Daggers: Difference between revisions
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{{WeaponTableHead}} | {{WeaponTableHead}} | ||
{{WeaponTableSort}} | {{WeaponTableSort}} | ||
{{WeaponTableRowMelee|Dagger|1|25-40|20|65|65 ATP|class=111100000000}} | {{WeaponTableRowMelee|Dagger|1|25-40|20|65|155-170|65 ATP|class=111100000000}} | ||
{{WeaponTableRowMelee|Knife|2|50-70|22|50|117 ATP|class=111100000000}} | {{WeaponTableRowMelee|Knife|2|50-70|22|50|150-170|117 ATP|class=111100000000}} | ||
{{WeaponTableRowMelee|Blade|3|80-100|24|35|182 ATP|class=111100000000}} | {{WeaponTableRowMelee|Blade|3|80-100|24|35|150-170|182 ATP|class=111100000000}} | ||
{{WeaponTableRowMelee|Edge|4|105-130|26|25|281 ATP|class=111100000000}} | {{WeaponTableRowMelee|Edge|4|105-130|26|25|155-180|281 ATP|class=111100000000}} | ||
{{WeaponTableRowMelee|Ripper|5|125-160|28|15|340 ATP|class=111100000000}} | {{WeaponTableRowMelee|Ripper|5|125-160|28|15|155-190|340 ATP|class=111100000000}} | ||
{{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|385 ATP|special=Seize{{Note|Activation Rate reduced by 1/2| | {{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|128-198|385 ATP|special=[[Seize]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=+10 DFP|class=111100000000}} | ||
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|412 ATP|special=Devil's{{Note|Activation Rate reduced by 1/2| | {{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=[[Devil's]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=+10 MST|class=111100000000}} | ||
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|170 | {{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=+30 DFP}} | ||
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}} | {{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}} | ||
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}} | {{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}} | ||
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}} | {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}} | ||
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}} | {{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}} | ||
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2| | {{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|398-498|490 ATP|special=[[Blizzard]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=+30 DFP}} | ||
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|568 ATP|special=Arrest}} | {{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}} | ||
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=30% ATP | {{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|375-410|600 ATP|special=Soul|class=111100000000|notes=+30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}} | ||
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|821 ATP|special= | {{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|370-380|821 ATP|special={{Shifta}} &<br>{{Deband}}|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}} | ||
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}} | {{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}} | ||
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}} | {{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}} | ||
{{WeaponTableRowMelee|Two Kamui| | {{WeaponTableRowMelee|Two Kamui|12|600-650|50|0|600-650|900 ATP|special={{Zalure}}|notes=+30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}} | ||
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/> | {{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}} | ||
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|850 ATP|special=Berserk|class=111111110000}} | {{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}} | ||
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}} | {{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|190|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}} | ||
{{WeaponTableRowMelee|ES Blade|12|10|35|200|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}} | {{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}} | ||
|} | |} | ||
==Frame Data== | ==Frame Data== | ||
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==Availability== | ==Availability== | ||
In Normal difficulty, dagger-type weapons will ''not'' drop: | In Normal difficulty, dagger-type weapons will ''not'' drop: | ||
* for any section ID in [[Forest 1]], | *for any section ID in [[Forest 1]], | ||
* for any section ID other than Oran in [[VR Temple Alpha]]. | *for any section ID other than Oran in [[VR Temple Alpha]]. | ||
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID: | Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID: | ||
{{CommonRateTable|7|10|7|6|10|7|1|13|7|6}} | {{CommonRateTable|7|10|7|6|10|7|1|13|7|6}} |
Latest revision as of 17:55, 7 September 2024
Daggers are a single-target multi-hit weapon type. Their ability to strike an enemy twice per attack compensates for their generally-lower ATP values.
