser Beam|10|230|37|20|270|160 ATA|special=|notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTypeRow|Flame Visit   |10|300-450|40| 9|164 ATA|special=Havoc   |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTypeRow|Rambling May   |10|360-450|45| 0|170 ATA|special=Chaos   |notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}
{{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}
{{WeaponTypeRow|Panzer Faust   |10|350-500|42| 9|181 ATA|special=Chaos   |notes=Can hit up to 1 target|class=000000110000}}
{{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}}
{{WeaponTypeRow|Iron Faust     |10|500-580|42|18|181 ATA|special=Chaos   |notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}}
{{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}}
{{WeaponTypeRow|Baranz Launcher|10|230-240|40|30|181 ATA|special=Charge   |notes=4 targets; slow projectile|class=000011110000}}
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}}
{{WeaponTypeRow|Belra Cannon   |10|400-500|45|20|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}}
{{WeaponTableRowRanged|Belra Cannon|10|400-500|45|20|440-540|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}}
{{WeaponTypeRow|Burning Visit |11|340-540|40|18|164 ATA|special=Havoc   |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTypeRow|Power Maser   |11| 270 |37|20|160 ATA|special=         |notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTableRowRanged|Power Maser|11|270|37|20|310|160 ATA|special=|notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTypeRow|Dark Meteor   |11|150-280|45|25|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}}
{{WeaponTableRowRanged|Dark Meteor|11|150-280|45|25|200-330|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}}
{{WeaponTypeRow|TypeSH/Shot   |12|10|40|60|90 ATA|special=|notes=TypeM Weapon|class=000011110000}}
{{WeaponTableRowRanged|TypeSH/Shot|12|10|40|60|130|90 ATA|special=|notes=[[TypeM weapons|TypeM weapon]]|class=000011110000}}
{{WeaponTypeRow|ES Shot       |12|10|40|125|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTableRowRanged|ES Shot|12|10|40|125|260|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}
{{WeaponTypeRow|ES Bazooka     |12|10|40|250|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTableRowRanged|ES Bazooka|12|10|40|250|510|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}}
|}
|}


==Availability==
==Availability==
In Normal difficulty, shot-type weapons will ''not'' drop:
In Normal difficulty, shot-type weapons will ''not'' drop:  
* for any section ID before [[Ruins 1]] in Episode 1,
* for any section ID before [[Ruins 1]] in Episode 1,
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2,
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2,
Line 49: Line 49:
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}}
{{Items}}
{{Items}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Shots]]
[[Category:Shots]]

Latest revision as of 01:03, 10 September 2024

The most basic Shot.

Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.

Basic Shot Information[edit | edit source]

  • Number of targets: 5
  • Number of hits: 1-1-1
  • Horizontal Distance: 130
  • Vertical Distance: 30
  • Horizontal Angle: 45°
  • Vertical Angle: 36°

List of Shots[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Gun icon.pngShot 1★ 20-25 27 20 60-65 85 ATA × × × × × × × × −10 EVP
Gun icon.pngSpread 2★ 30-50 28 20 70-90 90 ATA × × × × × × × × −10 EVP
Gun icon.pngCannon 3★ 40-80 30 15 70-110 102 ATA × × × × × × × × −20 EVP
Gun icon.pngLauncher 4★ 50-110 31 15 80-140 112 ATA × × × × × × × × −20 EVP
Gun icon.pngArms 5★ 60-140 33 10 80-160 120 ATA × × × × × × × × −20 EVP
Gun icon.pngCrush Bullet 9★ 85-133 34 25 135-183 Fill
(Reduced)
122 ATA × × × × × × × × −30 EVP
Gun icon.pngMeteor Smash 9★ 80-160 36 25 130-210 Soul
(Reduced)
125 ATA × × × × × × × × −30 EVP
Gun icon.pngFinal Impact 9★ 95-170 36 30 155-230 Lord's
(Reduced)
125 ATA × × × × × × × × +10 LCK
Gun icon.pngInferno Bazooka 10★ 230-410 41 9 248-428 Devil's 142 ATA −20 EVP; can hit up to 1 target; increased range (+40)
Gun icon.pngL&K38 Combat 10★ 150-250 40 25 200-300 Burning 145 ATA −30 EVP; cannot combo; increased range (+40);
Can hit up to 1 target; fires 5 shots per attack
Gun icon.pngMaser Beam 10★ 230 37 20 270 160 ATA × × × × × × × × Can hit up to 1 target; fires Gizonde instead of normal bullets
Gun icon.pngFlame Visit 10★ 300-450 40 9 318-468 Havoc 164 ATA × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngRambling May 10★ 360-450 45 0 360-450 Chaos 170 ATA × × × × × × Can hit up to 1 target; increased range (+40); fires 2 shots per attack;
Bullets have infinite vertical range; +30 ATA with Safety Heart equipped
Gun icon.pngPanzer Faust 10★ 350-500 42 9 368-518 Chaos 181 ATA × × × × × × × × × × Can hit up to 1 target
Gun icon.pngIron Faust 10★ 500-580 42 18 536-616 Chaos 181 ATA × × × × × × × × × × Can hit up to 1 target; cannot combo; projectile
explodes on impact, causing splash damage
Gun icon.pngBaranz Launcher 10★ 230-240 40 30 290-300 Charge 181 ATA × × × × × × × × 4 targets; slow projectile
Gun icon.pngBelra Cannon 10★ 400-500 45 20 440-540 See Notes 187 ATA × × × × × × × × Can hit up to 1 target; cannot combo
Gun icon.pngBurning Visit 11★ 340-540 40 18 376-576 Havoc 164 ATA × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngPower Maser 11★ 270 37 20 310 160 ATA × × × × × × × × Can hit up to 10 targets; cannot combo;
fires Gizonde instead of normal bullets
Gun icon.pngDark Meteor 11★ 150-280 45 25 200-330 See Notes 190 ATA × × × × × × × × Cannot combo; increased range (+20); special fires a
piercing shot in front of you that has lasting properties
Gun icon.pngTypeSH/Shot 12★ 10 40 60 130 90 ATA × × × × × × × × TypeM weapon
Gun icon.pngES Shot 12★ 10 40 125 260 Varies 180 ATA × × × × × × × × Obtained from Challenge Mode
Gun icon.pngES Bazooka 12★ 10 40 250 510 Varies 180 ATA × × × × × × × × Obtained from Challenge Mode

Availability[edit | edit source]

In Normal difficulty, shot-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:

Section ID Shot Rate
Viridia 11%
Greenill 4%
Skyly 4%
Bluefull 4%
Purplenum 5%
Pinkal 4%
Redria 8%
Oran 4%
Yellowboze 5%
Whitill 1%