Basic Dagger Information[edit | edit source]
- Number of targets: 1
- Number of hits: 2-2-2
- Horizontal Distance: 14
- Vertical Distance: 18
- Horizontal Angle: 30
- Vertical Angle: 26
List of Daggers[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Dagger | 1★ | 25-40 | 20 | 65 | 155-170 | 65 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | ||
Knife | 2★ | 50-70 | 22 | 50 | 150-170 | 117 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | ||
Blade | 3★ | 80-100 | 24 | 35 | 150-170 | 182 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | ||
Edge | 4★ | 105-130 | 26 | 25 | 155-180 | 281 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | ||
Ripper | 5★ | 125-160 | 28 | 15 | 155-190 | 340 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | ||
Blade Dance | 9★ | 110-180 | 30 | 30 | 128-198 | Seize (Reduced) |
385 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 DFP |
Bloody Art | 9★ | 120-175 | 32 | 42 | 204-259 | Devil's (Reduced) |
412 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST |
Wok of Akiko's Shop | 9★ | 160-170 | 25 | 0 | 160-170 | Charge | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30 DFP |
Cross Scar | 9★ | 135-220 | 32 | 28 | 191-276 | Storm | 463 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
S-Beat's Blade | 10★ | 210-220 | 35 | 15 | 240-250 | Hell | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
S-Berill's Hands #0 | 10★ | 158-197 | 30 | 35 | 228-267 | Havoc | 450 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Turns into S-Berill's Hands #1 if used with a Berill Photon |
Twin Chakram | 10★ | 245-250 | 32 | 20 | 285-290 | Dark | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Zero Divide | 10★ | 200-300 | 29 | 99 | 398-498 | Blizzard (Reduced) |
490 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30 DFP |
P-Arms' Blade | 10★ | 250-270 | 34 | 25 | 300-320 | Arrest | 568 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
Red Dagger | 10★ | 245-280 | 35 | 65 | 375-410 | Soul | 600 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +30% ATP and +15 ATA if equipped with Red Coat; +50% ATP and +22 ATA if equipped with Crimson Coat |
S-Red's Blade | 10★ | 340-350 | 39 | 15 | 370-380 | Shifta & Deband |
821 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | Shifta & Deband Lv. 3 |
Flapjack Flapper | 10★ | 350-400 | 45 | 25 | 400-450 | Gush | 830 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | × | × | × | |
S-Berill's Hands #1 | 11★ | 320-321 | 30 | 15 | 350-351 | Chaos | 600 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
Two Kamui | 12★ | 600-650 | 50 | 0 | 600-650 | Zalure | 900 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +30 EVP;Zalure Lv. 3; only dagger compatible with Proof of Sword-Saint |
Lavis Blade | 12★ | 380-450 | 40 | 0 | 380-450 | See Notes | 850 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | Fires a penetrating beam at the cost of 5% of max HP; turns into Double Cannon if used with a Syncesta |
Daylight Scar | 12★ | 500-550 | 48 | 25 | 550-600 | Berserk | 850 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
TypeBL/Blade | 12★ | 10 | 35 | 90 | 190 | 350 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | TypeM weapon | |
ES Blade | 12★ | 10 | 35 | 200 | 410 | Varies | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | Obtained from Challenge Mode |
Frame Data[edit | edit source]
All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).
Attack Data[edit | edit source]
NNN combo.
Class | Attack Speed | ||||
---|---|---|---|---|---|
Default | +5% | +10% | +20% | +40% | |
All | 113F | 109F | 104F | 98F | 84F |
HUcaseal | 95F | 91F | 86F | 81F | 72F |
FOmarl | 126F | 120F | 116F | 107F | 94F |
Cast Data[edit | edit source]
Level 1 Foie.
Class | V801 | |
---|---|---|
No | Yes | |
Male | 37F | 34F |
Female | 37F | 34F |
FOmarl | 37F | 34F |
Availability[edit | edit source]
In Normal difficulty, dagger-type weapons will not drop:
- for any section ID in Forest 1,
- for any section ID other than Oran in VR Temple Alpha.
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:
Section ID | Dagger Rate |
---|---|
7% | |
10% | |
7% | |
6% | |
10% | |
7% | |
1% | |
13% | |
7% | |
6% |
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |